DWG RG-S5831Server sheetchecked 14m ago
MORU RustServer s1
Online 220.158.16.162:28015 checked 14m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 26% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 10 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 06:24 UTC26d ago | 2 | – | running | 0 |
| Thu 1 Oct, 22:48 UTC FW26d ago | 2 | – | 0.3 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Recorded details
What uptime is recorded for MORU RustServer s1, and is it up?
At this moment MORU RustServer s1 is online. Counted from its reported uptime, the last restart was about 23 hours ago. 168 of 168 hours up over the last 7 full days, which is 100% of the time. First seen by Rust Graphs on 13 September 2026.
What does the recorded performance of MORU RustServer s1 show?
119 server fps on average over the last 48 hours, and never under 95. Counted at its highest: 88,803 entities, buildings, deployables and the rest of the world included. The highest memory use recorded is 3,427 MB. Players feel low fps and a climbing entity count as lag.
In which location is MORU RustServer s1 hosted?
A region is not published by MORU RustServer s1. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. It is reached at 220.158.16.162:28015.
On which Rust version is MORU RustServer s1 running?
The platform is Linux and the version is Rust network protocol 2635 and build 168909 on MORU RustServer s1. To join, your game must be on the same protocol; Steam handles the update.
Population
What player count is recorded on MORU RustServer s1?
Current player count on MORU RustServer s1: 1, of 50 slots. Averaged across seven days, the player count is 0, with a peak of 1. The 48-hour peak falls at 00:00 UTC, averaging 1 players.
What rank has been recorded for MORU RustServer s1?
Player hours over seven days place MORU RustServer s1 at #5,831, within the top 26% of ranked servers.
Wipe data
What is recorded on MORU RustServer s1 on wipe day?
The recent wipes averaged a busiest count of 2 players. 10 hours after the latest wipe, the crowd peaked.
On MORU RustServer s1, when do wipes occur?
MORU RustServer s1's rhythm cannot be told yet: too few of its wipes are on record. At the monthly force wipe, which is next on Thursday 5 November at 19:00 UTC, a wipe hits every Rust server. The world it runs now was made 26 days 15 hours ago.
Settings
Which settings does MORU RustServer s1 run, and what rules?
The name of MORU RustServer s1 records no gather rate. Eight players per group: the default for the game. survival, the standard game: gather, build, raid, is the game mode. Fighting and raiding between players are enabled. The server browser lists it under Modded: plugins or settings change the game. The plugin count is Oxide. Anti-cheat: VAC, from Valve, is on.
What is the map for MORU RustServer s1?
MORU RustServer s1 runs a procedural map of size 4,500 with seed 19686, generated by the game. Size and seed fix the map, so this page links it on RustMaps for viewing. The name of the map reads: Custom Map.
Lists and filters
On Rust Graphs, which lists and filters contain MORU RustServer s1?
On Rust Graphs, MORU RustServer s1 is placed in these lists: Modded Rust servers. These filters on the server list return it: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
On MORU RustServer s1, what is meant by each tag?
gmrust (Game mode): Standard survival, as Rust plays; mp50 (Max players): Slots: 50; ts8 (Group limit): The default team size of 8 applies; v2635 (Protocol): Your game must match protocol 2635 to join; cs168909 (Build): Build: 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): Region code not set; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; the listing is Modded are the tags MORU RustServer s1 publishes; the game's server browser reads them. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.
Connect
How is MORU RustServer s1 joined?
Connect with client.connect 220.158.16.162:28015: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you.
Server tags
Published as mp50,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z
Game
gmrust
mp50
ts8
v2635
cs168909
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.