StatusLive Servers online11,899 Players104,128 Populated4,035 Wiped · 3 h421 Interval5 min Date29 OCT 2026

DWG RG-S1628Server sheetchecked 8m ago

JP-APOLLO-RUST-PVE-SERVER

Online 219.164.228.12:28015 checked 8m ago

monthly wipes moddedcarbonpve
Connect
Players now 2/ 100 2% full
7-day average3peak 14
Rank#1,628top 7%
Last wipe27d agomonthly schedule
Next wipe7d 0hThu 5 Nov, 19:00 UTC FW
Fig. 1

Players

AveragePeak
0510152019:0004:0013:0023:0008:0017:00

Hourly average and peak, UTC.

Fig. 1Players on JP-APOLLO-RUST-PVE-SERVER
Fig. 2

Server performance

025507510019:0004:0013:0023:0008:0017:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15001k1.5k2k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 7% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 0h. The force wipe · high confidence

usual gap27.6 daysbetween real wipes
wipe-day peak26players, last three wipes
crowd held0%else halves by day 13

Coming wipes

  1. 7d 0hThu 5 Nov, 19:00 UTCFW
  2. 35d 0hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

Thu 1 OctFri 4 Sep
010203040+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 30, 31 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 23:08 UTC FW27d ago 30 – running 1
Fri 4 Sep, 08:06 UTC55d ago 23 halved by day 13 27.6 days 4

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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the same kind of game, then region, group limit, rate and wipes
01
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02
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03
[熊猫PVE]修仙升级/召唤/据点/10月新档正式服EA · groups of 8+ · monthly · 12 on average
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04
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05
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Ref.Similar
General notes

Quick answers

from the figures on this page

Recorded details

What uptime is recorded for JP-APOLLO-RUST-PVE-SERVER, and is it up?

Right now, JP-APOLLO-RUST-PVE-SERVER is recorded as online. The uptime it reports puts the last restart at about 20 hours ago. 167 of 168 hours up over the last 7 full days, which is 99% of the time. The first sighting of it by Rust Graphs was on 13 September 2026.

What does the recorded performance of JP-APOLLO-RUST-PVE-SERVER show?

The last 48 hours give an average of 48 server fps and a floor of 26. Counted at its highest: 203,019 entities, buildings, deployables and the rest of the world included. Memory use peaked at 8,526 MB. Players feel low fps and a climbing entity count as lag.

In which location is JP-APOLLO-RUST-PVE-SERVER hosted?

No region tag is published by JP-APOLLO-RUST-PVE-SERVER, but its name points to Asia. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. You will find it at 219.164.228.12:28015.

What Rust version is recorded for JP-APOLLO-RUST-PVE-SERVER?

On Windows, JP-APOLLO-RUST-PVE-SERVER runs Rust network protocol 2635 and build 168909. Steam updates your game, which must be on the same protocol for you to join.

Player data

How many players are plotted on JP-APOLLO-RUST-PVE-SERVER?

2 of 100 slots on JP-APOLLO-RUST-PVE-SERVER are taken at the latest refresh. Averaged across seven days, the player count is 3, with a peak of 14. Over the last 48 hours the busiest hour was 10:00 UTC, at an average of 9 players.

In the rankings, which position does JP-APOLLO-RUST-PVE-SERVER hold?

Within the top 7% of all ranked servers: JP-APOLLO-RUST-PVE-SERVER at #1,628 for player hours, seven days recorded.

Schedules

On JP-APOLLO-RUST-PVE-SERVER, what does the data show for wipe day?

At their busiest, its recent wipes drew 26 players on average. At 31 hours after the latest wipe the crowd was at its peak. Half that peak was held until the next wipe in 0% of its recent wipes. On the wipes where it did not hold, the crowd dropped below half by day 13.

What wipe schedule has been recorded for JP-APOLLO-RUST-PVE-SERVER?

Once a month, with the force wipe, is when JP-APOLLO-RUST-PVE-SERVER wipes. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. The world it runs now was made 27 days 19 hours ago. The tags state a wipe schedule of one wipe a month.

Rules and settings

Which settings does JP-APOLLO-RUST-PVE-SERVER run, and what rules?

The name of JP-APOLLO-RUST-PVE-SERVER records no gather rate. The group limit is 16 players. pve, no fighting other players, is the game mode. Plugins or settings change the game, and the browser lists it as Modded. The plugin count is Carbon. Anti-cheat: VAC, from Valve, is on.

On which map is JP-APOLLO-RUST-PVE-SERVER played?

Seed 1739184776 and size 4,500 define the procedural map JP-APOLLO-RUST-PVE-SERVER generates in game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map.

Filters

Where does JP-APOLLO-RUST-PVE-SERVER appear among the Rust Graphs lists and filters?

The Rust Graphs lists that carry JP-APOLLO-RUST-PVE-SERVER are: Modded Rust servers and PvE Rust servers, plotted. These filters on the server list return it: Region: Asia; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly.

On JP-APOLLO-RUST-PVE-SERVER, what is meant by each tag?

gmrust (Game mode): Survival in standard Rust style; mp100 (Max players): Slots: 100; ts16 (Group limit): Team size is capped at 16; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): 168909 is the game build; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The region code field is empty; ^m (Monthly): Facepunch's force wipe brings a monthly wipe; ^p (PvE): No player combat: the threat comes from the world; ^z (Modded): Plugins or settings change the game, so it is listed under Modded; ^y (Carbon): The plugin framework is Carbon are the tags JP-APOLLO-RUST-PVE-SERVER publishes; the game's server browser reads them. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.

How to join

What is the way to connect to JP-APOLLO-RUST-PVE-SERVER?

Connect with client.connect 219.164.228.12:28015: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you. https://discord.com/invite/9AcbMCKcvd is its website.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,^z,^y,^m,^p,gmrust,cs168909,ts16

Game

gmrust
Game mode Survival in standard Rust style.
mp100
Max players Slots: 100.
ts16
Group limit Team size is capped at 16.
v2635
Protocol Join only if your game is on protocol 2635.
cs168909
Build 168909 is the game build.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code The region code field is empty.

Wipe schedule

^m
Monthly Facepunch's force wipe brings a monthly wipe.

Gameplay

^p
PvE No player combat: the threat comes from the world.

Mods and access

^z
Modded Plugins or settings change the game, so it is listed under Modded.
^y
Carbon The plugin framework is Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded