DWG RG-S15341Server sheetchecked 14m ago
Rust Test
Online 217.77.1.118:25565 checked 14m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 3 Oct, 10:20 UTC26d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Server details
Is Rust Test online, and what uptime has been recorded?
Right now, Rust Test is recorded as online. The uptime it reports puts the last restart at about 4 hours ago. For the last 7 full days the record is 167 of 168 hours up, 99% of the time. First seen by Rust Graphs on 13 September 2026.
What does the recorded performance of Rust Test show?
The last 48 hours give an average of 44 server fps and a floor of 7. Counted at its highest: 49,684 entities, buildings, deployables and the rest of the world included. Memory use peaked at 1,799 MB. A climbing entity count and low fps are the source of what players feel as lag.
What location is recorded for Rust Test?
There is no region published by Rust Test. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. It is reached at 217.77.1.118:25565.
On which Rust version is Rust Test running?
Rust network protocol 2635 and build 168909 on Linux: that is what Rust Test runs. To join, your game must be on the same protocol; Steam handles the update.
Counts
What does the population history show for Rust Test?
0 of 100 slots on Rust Test are taken at the latest refresh. The seven-day mean on this server is 0 players.
Against other Rust servers, where is Rust Test placed?
Within the top 69% of all ranked servers: Rust Test at #15,341 for player hours, seven days recorded.
Wipe data
What is recorded on Rust Test on wipe day?
An average of 0 players was recorded at the busiest point of its recent wipes. 0 hours after the latest wipe, the crowd peaked.
What wipe schedule has been recorded for Rust Test?
Rust Test's rhythm cannot be told yet: too few of its wipes are on record. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. 26 days 5 hours ago the current world was made.
Map and rules
Which settings does Rust Test run, and what rules?
The name of Rust Test records no gather rate. Eight players per group: the default for the game. survival, the standard game: gather, build, raid, is the game mode. Fighting and raiding between players are enabled. Plugins or settings change the game, and the browser lists it as Modded. The plugin count is Oxide. VAC is off: that is Valve's anti-cheat.
What is the map for Rust Test?
Seed 1321362921 and size 3,000 define the procedural map Rust Test generates in game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map.
Tags
On Rust Graphs, which lists and filters contain Rust Test?
On Rust Graphs, Rust Test is placed in these lists: Modded Rust servers. It is returned by these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
On Rust Test, what is meant by each tag?
Tags published by Rust Test, and read by the game's server browser: gmrust (Game mode): Standard survival, as Rust plays; mp100 (Max players): 100 player slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): 168909 is the game build; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): Region code not set; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): Plugins or settings change the game, so it is listed under Modded. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.
Connect
How is Rust Test joined?
In Rust, press F1 and type client.connect 217.77.1.118:25565 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you.
Server tags
Published as mp100,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z
Game
gmrust
mp100
ts8
v2635
cs168909
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.