StatusLive Servers online11,718 Players59,183 Populated3,355 Wiped · 3 h176 Interval5 min Date29 OCT 2026

DWG RG-S16841Server sheetchecked 32d ago

RustCommerce-POC-Inbound

Offline 217.119.77.167:28015 checked 32d ago

moddedoxide
Connect
Players now 0/ 1 0% full
7-day average0peak –
Rank#16,841top 72%
Last wipe32d agono schedule published
Next wipe–too few wipes seen yet
Fig. 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Fig. 1Players on RustCommerce-POC-Inbound
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep23 Sep25 Sep28 Sep30 Sep3 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap15.1 daysbetween real wipes
wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

Sat 26 SepFri 11 Sep
01234+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 26 Sep, 12:28 UTC32d ago 0 – running 0
Fri 11 Sep, 09:03 UTC48d ago – – 15.1 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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Ref.Similar
General notes

Quick answers

from the figures on this page

Server data

Is RustCommerce-POC-Inbound online, and what uptime has been recorded?

RustCommerce-POC-Inbound is offline at this moment; 32 days 15 hours ago is when it was last seen. For the last 7 full days the record is 0 of 168 hours up, 0% of the time. The first sighting of it by Rust Graphs was on 18 September 2026.

What location is recorded for RustCommerce-POC-Inbound?

No region is published by RustCommerce-POC-Inbound. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. You will find it at 217.119.77.167:28015.

On which Rust version is RustCommerce-POC-Inbound running?

Rust network protocol 2633 and build 163207 on Linux: that is what RustCommerce-POC-Inbound runs. The same protocol is required for joining, and Steam updates your game to it.

Player data

What player count is recorded on RustCommerce-POC-Inbound?

The latest refresh records RustCommerce-POC-Inbound as offline, last seen 32 days 15 hours ago.

What rank has been recorded for RustCommerce-POC-Inbound?

Within the top 72% of all ranked servers: RustCommerce-POC-Inbound at #16,841 for player hours, seven days recorded.

Wipe data

On RustCommerce-POC-Inbound, what does the data show for wipe day?

An average of 0 players was recorded at the busiest point of its recent wipes. At 0 hours after the latest wipe the crowd was at its peak.

On RustCommerce-POC-Inbound, when do wipes occur?

Too few wipes are on record for RustCommerce-POC-Inbound to show its rhythm. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when all Rust servers wipe. The world it runs now was made 32 days 22 hours ago.

Rules and settings

What settings and rules apply on RustCommerce-POC-Inbound?

The name of RustCommerce-POC-Inbound records no gather rate. No limit is published beyond the default: 8 players per group. It runs the survival game mode, the standard game: gather, build, raid. PvP and raiding are on. Listed as Modded in the server browser: the game is changed by plugins or settings. The plugin count is Oxide. Anti-cheat: VAC, from Valve, is on.

What is the map for RustCommerce-POC-Inbound?

A procedural map, generated by the game, is what RustCommerce-POC-Inbound runs.

Lists and filters

On Rust Graphs, which lists and filters contain RustCommerce-POC-Inbound?

On Rust Graphs, RustCommerce-POC-Inbound is placed in these lists: Modded Rust servers. It is returned by these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Which meaning is attached to each tag on RustCommerce-POC-Inbound?

The game's server browser reads these tags from RustCommerce-POC-Inbound: gmrust (Game mode): Standard survival, as Rust plays; mp1 (Max players): The slot count is 1; ts8 (Group limit): The team limit is 8, which is the game default; v2633 (Protocol): Join only if your game is on protocol 2633; cs163207 (Build): Build: 163207; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The region code field is empty; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings change the game, so it is listed under Modded. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

How to join

What is the way to connect to RustCommerce-POC-Inbound?

Connect with client.connect 217.119.77.167:28015: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp1,ptrak,$r?,v2633,gmrust,cs163207,ts8,^o^z

Game

gmrust
Game mode Standard survival, as Rust plays.
mp1
Max players The slot count is 1.
ts8
Group limit The team limit is 8, which is the game default.
v2633
Protocol Join only if your game is on protocol 2633.
cs163207
Build Build: 163207.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code The region code field is empty.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded Plugins or settings change the game, so it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded