DWG RG-S15256Server sheetchecked 9d ago
[TEST] Dev Server
Offline 217.154.121.4:28015 checked 9d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 17 Oct, 23:10 UTC9d ago | 1 | – | running | 1 |
| Sat 17 Oct, 16:45 UTC10d ago | 1 | – | 0.3 days | 0 |
| Fri 16 Oct, 21:07 UTC11d ago | 1 | – | 0.8 days | 0 |
| Thu 15 Oct, 18:17 UTC12d ago | 1 | – | 1.1 days | 0 |
| Fri 2 Oct, 20:54 UTC25d ago | 1 | halved by day 1 | 12.9 days | 1 |
| Thu 1 Oct, 20:09 UTC FW26d ago | 1 | – | 1 days | 0 |
| Wed 30 Sep, 19:07 UTC27d ago | 1 | – | 1 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Recorded details
Is [TEST] Dev Server online, and what uptime has been recorded?
[TEST] Dev Server is offline at this moment; 9 days 2 hours ago is when it was last seen. 0 of 168 hours up over the last 7 full days, which is 0% of the time. First seen by Rust Graphs on 30 September 2026.
In which location is [TEST] Dev Server hosted?
There is no region published by [TEST] Dev Server. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. You will find it at 217.154.121.4:28015.
What Rust version is recorded for [TEST] Dev Server?
The platform is Linux and the version is Rust network protocol 2634 and build 167781 on [TEST] Dev Server. Steam updates your game, which must be on the same protocol for you to join.
Population
What player count is recorded on [TEST] Dev Server?
No response from [TEST] Dev Server; the server was last seen 9 days 2 hours ago.
What rank has been recorded for [TEST] Dev Server?
Within the top 69% of all ranked servers: [TEST] Dev Server at #15,256 for player hours, seven days recorded.
Wipe times
On [TEST] Dev Server, what does the data show for wipe day?
At their busiest, its recent wipes drew 1 players on average. At 0 hours after the latest wipe the crowd was at its peak. Up to the next wipe, the crowd in 0% of its recent wipes stayed above half that peak. By day 1 the crowd had fallen below half on the wipes where it did not hold.
What wipe schedule has been recorded for [TEST] Dev Server?
No next wipe can be predicted for [TEST] Dev Server: its wipes fall at irregular times. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. The current world has been in use since 9 days 23 hours ago.
Map and rules
Which rules and settings are recorded for [TEST] Dev Server?
The name of [TEST] Dev Server records no gather rate. Eight players per group: the default for the game. It runs the survival game mode, the standard game: gather, build, raid. PvP and raiding are on. Plugins or settings change the game, and the browser lists it as Modded. Plugins run: Carbon. Anti-cheat: VAC, from Valve, is on.
Filters
On Rust Graphs, which lists and filters contain [TEST] Dev Server?
These Rust Graphs lists include [TEST] Dev Server: Modded Rust servers. It is returned by these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Which meaning is attached to each tag on [TEST] Dev Server?
The game's server browser reads these tags from [TEST] Dev Server: gmrust (Game mode): Survival in standard Rust style; mp50 (Max players): 50 player slots; ts8 (Group limit): The default team size of 8 applies; v2634 (Protocol): To join, your game must be on protocol 2634; cs167781 (Build): 167781 is the game build; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): No region code is recorded; ^z (Modded): The game is changed by plugins or settings; the listing is Modded; ^y (Carbon): The plugin framework is Carbon. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.
Joining the server
By what method do you join [TEST] Dev Server?
Connect with client.connect 217.154.121.4:28015: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you.
Server tags
Published as mp50,ptrak,$r?,v2634,gmrust,cs167781,ts8,^z,^y
Game
gmrust
mp50
ts8
v2634
cs167781
ptrak
$r?
Mods and access
^z
^y
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.