StatusLive Servers online11,709 Players54,841 Populated3,244 Wiped · 3 h155 Interval5 min Date29 OCT 2026

DWG RG-S15427Server sheetchecked 16d ago

pllm-test-0

Offline 216.243.220.242:28015 checked 16d ago

moddedcarbon
Connect
Players now 0/ 4 0% full
7-day average0peak –
Rank#15,427top 71%
Last wipe16d agono schedule published
Next wipe–no wipe seen yet
Fig. 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Fig. 1Players on pllm-test-0
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k13 Oct14 Oct16 Oct17 Oct19 Oct20 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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Ref.Similar
General notes

Quick answers

from the figures on this page

Server data

What uptime is recorded for pllm-test-0, and is it up?

The current state of pllm-test-0 is offline, with the last sighting 16 days 9 hours ago. For the last 7 full days the record is 0 of 168 hours up, 0% of the time. On 12 October 2026 is when Rust Graphs first saw it.

In which location is pllm-test-0 hosted?

A region is not published by pllm-test-0. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. It is reached at 216.243.220.242:28015.

On which Rust version is pllm-test-0 running?

The platform is Linux and the version is Rust network protocol 2634 and build 167584 on pllm-test-0. Steam updates your game, which must be on the same protocol for you to join.

Player data

What player count is recorded on pllm-test-0?

The latest refresh records pllm-test-0 as offline, last seen 16 days 9 hours ago.

Against other Rust servers, where is pllm-test-0 placed?

Over the last seven days, pllm-test-0 records #15,427 for player hours: the top 71% of all ranked servers.

Wipe times

Which times and days are wipes plotted at on pllm-test-0?

The record of pllm-test-0's wipes is too short to tell its rhythm. At the monthly force wipe, which is next on Thursday 5 November at 19:00 UTC, a wipe hits every Rust server. 16 days 10 hours ago the current world was made.

Rules and settings

Which settings does pllm-test-0 run, and what rules?

Gather rate for pllm-test-0: not stated in the name. The group limit is 8 players, the game's default. It runs the survival game mode, the standard game: gather, build, raid. Raiding and player combat are permitted. The server browser lists it under Modded: plugins or settings change the game. Carbon plugins are run on it. VAC is on: that is Valve's anti-cheat.

Which map has pllm-test-0 loaded?

A procedural map, generated by the game, is what pllm-test-0 runs.

Filters

On Rust Graphs, which lists and filters contain pllm-test-0?

The Rust Graphs lists that carry pllm-test-0 are: Modded Rust servers. These filters on the server list return it: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

On pllm-test-0, what is meant by each tag?

The game's server browser reads these tags from pllm-test-0: gmrust (Game mode): Survival in standard Rust style; mp4 (Max players): Slots: 4; ts8 (Group limit): Teams are capped at 8, the default setting; v2634 (Protocol): Join only if your game is on protocol 2634; cs167584 (Build): The game build is 167584; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is recorded; ^z (Modded): Plugins or settings change the game, so it is listed under Modded; ^y (Carbon): Plugin framework: Carbon. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

Connect

By what method do you join pllm-test-0?

Connect with client.connect 216.243.220.242:28015: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp4,ptrak,$r?,v2634,gmrust,cs167584,ts8,^z,^y

Game

gmrust
Game mode Survival in standard Rust style.
mp4
Max players Slots: 4.
ts8
Group limit Teams are capped at 8, the default setting.
v2634
Protocol Join only if your game is on protocol 2634.
cs167584
Build The game build is 167584.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code No region code is recorded.

Mods and access

^z
Modded Plugins or settings change the game, so it is listed under Modded.
^y
Carbon Plugin framework: Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded