DWG RG-S5002Server sheetchecked 10m ago
APOCALYPSE ZOMBIES
Online 217.146.80.170:28210 checked 10m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 30 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 22% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 7d 6h. The force wipe · high confidence
Coming wipes
- 7d 6hThu 5 Nov, 19:00 UTCFW
- 35d 6hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 6, 2 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 17:53 UTC FW27d ago | 6 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Recorded details
What uptime is recorded for APOCALYPSE ZOMBIES, and is it up?
APOCALYPSE ZOMBIES is up at this moment. The uptime it reports puts the last restart at about 4 hours ago. For the last 7 full days the record is 167 of 168 hours up, 99% of the time. On 30 September 2026 is when Rust Graphs first saw it.
What does the recorded performance of APOCALYPSE ZOMBIES show?
Average server fps over the last 48 hours is 119; the lowest was 72. Counted at its highest: 85,916 entities, buildings, deployables and the rest of the world included. 3,169 MB is the memory peak. A climbing entity count and low fps are the source of what players feel as lag.
What location is recorded for APOCALYPSE ZOMBIES?
There is no region published by APOCALYPSE ZOMBIES. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. 217.146.80.170:28210 is its address.
What Rust version is recorded for APOCALYPSE ZOMBIES?
Rust network protocol 2635 and build 168909 on Windows: that is what APOCALYPSE ZOMBIES runs. To join, your game must be on the same protocol; Steam handles the update.
Counts
What player count is recorded on APOCALYPSE ZOMBIES?
At the last refresh, APOCALYPSE ZOMBIES recorded 0 players across 50 slots. Averaged across seven days, the player count is 0, with a peak of 5. The 48-hour peak falls at 18:00 UTC, averaging 2 players.
In the rankings, which position does APOCALYPSE ZOMBIES hold?
Over the last seven days, APOCALYPSE ZOMBIES records #5,002 for player hours: the top 22% of all ranked servers.
Wipe data
What happens on APOCALYPSE ZOMBIES on the day of a wipe?
At their busiest, its recent wipes drew 6 players on average. At 2 hours after the latest wipe the crowd was at its peak.
What wipe schedule has been recorded for APOCALYPSE ZOMBIES?
The force wipe is the only wipe at APOCALYPSE ZOMBIES, once a month. On Thursday 5 November at 19:00 UTC the force wipe falls; that is the next wipe, and it wipes every Rust server. 27 days 18 hours ago the current world was made. Its tags give a wipe schedule of one wipe per month.
Rules and settings
Which rules and settings are recorded for APOCALYPSE ZOMBIES?
No gather rate is stated in the name of APOCALYPSE ZOMBIES. The group limit is 8 players, the game's default. pve, no fighting other players, is the game mode. Plugins or settings change the game, and the browser lists it as Modded. Oxide plugins are run on it. VAC is on: that is Valve's anti-cheat.
On which map is APOCALYPSE ZOMBIES played?
APOCALYPSE ZOMBIES runs a procedural map of size 3,000 with seed 1414978761, generated by the game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map. The map is named as follows: Custom Map.
Lists and filters
Where does APOCALYPSE ZOMBIES appear among the Rust Graphs lists and filters?
On Rust Graphs, APOCALYPSE ZOMBIES is placed in these lists: Modded Rust servers, PvE Rust servers, plotted and Rust zombie servers, plotted. It is returned by these filters on the server list: Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Which meaning is attached to each tag on APOCALYPSE ZOMBIES?
The game's server browser reads these tags from APOCALYPSE ZOMBIES: gmrust (Game mode): Standard survival, as Rust plays; mp50 (Max players): The slot count is 50; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): Your game must match protocol 2635 to join; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is recorded; ^m (Monthly): Monthly wipes, on Facepunch's force wipe; ^p (PvE): Player fights are off; the world supplies the danger; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; the listing is Modded. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.
How to join
How is APOCALYPSE ZOMBIES joined?
Connect with client.connect 217.146.80.170:28210: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you. https://discord.com/invite/4g7Va88eMn is its website.
Server tags
Published as mp50,ptrak,$r?,v2635,^m,^p,gmrust,cs168909,ts8,^o^z
Game
gmrust
mp50
ts8
v2635
cs168909
ptrak
$r?
Wipe schedule
^m
Gameplay
^p
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.