StatusLive Servers online11,701 Players42,340 Populated3,047 Wiped · 3 h101 Interval5 min Date29 OCT 2026

DWG RG-S16717Server sheetchecked 28d ago

stagingtest

Offline 217.155.45.48:28015 checked 28d ago

monthly wipes vanilla
Connect
Players now 0/ 2 0% full
7-day average0peak –
Rank#16,717top 70%
Last wipe28d agomonthly schedule
Next wipe7d 17hThu 5 Nov, 19:00 UTC FW
Fig. 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Fig. 1Players on stagingtest
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k30 Sep1 Oct3 Oct4 Oct6 Oct7 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

Next wipe Thursday 5 November, 19:00 UTC, in 7d 17h. The force wipe

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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01
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02
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03
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04
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05
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06
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Ref.Similar
General notes

Quick answers

from the figures on this page

Server data

Is stagingtest online, and what uptime has been recorded?

The current state of stagingtest is offline, with the last sighting 28 days 4 hours ago. For the last 7 full days the record is 0 of 168 hours up, 0% of the time. The first sighting of it by Rust Graphs was on 30 September 2026.

What location is recorded for stagingtest?

No region is published by stagingtest. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. 217.155.45.48:28015 is its address.

What Rust version is recorded for stagingtest?

Rust network protocol 2634 and build 166406 on Windows: that is what stagingtest runs. To join, your game must be on the same protocol; Steam handles the update.

Population

What player count is recorded on stagingtest?

The latest refresh records stagingtest as offline, last seen 28 days 4 hours ago.

What rank has been recorded for stagingtest?

Over the last seven days, stagingtest records #16,717 for player hours: the top 70% of all ranked servers.

Wipe data

On stagingtest, when do wipes occur?

Estimated from the force wipe is when stagingtest's next wipe falls. On Thursday 5 November at 19:00 UTC the force wipe falls; that is the next wipe, and it wipes every Rust server. The world it runs now was made 28 days 5 hours ago. A wipe every month is the schedule its tags set out.

Settings

What settings and rules apply on stagingtest?

No gather rate is stated in the name of stagingtest. No limit is published beyond the default: 8 players per group. It runs the survival game mode, the standard game: gather, build, raid. PvP and raiding are on. The server browser lists it under Community. It describes itself as vanilla, by which it means no changed rates, kits or rules: the game as Facepunch ships it. VAC is on: that is Valve's anti-cheat.

On which map is stagingtest played?

A procedural map, generated by the game, is what stagingtest runs.

Filters

On Rust Graphs, which lists and filters contain stagingtest?

These Rust Graphs lists include stagingtest: Rust community servers, plotted and Vanilla Rust servers. On the server list, these filters bring it up: Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Monthly ^m and Vanilla ^v; Group limit: 5 or more; Wipe schedule: Monthly.

Which meaning is attached to each tag on stagingtest?

gmrust (Game mode): Survival in standard Rust style; mp2 (Max players): Slots: 2; ts8 (Group limit): The default team size of 8 applies; v2634 (Protocol): To join, your game must be on protocol 2634; cs166406 (Build): Build: 166406; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): Region code not set; ^m (Monthly): Facepunch's force wipe brings a monthly wipe; ^v (Vanilla): No changed rates, kits or rules: the game as Facepunch ships it are the tags stagingtest publishes; the game's server browser reads them. Shown at the top of this page are its current players, its queue and the age of its world, all carried in the tags.

How to join

What is the way to connect to stagingtest?

Enter client.connect 217.155.45.48:28015 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp2,ptrak,$r?,v2634,^m,^v,gmrust,cs166406,ts8

Game

gmrust
Game mode Survival in standard Rust style.
mp2
Max players Slots: 2.
ts8
Group limit The default team size of 8 applies.
v2634
Protocol To join, your game must be on protocol 2634.
cs166406
Build Build: 166406.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code Region code not set.

Wipe schedule

^m
Monthly Facepunch's force wipe brings a monthly wipe.

Difficulty

^v
Vanilla No changed rates, kits or rules: the game as Facepunch ships it.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded