StatusLive Servers online11,645 Players47,241 Populated3,160 Wiped · 3 h102 Interval5 min Date28 OCT 2026

DWG RG-S15962Server sheetchecked 22d ago

MoonRust [261 Devblog]

Offline 217.87.231.46:28015 checked 22d ago

modded
Connect
Players now 0/ 25 0% full
7-day average0peak –
Rank#15,962top 71%
Last wipe24d agono schedule published
Next wipe–no rhythm it keeps
Fig. 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Fig. 1Players on MoonRust [261 Devblog]
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k30 Sep2 Oct5 Oct7 Oct10 Oct12 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap0.8 daysbetween real wipes
on rhythm33%of its recent wipes
wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

Sat 3 OctFri 2 OctFri 2 Oct
01234+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 3 Oct, 10:37 UTC24d ago 0 – running 0
Fri 2 Oct, 15:39 UTC25d ago 0 – 0.8 days 0
Fri 2 Oct, 07:07 UTC26d ago 0 – 0.4 days 0
Thu 1 Oct, 06:34 UTC27d ago 0 – 1 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
Similar assemblies

Similar servers

the same kind of game, then region, group limit, rate and wipes
01
ShockRust | Blue | NoLimitno group limit · 155 on average
145 / 500
02
МИНИ-КАРТА 2Х | STORM | FPS+ 24.10EU · groups of 8+ · weekly · 127 on average
125 / 100
03
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 115 on average
171 / 225
04
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 88 on average
86 / 700
05
RustSpain.com | EU MainEU · groups of 12+ · weekly · 87 on average
4 / 200
06
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 83 on average
38 / 1000
Ref.Similar
General notes

Quick answers

from the figures on this page

Server details

How reliable is MoonRust [261 Devblog], and is it online now?

The current state of MoonRust [261 Devblog] is offline, with the last sighting 22 days 18 hours ago. 0 of 168 hours up over the last 7 full days, which is 0% of the time. The first sighting of it by Rust Graphs was on 30 September 2026.

What location is recorded for MoonRust [261 Devblog]?

No region is published by MoonRust [261 Devblog]. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. You will find it at 217.87.231.46:28015.

What Rust version is recorded for MoonRust [261 Devblog]?

Rust network protocol 2332 on Windows: that is what MoonRust [261 Devblog] runs. To join, your game must be on the same protocol; Steam handles the update.

Population

How many players are plotted on MoonRust [261 Devblog]?

MoonRust [261 Devblog] is not responding at the latest refresh; the last record of it online is 22 days 18 hours ago.

In the rankings, which position does MoonRust [261 Devblog] hold?

Within the top 71% of all ranked servers: MoonRust [261 Devblog] at #15,962 for player hours, seven days recorded.

Schedules

What happens on MoonRust [261 Devblog] on the day of a wipe?

An average of 0 players was recorded at the busiest point of its recent wipes. 0 hours after the latest wipe, the crowd peaked.

On MoonRust [261 Devblog], when do wipes occur?

No next wipe can be predicted for MoonRust [261 Devblog]: its wipes fall at irregular times. At the monthly force wipe, which is next on Thursday 5 November at 19:00 UTC, a wipe hits every Rust server. The world it runs now was made 24 days 21 hours ago.

Settings

Which settings does MoonRust [261 Devblog] run, and what rules?

Gather rate for MoonRust [261 Devblog]: not stated in the name. The group limit is not published. It runs the survival game mode, the standard game: gather, build, raid. Raiding and player combat are permitted. Listed as Modded in the server browser: the game is changed by plugins or settings. Anti-cheat: VAC, from Valve, is on.

Which map has MoonRust [261 Devblog] loaded?

MoonRust [261 Devblog] runs a procedural map, which the game generates.

Filters

Where does MoonRust [261 Devblog] appear among the Rust Graphs lists and filters?

On Rust Graphs, MoonRust [261 Devblog] is placed in these lists: Modded Rust servers. It is returned by these filters on the server list: Type: Modded.

On MoonRust [261 Devblog], what is meant by each tag?

Tags published by MoonRust [261 Devblog], and read by the game's server browser: gmrust (Game mode): Standard survival, as Rust plays; mp25 (Max players): Slots: 25; v2332 (Protocol): Your game must match protocol 2332 to join; ptrak (Networking): The network layer is RakNet, the game's standard; oxide (Oxide): Plugin framework: Oxide (uMod); modded (Modded): Plugins or settings change the game, so it is listed under Modded; h955eb6e7 (Custom tag): Set by the owner or a plugin, not by standard Rust; stok (Custom tag): Set by the owner or a plugin, not by standard Rust. Shown at the top of this page are its current players, its queue and the age of its world, all carried in the tags.

Connect

How is MoonRust [261 Devblog] joined?

In Rust, press F1 and type client.connect 217.87.231.46:28015 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp25,ptrak,v2332,h955eb6e7,stok,gmrust,oxide,modded

Game

gmrust
Game mode Standard survival, as Rust plays.
mp25
Max players Slots: 25.
v2332
Protocol Your game must match protocol 2332 to join.
ptrak
Networking The network layer is RakNet, the game's standard.

Mods and access

oxide
Oxide Plugin framework: Oxide (uMod).
modded
Modded Plugins or settings change the game, so it is listed under Modded.

Other

h955eb6e7
Custom tag Set by the owner or a plugin, not by standard Rust.
stok
Custom tag Set by the owner or a plugin, not by standard Rust.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded