StatusLive Servers online11,624 Players41,406 Populated3,010 Wiped · 3 h84 Interval5 min Date29 OCT 2026

DWG RG-S15308Server sheetchecked 9d ago

Local Dev Server (Carbon)

Offline 217.253.82.128:28505 checked 9d ago

moddedcarbon
Connect
Players now 0/ 50 0% full
7-day average0peak –
Rank#15,308top 70%
Last wipe9d agono schedule published
Next wipe–no wipe seen yet
Fig. 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Fig. 1Players on Local Dev Server (Carbon)
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k19 Oct20 Oct22 Oct23 Oct25 Oct26 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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General notes

Quick answers

from the figures on this page

Server data

What uptime is recorded for Local Dev Server (Carbon), and is it up?

Local Dev Server (Carbon) is offline at this moment; 9 days 20 hours ago is when it was last seen. For the last 7 full days the record is 0 of 168 hours up, 0% of the time. First seen by Rust Graphs on 19 October 2026.

What location is recorded for Local Dev Server (Carbon)?

No region is published by Local Dev Server (Carbon). No lookup of the machine's location is done: Rust Graphs shows where a server says it is. It is reached at 217.253.82.128:28505.

On which Rust version is Local Dev Server (Carbon) running?

Rust network protocol 2634 and build 166655 on Windows: that is what Local Dev Server (Carbon) runs. To join, your game must be on the same protocol; Steam handles the update.

Player data

What does the population history show for Local Dev Server (Carbon)?

Local Dev Server (Carbon) is not responding at the latest refresh; the last record of it online is 9 days 20 hours ago.

What rank has been recorded for Local Dev Server (Carbon)?

Within the top 70% of all ranked servers: Local Dev Server (Carbon) at #15,308 for player hours, seven days recorded.

Schedules

Which times and days are wipes plotted at on Local Dev Server (Carbon)?

Too few wipes are on record for Local Dev Server (Carbon) to show its rhythm. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when all Rust servers wipe. 9 days 20 hours ago the current world was made.

Map and rules

What settings and rules apply on Local Dev Server (Carbon)?

Gather rate for Local Dev Server (Carbon): not stated in the name. No limit is published beyond the default: 8 players per group. It runs the survival game mode, the standard game: gather, build, raid. PvP and raiding are on. The server browser lists it under Modded: plugins or settings change the game. Carbon plugins are run on it. VAC is on: that is Valve's anti-cheat.

Lists and filters

Where does Local Dev Server (Carbon) appear among the Rust Graphs lists and filters?

The Rust Graphs lists that carry Local Dev Server (Carbon) are: Modded Rust servers. It is returned by these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Which meaning is attached to each tag on Local Dev Server (Carbon)?

The game's server browser reads these tags from Local Dev Server (Carbon): gmrust (Game mode): Standard survival, as Rust plays; mp50 (Max players): Slots: 50; ts8 (Group limit): The default team size of 8 applies; v2634 (Protocol): Your game must match protocol 2634 to join; cs166655 (Build): Build: 166655; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): The region code field is empty; ^z (Modded): The game is changed by plugins or settings; the listing is Modded; ^y (Carbon): The plugin framework is Carbon. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

Joining the server

What is the way to connect to Local Dev Server (Carbon)?

In Rust, press F1 and type client.connect 217.253.82.128:28505 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,gmrust,cs166655,ts8,^z,^y

Game

gmrust
Game mode Standard survival, as Rust plays.
mp50
Max players Slots: 50.
ts8
Group limit The default team size of 8 applies.
v2634
Protocol Your game must match protocol 2634 to join.
cs166655
Build Build: 166655.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code The region code field is empty.

Mods and access

^z
Modded The game is changed by plugins or settings; the listing is Modded.
^y
Carbon The plugin framework is Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded