StatusLive Servers online11,719 Players48,039 Populated3,199 Wiped · 3 h104 Interval5 min Date29 OCT 2026

DWG RG-S6607Server sheetchecked 7m ago

Revenants.gg Rust CoD Zombies

Online EU 217.182.197.185:28014 checked 7m ago

moddedcarbonpve
Connect
Players now 0/ 100 0% full
7-day average0peak 2
Rank#6,607top 30% · #1941 in EU
Last wipe27d agono schedule published
Next wipe–no rhythm it keeps
Fig. 1

Players

AveragePeak
00.511.5201:0010:0019:0003:0012:0022:00

Hourly average and peak, UTC.

Fig. 1Players on Revenants.gg Rust CoD Zombies
Fig. 2

Server performance

025507510001:0010:0019:0003:0012:0022:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 30% of all ranked servers, top 66% in EU. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap0.9 daysbetween real wipes
on rhythm25%of its recent wipes
wipe-day peak19players, last three wipes
crowd held100%of its cycles kept half the crowd

The first 48 hours of its last wipes

Thu 1 OctMon 28 SepSun 27 Sep
02.557.510+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 49, 17 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 18:00 UTC FW27d ago 49 – running 0
Mon 28 Sep, 09:30 UTC30d ago 2 held half 3.4 days 1
Sun 27 Sep, 12:31 UTC31d ago 6 – 0.9 days 1
Sat 26 Sep, 13:20 UTC32d ago 6 – 1 days 1
Fri 25 Sep, 10:43 UTC33d ago 3 – 1.1 days 0
Thu 24 Sep, 18:52 UTC34d ago 2 – 0.7 days 1
Sat 19 Sep, 10:41 UTC39d ago 2 halved by day 1 5.3 days 1
Fri 18 Sep, 20:55 UTC40d ago 2 – 0.6 days 1
Fri 18 Sep, 10:46 UTC40d ago 2 – 0.4 days 1
Thu 17 Sep, 19:14 UTC41d ago 2 – 0.6 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
Similar assemblies

Similar servers

the same kind of game, then region, group limit, rate and wipes
01
RUMINI-Rust =|PVE|Нервы|На|Пределе|=EU · groups of 8+ · monthly · 2 on average
2 / 22
02
M_SERVER PVEEU · groups of 8+ · biweekly · 1 on average
0 / 100
03
EU GOM 25x Monthly PVE Grumpy Old Man |Kits|Skins|BackPack|ShopEU · groups of 15+ · 25x · monthly · 5 on average
5 / 100
04 1 / 100
05
BladeRust #PvE MARAUDER [ SKILLS | MODS | BOSS | CUSTOM WEAPONSgroups of 100+ · biweekly · 7 on average
3 / 200
06 3 / 40
Ref.Similar
General notes

Quick answers

from the figures on this page

Server details

What uptime is recorded for Revenants.gg Rust CoD Zombies, and is it up?

At this moment Revenants.gg Rust CoD Zombies is online. Counted from its reported uptime, the last restart was about 9 hours ago. For the last 7 full days the record is 144 of 168 hours up, 86% of the time. The first sighting of it by Rust Graphs was on 16 September 2026.

Is Revenants.gg Rust CoD Zombies stable in the figures recorded?

Average server fps over the last 48 hours is 97; the lowest was 84. Counted at its highest: 807 entities, buildings, deployables and the rest of the world included. 1,917 MB is the memory peak. What players feel as lag is low fps together with a climbing entity count.

In which location is Revenants.gg Rust CoD Zombies hosted?

In Europe Revenants.gg Rust CoD Zombies lists itself, tagged EU. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. 217.182.197.185:28014 is its address.

On which Rust version is Revenants.gg Rust CoD Zombies running?

Rust network protocol 2635 and build 168909 on Windows: that is what Revenants.gg Rust CoD Zombies runs. Steam updates your game, which must be on the same protocol for you to join.

Player data

What player count is recorded on Revenants.gg Rust CoD Zombies?

0 of 100 slots on Revenants.gg Rust CoD Zombies are taken at the latest refresh. The seven-day mean is 0 players; the peak over the same period is 2. The 48-hour peak falls at 14:00 UTC, averaging 1 players.

What rank has been recorded for Revenants.gg Rust CoD Zombies?

Revenants.gg Rust CoD Zombies also measures #1,941 in Europe on the same seven-day player-hour count, at #6,607 globally and in the top 30% of ranked servers.

Schedules

What is recorded on Revenants.gg Rust CoD Zombies on wipe day?

The recent wipes averaged a busiest count of 19 players. 17 hours after the latest wipe, the crowd peaked. Half that peak was held until the next wipe in 100% of its recent wipes.

What wipe schedule has been recorded for Revenants.gg Rust CoD Zombies?

Revenants.gg Rust CoD Zombies wipes at times that follow no pattern, so no next wipe can be predicted. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. 27 days 6 hours ago the current world was made.

Rules and settings

Which settings does Revenants.gg Rust CoD Zombies run, and what rules?

No gather rate is stated in the name of Revenants.gg Rust CoD Zombies. Eight players per group: the default for the game. It runs the minigames & battle royale game mode, arenas, Bedwars, parkour, battle royale. The server browser lists it under Modded: plugins or settings change the game. Carbon plugins are run on it. VAC is on: that is Valve's anti-cheat.

Which map has Revenants.gg Rust CoD Zombies loaded?

Size 3,500 with seed 28219: that is the procedural map Revenants.gg Rust CoD Zombies runs, generated by the game. Size and seed fix the map, so this page links it on RustMaps for viewing. The name of the map reads: Revenants.gg COD ZOMBIES.

Tags

On Rust Graphs, which lists and filters contain Revenants.gg Rust CoD Zombies?

The Rust Graphs lists that carry Revenants.gg Rust CoD Zombies are: Europe servers, plotted, Modded Rust servers, Rust aim training servers, listed live, PvE Rust servers, plotted and Rust zombie servers, plotted. On the server list, these filters bring it up: Region: Europe; Type: Modded; Game mode: PvE; Server tag: PvE ^p, Minigames ^e, Combat training ^d, Modded ^z and Carbon ^y; Group limit: 5 or more.

On Revenants.gg Rust CoD Zombies, what is meant by each tag?

The game's server browser reads these tags from Revenants.gg Rust CoD Zombies: gmrust (Game mode): Standard survival, as Rust plays; mp100 (Max players): 100 player slots; ts8 (Group limit): The default team size of 8 applies; v2635 (Protocol): To join, your game must be on protocol 2635; cs168909 (Build): Build: 168909; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): Region code not set; ^e (Minigames): The minigames listed: arenas, Bedwars, parkour and others; ^d (Combat training): Practise aim and PvP; loot is given to you; ^p (PvE): No player combat: the threat comes from the world; ^z (Modded): The game is changed by plugins or settings; the listing is Modded; ^y (Carbon): Plugin framework: Carbon; EU (Europe): The server browser lists it under Europe. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.

Who is the operator of Revenants.gg Rust CoD Zombies?

A revenants.gg hostname is published by Revenants.gg Rust CoD Zombies; no other server we track uses it.

Connect

How is Revenants.gg Rust CoD Zombies joined?

Connect with client.connect 217.182.197.185:28014: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you. You will find its website at https://revenants.gg.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,^z,^y,^e,^d,EU,^p,gmrust,cs168909,ts8

Game

gmrust
Game mode Standard survival, as Rust plays.
mp100
Max players 100 player slots.
ts8
Group limit The default team size of 8 applies.
v2635
Protocol To join, your game must be on protocol 2635.
cs168909
Build Build: 168909.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code Region code not set.

Gameplay

^e
Minigames The minigames listed: arenas, Bedwars, parkour and others.
^d
Combat training Practise aim and PvP; loot is given to you.
^p
PvE No player combat: the threat comes from the world.

Mods and access

^z
Modded The game is changed by plugins or settings; the listing is Modded.
^y
Carbon Plugin framework: Carbon.

Region

EU
Europe The server browser lists it under Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded