StatusLive Servers online11,767 Players60,429 Populated3,522 Wiped · 3 h133 Interval5 min Date28 OCT 2026

DWG RG-S15339Server sheetchecked 8m ago

Tomoshibi Test Server

Online 220.158.19.177:28015 checked 8m ago

moddedoxide
Connect
Players now 0/ 10 0% full
7-day average0peak –
Rank#15,339top 69%
Last wipe27d agono schedule published
Next wipe7d 20hThu 5 Nov, 19:00 UTC FW
Fig. 1

Players

AveragePeak
0123423:0008:0017:0002:0011:0021:00

Hourly average and peak, UTC.

Fig. 1Players on Tomoshibi Test Server
Fig. 2

Server performance

05010015020023:0008:0017:0002:0011:0021:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 20h. The force wipe · high confidence

wipe-day peak1players, last three wipes

Coming wipes

  1. 7d 20hThu 5 Nov, 19:00 UTCFW
  2. 35d 20hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 19:15 UTC FW27d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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General notes

Quick answers

from the figures on this page

Server data

How reliable is Tomoshibi Test Server, and is it online now?

Right now, Tomoshibi Test Server is recorded as online. The uptime it reports puts the last restart at about 3 hours ago. 168 of 168 hours up over the last 7 full days, which is 100% of the time. On 13 September 2026 is when Rust Graphs first saw it.

Is Tomoshibi Test Server stable in the figures recorded?

The last 48 hours give an average of 108 server fps and a floor of 69. Counted at its highest: 119,503 entities, buildings, deployables and the rest of the world included. The highest memory use recorded is 4,188 MB. What players feel as lag is low fps together with a climbing entity count.

What location is recorded for Tomoshibi Test Server?

A region is not published by Tomoshibi Test Server. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. 220.158.19.177:28015 is its address.

On which Rust version is Tomoshibi Test Server running?

Rust network protocol 2635 and build 168909 on Linux: that is what Tomoshibi Test Server runs. To join, your game must be on the same protocol; Steam handles the update.

Population

How many players are plotted on Tomoshibi Test Server?

Current player count on Tomoshibi Test Server: 0, of 10 slots. The seven-day mean on this server is 0 players.

In the rankings, which position does Tomoshibi Test Server hold?

Within the top 69% of all ranked servers: Tomoshibi Test Server at #15,339 for player hours, seven days recorded.

Schedules

What happens on Tomoshibi Test Server on the day of a wipe?

The recent wipes averaged a busiest count of 1 players. 0 hours after the latest wipe, the crowd peaked.

Which times and days are wipes plotted at on Tomoshibi Test Server?

The force wipe is the only wipe at Tomoshibi Test Server, once a month. On Thursday 5 November at 19:00 UTC the force wipe falls; that is the next wipe, and it wipes every Rust server. The world it runs now was made 27 days 3 hours ago.

Settings

What settings and rules apply on Tomoshibi Test Server?

No gather rate is stated in the name of Tomoshibi Test Server. Eight players per group: the default for the game. survival, the standard game: gather, build, raid, is the game mode. PvP and raiding are on. The server browser lists it under Modded: plugins or settings change the game. Plugins run: Oxide. Anti-cheat: VAC, from Valve, is on.

Which map has Tomoshibi Test Server loaded?

Tomoshibi Test Server runs a procedural map of size 4,500 with seed 13825, generated by the game. Size and seed fix the map, so this page links it on RustMaps for viewing.

Tags

Where does Tomoshibi Test Server appear among the Rust Graphs lists and filters?

These Rust Graphs lists include Tomoshibi Test Server: Modded Rust servers. These filters on the server list return it: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

On Tomoshibi Test Server, what is meant by each tag?

gmrust (Game mode): Survival in standard Rust style; mp10 (Max players): The slot count is 10; ts8 (Group limit): The default team size of 8 applies; v2635 (Protocol): Your game must match protocol 2635 to join; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The region code field is empty; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings change the game, so it is listed under Modded are the tags Tomoshibi Test Server publishes; the game's server browser reads them. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.

Connect

By what method do you join Tomoshibi Test Server?

In Rust, press F1 and type client.connect 220.158.19.177:28015 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival in standard Rust style.
mp10
Max players The slot count is 10.
ts8
Group limit The default team size of 8 applies.
v2635
Protocol Your game must match protocol 2635 to join.
cs168909
Build The game build is 168909.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code The region code field is empty.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded Plugins or settings change the game, so it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded