DWG RG-S9320Server sheetchecked 30m ago
rusty01.spidercove.com
Online 216.195.28.91:28015 checked 30m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 42% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 7 Oct, 03:39 UTC22d ago | 0 | – | running | 0 |
| Sat 3 Oct, 04:51 UTC25d ago | 1 | held half | 4 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Server details
Is rusty01.spidercove.com online, and what uptime has been recorded?
Right now, rusty01.spidercove.com is recorded as online. For the last 7 full days the record is 104 of 168 hours up, 62% of the time. The first sighting of it by Rust Graphs was on 15 September 2026.
In which location is rusty01.spidercove.com hosted?
No region is published by rusty01.spidercove.com. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. It is reached at 216.195.28.91:28015.
On which Rust version is rusty01.spidercove.com running?
Rust network protocol 2635 and build 168909 on Linux: that is what rusty01.spidercove.com runs. Steam updates your game, which must be on the same protocol for you to join.
Counts
What does the population history show for rusty01.spidercove.com?
At the last refresh, rusty01.spidercove.com recorded 1 players across 10 slots. Averaged across seven days, the player count is 0, with a peak of 1. The 48-hour peak falls at 03:00 UTC, averaging 0 players.
In the rankings, which position does rusty01.spidercove.com hold?
Within the top 42% of all ranked servers: rusty01.spidercove.com at #9,320 for player hours, seven days recorded.
Wipe data
What is recorded on rusty01.spidercove.com on wipe day?
The recent wipes averaged a busiest count of 0 players. 0 hours after the latest wipe, the crowd peaked. Up to the next wipe, the crowd in 100% of its recent wipes stayed above half that peak.
On rusty01.spidercove.com, when do wipes occur?
The record of rusty01.spidercove.com's wipes is too short to tell its rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. 25 days 23 hours ago the current world was made.
Rules and settings
Which rules and settings are recorded for rusty01.spidercove.com?
The name of rusty01.spidercove.com records no gather rate. No limit is published beyond the default: 8 players per group. survival, the standard game: gather, build, raid, is the game mode. Raiding and player combat are permitted. The server browser lists it under Modded: plugins or settings change the game. The plugin count is Oxide. VAC is on: that is Valve's anti-cheat.
What is the map for rusty01.spidercove.com?
A procedural map, generated by the game, is what rusty01.spidercove.com runs.
Filters
On Rust Graphs, which lists and filters contain rusty01.spidercove.com?
The Rust Graphs lists that carry rusty01.spidercove.com are: Modded Rust servers. These filters on the server list return it: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
On rusty01.spidercove.com, what is meant by each tag?
The game's server browser reads these tags from rusty01.spidercove.com: gmrust (Game mode): Survival in standard Rust style; mp10 (Max players): Slots: 10; ts8 (Group limit): The team limit is 8, which is the game default; v2635 (Protocol): Your game must match protocol 2635 to join; cs168909 (Build): 168909 is the game build; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The region code field is empty; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; the listing is Modded. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
Connect
How is rusty01.spidercove.com joined?
Connect with client.connect 216.195.28.91:28015: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you.
Server tags
Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z
Game
gmrust
mp10
ts8
v2635
cs168909
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.