DWG RG-S16841Server sheetchecked 32d ago
RustCommerce-POC-Inbound-Carbon
Offline 217.119.77.167:28115 checked 32d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 26 Sep, 13:07 UTC32d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Server data
How reliable is RustCommerce-POC-Inbound-Carbon, and is it online now?
Last seen 32 days 13 hours ago; right now RustCommerce-POC-Inbound-Carbon is offline. For the last 7 full days the record is 0 of 168 hours up, 0% of the time. The first sighting of it by Rust Graphs was on 26 September 2026.
In which location is RustCommerce-POC-Inbound-Carbon hosted?
There is no region published by RustCommerce-POC-Inbound-Carbon. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. It is reached at 217.119.77.167:28115.
What Rust version is recorded for RustCommerce-POC-Inbound-Carbon?
On Linux, RustCommerce-POC-Inbound-Carbon runs Rust network protocol 2633 and build 165217. To join, your game must be on the same protocol; Steam handles the update.
Population
How many players are plotted on RustCommerce-POC-Inbound-Carbon?
The latest refresh records RustCommerce-POC-Inbound-Carbon as offline, last seen 32 days 13 hours ago.
In the rankings, which position does RustCommerce-POC-Inbound-Carbon hold?
Within the top 72% of all ranked servers: RustCommerce-POC-Inbound-Carbon at #16,841 for player hours, seven days recorded.
Wipe data
What happens on RustCommerce-POC-Inbound-Carbon on the day of a wipe?
The recent wipes averaged a busiest count of 0 players. 0 hours after the latest wipe, the crowd peaked.
On RustCommerce-POC-Inbound-Carbon, when do wipes occur?
The record of RustCommerce-POC-Inbound-Carbon's wipes is too short to tell its rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. The current world has been in use since 32 days 19 hours ago.
Map and rules
Which rules and settings are recorded for RustCommerce-POC-Inbound-Carbon?
No gather rate is stated in the name of RustCommerce-POC-Inbound-Carbon. Eight players per group: the default for the game. It runs the survival game mode, the standard game: gather, build, raid. Fighting and raiding between players are enabled. Listed as Modded in the server browser: the game is changed by plugins or settings. The plugin count is Carbon. Anti-cheat: VAC, from Valve, is on.
On which map is RustCommerce-POC-Inbound-Carbon played?
RustCommerce-POC-Inbound-Carbon runs a procedural map, which the game generates.
Filters
Where does RustCommerce-POC-Inbound-Carbon appear among the Rust Graphs lists and filters?
These Rust Graphs lists include RustCommerce-POC-Inbound-Carbon: Modded Rust servers. These filters on the server list return it: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
On RustCommerce-POC-Inbound-Carbon, what is meant by each tag?
Tags published by RustCommerce-POC-Inbound-Carbon, and read by the game's server browser: gmrust (Game mode): Survival in standard Rust style; mp1 (Max players): 1 player slots; ts8 (Group limit): The default team size of 8 applies; v2633 (Protocol): Join only if your game is on protocol 2633; cs165217 (Build): The game build is 165217; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): Region code not set; ^z (Modded): Plugins or settings change the game, so it is listed under Modded; ^y (Carbon): Carbon is the plugin framework here. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
Connect
By what method do you join RustCommerce-POC-Inbound-Carbon?
Connect with client.connect 217.119.77.167:28115: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you.
Server tags
Published as mp1,ptrak,$r?,v2633,gmrust,cs165217,ts8,^z,^y
Game
gmrust
mp1
ts8
v2633
cs165217
ptrak
$r?
Mods and access
^z
^y
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.