StatusLive Servers online11,803 Players69,659 Populated3,689 Wiped · 3 h123 Interval5 min Date27 OCT 2026

DWG RG-S15256Server sheetchecked 9d ago

[TEST] Dev Server

Offline 217.154.121.4:28015 checked 9d ago

moddedcarbon
Connect
Players now 0/ 50 0% full
7-day average0peak –
Rank#15,256top 69%
Last wipe9d agono schedule published
Next wipe–no rhythm it keeps
Fig. 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Fig. 1Players on [TEST] Dev Server
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k30 Sep5 Oct10 Oct15 Oct20 Oct25 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap1 daysbetween real wipes
on rhythm50%of its recent wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 1

The first 48 hours of its last wipes

Sat 17 OctSat 17 OctFri 16 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 17 Oct, 23:10 UTC9d ago 1 – running 1
Sat 17 Oct, 16:45 UTC10d ago 1 – 0.3 days 0
Fri 16 Oct, 21:07 UTC11d ago 1 – 0.8 days 0
Thu 15 Oct, 18:17 UTC12d ago 1 – 1.1 days 0
Fri 2 Oct, 20:54 UTC25d ago 1 halved by day 1 12.9 days 1
Thu 1 Oct, 20:09 UTC FW26d ago 1 – 1 days 0
Wed 30 Sep, 19:07 UTC27d ago 1 – 1 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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02
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03
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 112 on average
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04
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05
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 86 on average
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06
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 83 on average
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Ref.Similar
General notes

Quick answers

from the figures on this page

Recorded details

Is [TEST] Dev Server online, and what uptime has been recorded?

[TEST] Dev Server is offline at this moment; 9 days 2 hours ago is when it was last seen. 0 of 168 hours up over the last 7 full days, which is 0% of the time. First seen by Rust Graphs on 30 September 2026.

In which location is [TEST] Dev Server hosted?

There is no region published by [TEST] Dev Server. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. You will find it at 217.154.121.4:28015.

What Rust version is recorded for [TEST] Dev Server?

The platform is Linux and the version is Rust network protocol 2634 and build 167781 on [TEST] Dev Server. Steam updates your game, which must be on the same protocol for you to join.

Population

What player count is recorded on [TEST] Dev Server?

No response from [TEST] Dev Server; the server was last seen 9 days 2 hours ago.

What rank has been recorded for [TEST] Dev Server?

Within the top 69% of all ranked servers: [TEST] Dev Server at #15,256 for player hours, seven days recorded.

Wipe times

On [TEST] Dev Server, what does the data show for wipe day?

At their busiest, its recent wipes drew 1 players on average. At 0 hours after the latest wipe the crowd was at its peak. Up to the next wipe, the crowd in 0% of its recent wipes stayed above half that peak. By day 1 the crowd had fallen below half on the wipes where it did not hold.

What wipe schedule has been recorded for [TEST] Dev Server?

No next wipe can be predicted for [TEST] Dev Server: its wipes fall at irregular times. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. The current world has been in use since 9 days 23 hours ago.

Map and rules

Which rules and settings are recorded for [TEST] Dev Server?

The name of [TEST] Dev Server records no gather rate. Eight players per group: the default for the game. It runs the survival game mode, the standard game: gather, build, raid. PvP and raiding are on. Plugins or settings change the game, and the browser lists it as Modded. Plugins run: Carbon. Anti-cheat: VAC, from Valve, is on.

Filters

On Rust Graphs, which lists and filters contain [TEST] Dev Server?

These Rust Graphs lists include [TEST] Dev Server: Modded Rust servers. It is returned by these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Which meaning is attached to each tag on [TEST] Dev Server?

The game's server browser reads these tags from [TEST] Dev Server: gmrust (Game mode): Survival in standard Rust style; mp50 (Max players): 50 player slots; ts8 (Group limit): The default team size of 8 applies; v2634 (Protocol): To join, your game must be on protocol 2634; cs167781 (Build): 167781 is the game build; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): No region code is recorded; ^z (Modded): The game is changed by plugins or settings; the listing is Modded; ^y (Carbon): The plugin framework is Carbon. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.

Joining the server

By what method do you join [TEST] Dev Server?

Connect with client.connect 217.154.121.4:28015: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,gmrust,cs167781,ts8,^z,^y

Game

gmrust
Game mode Survival in standard Rust style.
mp50
Max players 50 player slots.
ts8
Group limit The default team size of 8 applies.
v2634
Protocol To join, your game must be on protocol 2634.
cs167781
Build 167781 is the game build.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code No region code is recorded.

Mods and access

^z
Modded The game is changed by plugins or settings; the listing is Modded.
^y
Carbon The plugin framework is Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded