StatusLive Servers online11,611 Players33,784 Populated2,810 Wiped · 3 h69 Interval5 min Date29 OCT 2026

DWG RG-S15025Server sheetchecked 44d ago

TroubleChute

Offline 217.142.31.115:28015 checked 44d ago

moddedoxide
Connect
Players now 0/ 10 0% full
7-day average0peak –
Rank#15,025no region published
Last wipe44d agono schedule published
Next wipe–no wipe seen yet
Fig. 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Fig. 1Players on TroubleChute
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep21 Sep
Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
Similar assemblies

Similar servers

the same kind of game, then region, group limit, rate and wipes
01
ShockRust | Blue | NoLimitno group limit · 151 on average
55 / 500
02
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average
124 / 100
03
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 117 on average
81 / 225
04
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 93 on average
29 / 700
05
RustSpain.com | EU MainEU · groups of 12+ · weekly · 88 on average
3 / 200
06
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average
6 / 1000
Ref.Similar
General notes

Quick answers

from the figures on this page

Server details

Is TroubleChute online, and what uptime has been recorded?

The current state of TroubleChute is offline, with the last sighting 44 days 14 hours ago. 0 of 168 hours up over the last 7 full days, which is 0% of the time. On 14 September 2026 is when Rust Graphs first saw it.

What location is recorded for TroubleChute?

There is no region published by TroubleChute. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. 217.142.31.115:28015 is its address.

On which Rust version is TroubleChute running?

The platform is Windows and the version is Rust network protocol 2633 and build 163794 on TroubleChute. The same protocol is required for joining, and Steam updates your game to it.

Population

What does the population history show for TroubleChute?

The latest refresh records TroubleChute as offline, last seen 44 days 14 hours ago.

Against other Rust servers, where is TroubleChute placed?

Over the last seven days, TroubleChute records #15,025 for player hours: the top – of all ranked servers.

Schedules

What wipe schedule has been recorded for TroubleChute?

The record of TroubleChute's wipes is too short to tell its rhythm. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when all Rust servers wipe. 44 days 15 hours ago the current world was made.

Map and rules

Which rules and settings are recorded for TroubleChute?

The name of TroubleChute records no gather rate. No limit is published beyond the default: 8 players per group. survival, the standard game: gather, build, raid, is the game mode. Fighting and raiding between players are enabled. Plugins or settings change the game, and the browser lists it as Modded. Plugins run: Oxide. VAC is on: that is Valve's anti-cheat.

On which map is TroubleChute played?

A procedural map, generated by the game, is what TroubleChute runs.

Filters

Where does TroubleChute appear among the Rust Graphs lists and filters?

On Rust Graphs, TroubleChute is placed in these lists: Modded Rust servers. These filters on the server list return it: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

On TroubleChute, what is meant by each tag?

gmrust (Game mode): Survival in standard Rust style; mp10 (Max players): The slot count is 10; ts8 (Group limit): The team limit is 8, which is the game default; v2633 (Protocol): Join only if your game is on protocol 2633; cs163794 (Build): 163794 is the game build; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): Region code not set; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings change the game, so it is listed under Modded are the tags TroubleChute publishes; the game's server browser reads them. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

Connect

What is the way to connect to TroubleChute?

In Rust, press F1 and type client.connect 217.142.31.115:28015 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp10,ptrak,$r?,v2633,gmrust,cs163794,ts8,^o^z

Game

gmrust
Game mode Survival in standard Rust style.
mp10
Max players The slot count is 10.
ts8
Group limit The team limit is 8, which is the game default.
v2633
Protocol Join only if your game is on protocol 2633.
cs163794
Build 163794 is the game build.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code Region code not set.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded Plugins or settings change the game, so it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded