Fig. 1Players on Zombie Land - TEST 1RG-S7840-01 · Sheet 1 of 12
Fig. 2
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Fig. 2FPS, entities and memoryRG-S7840-02 · Sheet 2 of 12
Fig. 3
Rank
daily · 1 is best
RankRank in region
Top 35% of all ranked servers. Ranked on player hours over the last seven days.
Fig. 3Rank on player hours, dailyRG-S7840-03 · Sheet 3 of 12
Schedule
Wipe schedule
a steady gap
Next wipe Wednesday 4 November, 00:36 UTC, in 5d 0h.
Every 5 days 3 hours · medium confidence
usual gap4.1 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes
crowd held50%else halves by day 3
Coming wipes
5d 0hWed 4 Nov, 00:36 UTC
6d 19hThu 5 Nov, 19:00 UTCFW
10d 3hMon 9 Nov, 03:06 UTC
15d 5hSat 14 Nov, 05:36 UTC
20d 8hThu 19 Nov, 08:06 UTC
25d 10hTue 24 Nov, 10:36 UTC
30d 13hSun 29 Nov, 13:06 UTC
34d 19hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Sun 25 OctMon 19 OctWed 14 Oct
Fig. 4Players each hour from the hour of the wipe
Players each hour, from the hour of the wipe. The latest peaked at 2, 1 hours in.
ScheduleExpected wipesRG-S7840-04 · Sheet 4 of 12
Log
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Thu 29 Oct, 22:06 UTC1h ago
–
–
running
0
Sun 25 Oct, 00:55 UTC4d ago
2
–
–
0
Mon 19 Oct, 17:13 UTC10d ago
1
held half
5.3 days
0
Wed 14 Oct, 14:43 UTC15d ago
1
held half
5.1 days
0
Thu 8 Oct, 15:24 UTC21d ago
1
halved by day 4
6 days
1
Wed 7 Oct, 19:03 UTC22d ago
1
–
0.8 days
0
Mon 5 Oct, 14:48 UTC24d ago
2
halved by day 1
2.2 days
0
Mon 5 Oct, 02:29 UTC24d ago
2
–
0.5 days
0
Thu 1 Oct, 18:03 UTCFW28d ago
1
halved by day 1
3.4 days
0
Wed 30 Sep, 21:51 UTC29d ago
1
–
0.8 days
0
Fri 25 Sep, 21:19 UTC34d ago
2
held half
5 days
0
Mon 21 Sep, 19:54 UTC38d ago
4
held half
4.1 days
0
Sun 20 Sep, 15:25 UTC39d ago
1
–
1.2 days
0
Mon 14 Sep, 14:20 UTC45d ago
2
halved by day 3
6 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Table 1Wipe logRG-S7840-05 · Sheet 5 of 12
Similar assemblies
Similar servers
the same kind of game, then region, group limit, rate and wipes
Is Zombie Land - TEST 1 online, and what uptime has been recorded?
Zombie Land - TEST 1 is up at this moment. Counted from its reported uptime, the last restart was about 11 hours ago. 167 of 168 hours up over the last 7 full days, which is 99% of the time. The first sighting of it by Rust Graphs was on 13 September 2026.
2.
What does the recorded performance of Zombie Land - TEST 1 show?
The last 48 hours give an average of 20 server fps and a floor of 20. Counted at its highest: 115,738 entities, buildings, deployables and the rest of the world included. Memory use peaked at 4,283 MB. What players feel as lag is low fps together with a climbing entity count.
3.
What location is recorded for Zombie Land - TEST 1?
A region code of us4 is published, but no region, by Zombie Land - TEST 1. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. It is reached at 216.39.241.162:28025.
4.
On which Rust version is Zombie Land - TEST 1 running?
On Windows, Zombie Land - TEST 1 runs Rust network protocol 2635 and build 168909. The same protocol is required for joining, and Steam updates your game to it.
Counts
5.
What does the population history show for Zombie Land - TEST 1?
Current player count on Zombie Land - TEST 1: 0, of 50 slots. The seven-day mean is 0 players; the peak over the same period is 2. Over the last 48 hours the busiest hour was 15:00 UTC, at an average of 1 players.
6.
What rank has been recorded for Zombie Land - TEST 1?
Player hours over seven days place Zombie Land - TEST 1 at #7,840, within the top 35% of ranked servers.
Wipe data
7.
What is recorded on Zombie Land - TEST 1 on wipe day?
The recent wipes averaged a busiest count of 1 players. 1 hours after the latest wipe, the crowd peaked. Up to the next wipe, the crowd in 50% of its recent wipes stayed above half that peak. By day 3 the crowd had fallen below half on the wipes where it did not hold.
8.
What wipe schedule has been recorded for Zombie Land - TEST 1?
About every 4.1 days is how often Zombie Land - TEST 1 has wiped lately. Wednesday 4 November at 00:36 UTC is the date its next wipe is due. 1 hours ago the current world was made.
Rules and settings
9.
Which settings does Zombie Land - TEST 1 run, and what rules?
Gather rate for Zombie Land - TEST 1: not stated in the name. The group limit is 14 players. It runs the survival game mode, the standard game: gather, build, raid. Raiding and player combat are permitted. Plugins or settings change the game, and the browser lists it as Modded. Oxide plugins are run on it. Anti-cheat: VAC, from Valve, is on.
10.
What is the map for Zombie Land - TEST 1?
Seed 1337 and size 4,096 define the procedural map Zombie Land - TEST 1 generates in game. Size and seed fix the map, so this page links it on RustMaps for viewing. The name of the map reads: Custom Map.
Lists and filters
11.
On Rust Graphs, which lists and filters contain Zombie Land - TEST 1?
These Rust Graphs lists include Zombie Land - TEST 1: Modded Rust servers and Rust zombie servers, plotted. It is returned by these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.
12.
Which meaning is attached to each tag on Zombie Land - TEST 1?
gmrust (Game mode): Standard survival, as Rust plays; mp50 (Max players): Slots: 50; ts14 (Group limit): Team size is capped at 14; v2635 (Protocol): Your game must match protocol 2635 to join; cs168909 (Build): 168909 is the game build; ptrak (Networking): Standard network layer: RakNet; $rus4 (Region code): Region code: us4; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings change the game, so it is listed under Modded are the tags Zombie Land - TEST 1 publishes; the game's server browser reads them. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
13.
Who is the operator of Zombie Land - TEST 1?
A zombieland.io hostname is published by Zombie Land - TEST 1, as it is by 2 other servers we track; the same operator most likely runs them.
Connect
14.
By what method do you join Zombie Land - TEST 1?
Connect with client.connect 216.39.241.162:28025: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you. http://Zombieland.io is its website.
NotesAnswered from the figuresRG-S7840-11 · Sheet 11 of 12
Key
Server tags
what each one means
Published asmp50,ptrak,$rus4,v2635,gmrust,cs168909,ts14,^o^z
Game
gmrust
Game modeStandard survival, as Rust plays.
mp50
Max playersSlots: 50.
ts14
Group limitTeam size is capped at 14.
v2635
ProtocolYour game must match protocol 2635 to join.
cs168909
Build168909 is the game build.
ptrak
NetworkingStandard network layer: RakNet.
$rus4
Region codeRegion code: us4.
Mods and access
^o
OxidePlugin framework: Oxide (uMod).
^z
ModdedPlugins or settings change the game, so it is listed under Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.