StatusLive Servers online11,624 Players39,995 Populated3,014 Wiped · 3 h93 Interval5 min Date28 OCT 2026

DWG RG-S5980Server sheetchecked 11m ago

Get Involved

Online EU 216.201.76.183:28015 checked 11m ago

biweekly wipes moddedoxide
Connect
Players now 1/ 64 2% full
7-day average0peak 6
Rank#5,980top 27% · #1865 in EU
Last wipe1d agobiweekly schedule
Next wipe8d 11hThu 5 Nov, 19:00 UTC FW
Fig. 1

Players

AveragePeakWipe
0246808:0017:0002:0012:0021:0006:00Wiped Mon 26 Oct, 22:31 UTCWIPE

Hourly average and peak, UTC.

Fig. 1Players on Get Involved
Fig. 2

Server performance

Server fpsWipe
05010015020008:0017:0002:0012:0021:0006:00Wiped Mon 26 Oct, 22:31 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 22 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k22 Oct23 Oct24 Oct26 Oct27 Oct28 Oct

Top 27% of all ranked servers, top 64% in EU. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

from its schedule tag

Next wipe Thursday 5 November, 19:00 UTC, in 8d 11h. The force wipe · high confidence

usual gap4.1 daysbetween real wipes
wipe-day peak2players, last three wipes
crowd held0%else halves by day 1

Coming wipes

  1. 8d 11hThu 5 Nov, 19:00 UTCFW
  2. 12d 15hMon 9 Nov, 22:31 UTC
  3. 26d 15hMon 23 Nov, 22:31 UTC
  4. 36d 11hThu 3 Dec, 19:00 UTCFW
  5. 40d 15hMon 7 Dec, 22:31 UTC

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 2, 0 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 26 Oct, 22:31 UTC1d ago – – running 0
Thu 22 Oct, 20:10 UTC5d ago 2 halved by day 1 4.1 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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Ref.Similar
General notes

Quick answers

from the figures on this page

Recorded details

What uptime is recorded for Get Involved, and is it up?

Right now, Get Involved is recorded as online. The uptime it reports puts the last restart at about 1 hours ago. For the last 5 full days the record is 120 of 120 hours up, 100% of the time. On 22 October 2026 is when Rust Graphs first saw it.

What does the recorded performance of Get Involved show?

The last 48 hours give an average of 84 server fps and a floor of 52. Counted at its highest: 71,222 entities, buildings, deployables and the rest of the world included. 2,401 MB is the memory peak. A climbing entity count and low fps are the source of what players feel as lag.

In which location is Get Involved hosted?

The EU tag is how Get Involved lists itself in Europe. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. You will find it at 216.201.76.183:28015.

What Rust version is recorded for Get Involved?

Rust network protocol 2635 and build 168909 on Windows: that is what Get Involved runs. To join, your game must be on the same protocol; Steam handles the update.

Player data

What does the population history show for Get Involved?

At the last refresh, Get Involved recorded 1 players across 64 slots. The seven-day mean is 0 players; the peak over the same period is 6. The 48-hour peak falls at 18:00 UTC, averaging 4 players.

In the rankings, which position does Get Involved hold?

The same seven-day player-hour count places Get Involved at #1,865 within Europe, #5,980 across all ranked servers and in the top 27% of them.

Schedules

On Get Involved, what does the data show for wipe day?

The recent wipes averaged a busiest count of 2 players. At 0 hours after the latest wipe the crowd was at its peak. Half that peak was held until the next wipe in 0% of its recent wipes. On the wipes where it did not hold, the crowd dropped below half by day 1.

On Get Involved, when do wipes occur?

Too few of Get Involved's wipes are on record for its schedule to be confirmed, so its tag is followed for the prediction. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. The world it runs now was made 32 hours ago. The tags state a wipe schedule at two-week intervals.

Map and rules

Which rules and settings are recorded for Get Involved?

The name of Get Involved records no gather rate. No limit is published beyond the default: 8 players per group. It runs the survival game mode, the standard game: gather, build, raid. Raiding and player combat are permitted. The server browser lists it under Modded: plugins or settings change the game. Plugins run: Oxide. VAC is on: that is Valve's anti-cheat.

Which map has Get Involved loaded?

Get Involved runs a procedural map of size 3,500 with seed 1862422565, generated by the game. Size and seed fix the map, so this page links it on RustMaps for viewing.

Lists and filters

On Rust Graphs, which lists and filters contain Get Involved?

These Rust Graphs lists include Get Involved: Europe servers, plotted and Modded Rust servers. On the server list, these filters bring it up: Region: Europe; Type: Modded; Server tag: Biweekly ^b, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 3 days.

Which meaning is attached to each tag on Get Involved?

The game's server browser reads these tags from Get Involved: gmvanilla (Game mode): Survival, vanilla style; mp64 (Max players): The slot count is 64; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): To join, your game must be on protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The region code field is empty; ^b (Biweekly): The wipe cycle is two weeks; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings change the game, so it is listed under Modded; EU (Europe): In the server browser it appears under Europe. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

Connect

How is Get Involved joined?

In Rust, press F1 and type client.connect 216.201.76.183:28015 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you. You will find its website at https://discord.com/invite/getinvolved.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp64,ptrak,$r?,v2635,^b,EU,gmvanilla,cs168909,ts8,^o^z

Game

gmvanilla
Game mode Survival, vanilla style.
mp64
Max players The slot count is 64.
ts8
Group limit Teams are capped at 8, the default setting.
v2635
Protocol To join, your game must be on protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code The region code field is empty.

Wipe schedule

^b
Biweekly The wipe cycle is two weeks.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded Plugins or settings change the game, so it is listed under Modded.

Region

EU
Europe In the server browser it appears under Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded