StatusLive Servers online11,617 Players34,993 Populated2,836 Wiped · 3 h74 Interval5 min Date29 OCT 2026

DWG RG-S15341Server sheetchecked 8m ago

Rust Server

Online 220.158.19.104:28015 checked 8m ago

moddedoxide
Connect
Players now 0/ 10 0% full
7-day average0peak –
Rank#15,341top 69%
Last wipe141d agono schedule published
Next wipe–no wipe seen yet
Fig. 1

Players

AveragePeak
0123407:0016:0001:0010:0020:0005:00

Hourly average and peak, UTC.

Fig. 1Players on Rust Server
Fig. 2

Server performance

010020030040007:0016:0001:0010:0020:0005:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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03
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Ref.Similar
General notes

Quick answers

from the figures on this page

Server details

How reliable is Rust Server, and is it online now?

At this moment Rust Server is online. The uptime it reports puts the last restart at about 11 days 10 hours ago. 167 of 168 hours up over the last 7 full days, which is 99% of the time. The first sighting of it by Rust Graphs was on 13 September 2026.

What does the recorded performance of Rust Server show?

The last 48 hours give an average of 183 server fps and a floor of 134. Counted at its highest: 46,473 entities, buildings, deployables and the rest of the world included. Memory use peaked at 3,537 MB. Players feel low fps and a climbing entity count as lag.

What location is recorded for Rust Server?

No region is published by Rust Server. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. It is reached at 220.158.19.104:28015.

What Rust version is recorded for Rust Server?

On Linux, Rust Server runs Rust network protocol 2627 and build 153740. Steam updates your game, which must be on the same protocol for you to join.

Counts

What does the population history show for Rust Server?

Current player count on Rust Server: 0, of 10 slots. Averaged across seven days, the player count is 0.

In the rankings, which position does Rust Server hold?

Player hours over seven days place Rust Server at #15,341, within the top 69% of ranked servers.

Schedules

What wipe schedule has been recorded for Rust Server?

Rust Server's rhythm cannot be told yet: too few of its wipes are on record. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when all Rust servers wipe. The world it runs now was made 141 days 21 hours ago.

Map and rules

What settings and rules apply on Rust Server?

Gather rate for Rust Server: not stated in the name. No limit is published beyond the default: 8 players per group. survival, the standard game: gather, build, raid, is the game mode. Fighting and raiding between players are enabled. The server browser lists it under Modded: plugins or settings change the game. Plugins run: Oxide. Anti-cheat: VAC, from Valve, is on.

On which map is Rust Server played?

Rust Server runs a procedural map of size 3,000 with seed 58989, generated by the game. Size and seed fix the map, so this page links it on RustMaps for viewing.

Tags

On Rust Graphs, which lists and filters contain Rust Server?

These Rust Graphs lists include Rust Server: Modded Rust servers. These filters on the server list return it: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

On Rust Server, what is meant by each tag?

The game's server browser reads these tags from Rust Server: gmrust (Game mode): Survival in standard Rust style; mp10 (Max players): Slots: 10; ts8 (Group limit): The default team size of 8 applies; v2627 (Protocol): Your game must match protocol 2627 to join; cs153740 (Build): Build: 153740; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The region code field is empty; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; the listing is Modded. Shown at the top of this page are its current players, its queue and the age of its world, all carried in the tags.

Connect

How is Rust Server joined?

Connect with client.connect 220.158.19.104:28015: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp10,ptrak,$r?,v2627,gmrust,cs153740,ts8,^o^z

Game

gmrust
Game mode Survival in standard Rust style.
mp10
Max players Slots: 10.
ts8
Group limit The default team size of 8 applies.
v2627
Protocol Your game must match protocol 2627 to join.
cs153740
Build Build: 153740.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code The region code field is empty.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded The game is changed by plugins or settings; the listing is Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded