StatusLive Servers online11,768 Players60,085 Populated3,517 Wiped · 3 h135 Interval5 min Date28 OCT 2026

DWG RG-S13264Server sheetchecked 41d ago

Rip_Was Test Server

Offline 217.235.33.249:28015 checked 41d ago

moddedoxide
Connect
Players now 1/ 10 10% full
7-day average0peak –
Rank#13,264no region published
Last wipe50d agono schedule published
Next wipe–no wipe seen yet
Fig. 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Fig. 1Players on Rip_Was Test Server
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep21 Sep22 Sep23 Sep24 Sep
Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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General notes

Quick answers

from the figures on this page

Server details

How reliable is Rip_Was Test Server, and is it online now?

Last seen 41 days 3 hours ago; right now Rip_Was Test Server is offline. For the last 7 full days the record is 0 of 168 hours up, 0% of the time. The first sighting of it by Rust Graphs was on 13 September 2026.

In which location is Rip_Was Test Server hosted?

A region is not published by Rip_Was Test Server. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. 217.235.33.249:28015 is its address.

On which Rust version is Rip_Was Test Server running?

On Windows, Rip_Was Test Server runs Rust network protocol 2633 and build 163207. Steam updates your game, which must be on the same protocol for you to join.

Counts

What player count is recorded on Rip_Was Test Server?

No response from Rip_Was Test Server; the server was last seen 41 days 3 hours ago.

What rank has been recorded for Rip_Was Test Server?

Player hours over seven days place Rip_Was Test Server at #13,264, within the top – of ranked servers.

Wipe times

Which times and days are wipes plotted at on Rip_Was Test Server?

The record of Rip_Was Test Server's wipes is too short to tell its rhythm. At the monthly force wipe, which is next on Thursday 5 November at 19:00 UTC, a wipe hits every Rust server. 50 days 7 hours ago the current world was made.

Rules and settings

Which rules and settings are recorded for Rip_Was Test Server?

No gather rate is stated in the name of Rip_Was Test Server. The group limit is 8 players, the game's default. survival, the standard game: gather, build, raid, is the game mode. Raiding and player combat are permitted. Plugins or settings change the game, and the browser lists it as Modded. Plugins run: Oxide. Anti-cheat: VAC, from Valve, is on.

On which map is Rip_Was Test Server played?

A procedural map, generated by the game, is what Rip_Was Test Server runs.

Tags

Where does Rip_Was Test Server appear among the Rust Graphs lists and filters?

The Rust Graphs lists that carry Rip_Was Test Server are: Modded Rust servers. These filters on the server list return it: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Which meaning is attached to each tag on Rip_Was Test Server?

Tags published by Rip_Was Test Server, and read by the game's server browser: gmrust (Game mode): Survival in standard Rust style; mp10 (Max players): 10 player slots; ts8 (Group limit): The team limit is 8, which is the game default; v2633 (Protocol): Join only if your game is on protocol 2633; cs163207 (Build): The game build is 163207; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): Region code not set; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; the listing is Modded. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

How to join

What is the way to connect to Rip_Was Test Server?

In Rust, press F1 and type client.connect 217.235.33.249:28015 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp10,ptrak,$r?,v2633,gmrust,cs163207,ts8,^o^z

Game

gmrust
Game mode Survival in standard Rust style.
mp10
Max players 10 player slots.
ts8
Group limit The team limit is 8, which is the game default.
v2633
Protocol Join only if your game is on protocol 2633.
cs163207
Build The game build is 163207.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code Region code not set.

Mods and access

^o
Oxide The plugin framework is Oxide (uMod).
^z
Modded The game is changed by plugins or settings; the listing is Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded