StatusLive Servers online11,610 Players35,756 Populated2,903 Wiped · 3 h67 Interval5 min Date28 OCT 2026

DWG RG-S16699Server sheetchecked 27d ago

MiniCore Dev

Offline 217.217.244.22:28015 checked 27d ago

moddedcarbon
Connect
Players now 0/ 10 0% full
7-day average0peak –
Rank#16,699top 70%
Last wipe28d agono schedule published
Next wipe–no wipe seen yet
Fig. 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Fig. 1Players on MiniCore Dev
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k30 Sep1 Oct3 Oct4 Oct6 Oct7 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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Ref.Similar
General notes

Quick answers

from the figures on this page

Server details

What uptime is recorded for MiniCore Dev, and is it up?

Last seen 27 days 7 hours ago; right now MiniCore Dev is offline. 0 of 168 hours up over the last 7 full days, which is 0% of the time. First seen by Rust Graphs on 30 September 2026.

In which location is MiniCore Dev hosted?

No region is published by MiniCore Dev. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. 217.217.244.22:28015 is its address.

What Rust version is recorded for MiniCore Dev?

On Windows, MiniCore Dev runs Rust network protocol 2633 and build 165217. The same protocol is required for joining, and Steam updates your game to it.

Counts

What does the population history show for MiniCore Dev?

MiniCore Dev is not responding at the latest refresh; the last record of it online is 27 days 7 hours ago.

In the rankings, which position does MiniCore Dev hold?

Over the last seven days, MiniCore Dev records #16,699 for player hours: the top 70% of all ranked servers.

Schedules

On MiniCore Dev, when do wipes occur?

MiniCore Dev's rhythm cannot be told yet: too few of its wipes are on record. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. 28 days 13 hours ago the current world was made.

Map and rules

Which settings does MiniCore Dev run, and what rules?

No gather rate is stated in the name of MiniCore Dev. The group limit is 8 players, the game's default. It runs the survival game mode, the standard game: gather, build, raid. PvP and raiding are on. Plugins or settings change the game, and the browser lists it as Modded. Carbon plugins are run on it. VAC is on: that is Valve's anti-cheat.

On which map is MiniCore Dev played?

A procedural map, generated by the game, is what MiniCore Dev runs.

Tags

Where does MiniCore Dev appear among the Rust Graphs lists and filters?

On Rust Graphs, MiniCore Dev is placed in these lists: Modded Rust servers. These filters on the server list return it: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

On MiniCore Dev, what is meant by each tag?

The game's server browser reads these tags from MiniCore Dev: gmrust (Game mode): Standard survival, as Rust plays; mp10 (Max players): The slot count is 10; ts8 (Group limit): The default team size of 8 applies; v2633 (Protocol): Join only if your game is on protocol 2633; cs165217 (Build): The game build is 165217; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is recorded; ^z (Modded): Plugins or settings change the game, so it is listed under Modded; ^y (Carbon): Carbon is the plugin framework here. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

Joining the server

By what method do you join MiniCore Dev?

In Rust, press F1 and type client.connect 217.217.244.22:28015 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp10,ptrak,$r?,v2633,gmrust,cs165217,ts8,^z,^y

Game

gmrust
Game mode Standard survival, as Rust plays.
mp10
Max players The slot count is 10.
ts8
Group limit The default team size of 8 applies.
v2633
Protocol Join only if your game is on protocol 2633.
cs165217
Build The game build is 165217.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code No region code is recorded.

Mods and access

^z
Modded Plugins or settings change the game, so it is listed under Modded.
^y
Carbon Carbon is the plugin framework here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded