StatusLive Servers online11,808 Players73,203 Populated3,760 Wiped · 3 h142 Interval5 min Date27 OCT 2026

DWG RG-S16028Server sheetchecked 27d ago

MiniCore Dev

Offline 217.217.244.41:28015 checked 27d ago

moddedcarbon
Connect
Players now 1/ 10 10% full
7-day average0peak –
Rank#16,028top 67%
Last wipe28d agono schedule published
Next wipe–too few wipes seen yet
Fig. 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Fig. 1Players on MiniCore Dev
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k29 Sep30 Sep2 Oct3 Oct5 Oct6 Oct

Top 67% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 29 Sep, 17:12 UTC28d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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03
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04
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05
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Ref.Similar
General notes

Quick answers

from the figures on this page

Recorded details

What uptime is recorded for MiniCore Dev, and is it up?

Last seen 27 days 22 hours ago; right now MiniCore Dev is offline. For the last 7 full days the record is 0 of 168 hours up, 0% of the time. The first sighting of it by Rust Graphs was on 29 September 2026.

In which location is MiniCore Dev hosted?

A region is not published by MiniCore Dev. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. You will find it at 217.217.244.41:28015.

On which Rust version is MiniCore Dev running?

The platform is Windows and the version is Rust network protocol 2633 and build 165217 on MiniCore Dev. The same protocol is required for joining, and Steam updates your game to it.

Population

What player count is recorded on MiniCore Dev?

No response from MiniCore Dev; the server was last seen 27 days 22 hours ago.

In the rankings, which position does MiniCore Dev hold?

Within the top 67% of all ranked servers: MiniCore Dev at #16,028 for player hours, seven days recorded.

Wipe times

On MiniCore Dev, what does the data show for wipe day?

At their busiest, its recent wipes drew 1 players on average. 0 hours after the latest wipe, the crowd peaked.

On MiniCore Dev, when do wipes occur?

MiniCore Dev's rhythm cannot be told yet: too few of its wipes are on record. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when all Rust servers wipe. The world it runs now was made 28 days 4 hours ago.

Settings

What settings and rules apply on MiniCore Dev?

Gather rate for MiniCore Dev: not stated in the name. The group limit is 8 players, the game's default. survival, the standard game: gather, build, raid, is the game mode. Fighting and raiding between players are enabled. The server browser lists it under Modded: plugins or settings change the game. Plugins run: Carbon. VAC is on: that is Valve's anti-cheat.

Which map has MiniCore Dev loaded?

A procedural map, generated by the game, is what MiniCore Dev runs.

Tags

On Rust Graphs, which lists and filters contain MiniCore Dev?

The Rust Graphs lists that carry MiniCore Dev are: Modded Rust servers. On the server list, these filters bring it up: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

On MiniCore Dev, what is meant by each tag?

Tags published by MiniCore Dev, and read by the game's server browser: gmrust (Game mode): Standard survival, as Rust plays; mp10 (Max players): 10 player slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2633 (Protocol): To join, your game must be on protocol 2633; cs165217 (Build): Build: 165217; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): Region code not set; ^z (Modded): Plugins or settings change the game, so it is listed under Modded; ^y (Carbon): Carbon is the plugin framework here. Shown at the top of this page are its current players, its queue and the age of its world, all carried in the tags.

Connect

By what method do you join MiniCore Dev?

In Rust, press F1 and type client.connect 217.217.244.41:28015 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp10,ptrak,$r?,v2633,gmrust,cs165217,ts8,^z,^y

Game

gmrust
Game mode Standard survival, as Rust plays.
mp10
Max players 10 player slots.
ts8
Group limit Teams are capped at 8, the default setting.
v2633
Protocol To join, your game must be on protocol 2633.
cs165217
Build Build: 165217.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code Region code not set.

Mods and access

^z
Modded Plugins or settings change the game, so it is listed under Modded.
^y
Carbon Carbon is the plugin framework here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded