Fig. 1Players on ER Test server 1RG-S10556-01 · Sheet 1 of 10
Fig. 2
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Fig. 2FPS, entities and memoryRG-S10556-02 · Sheet 2 of 10
Fig. 3
Rank
daily · 1 is best
RankRank in region
Top 47% of all ranked servers. Ranked on player hours over the last seven days.
Fig. 3Rank on player hours, dailyRG-S10556-03 · Sheet 3 of 10
Schedule
Wipe schedule
no rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
usual gap1.7 daysbetween real wipes
on rhythm38%of its recent wipes
wipe-day peak0players, last three wipes
The first 48 hours of its last wipes
Tue 20 OctTue 20 OctMon 19 Oct
Fig. 4Players each hour from the hour of the wipe
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
ScheduleExpected wipesRG-S10556-04 · Sheet 4 of 10
Log
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Tue 20 Oct, 21:08 UTC8d ago
0
–
running
0
Tue 20 Oct, 13:35 UTC9d ago
0
–
0.3 days
0
Mon 19 Oct, 16:28 UTC9d ago
1
–
0.9 days
0
Thu 15 Oct, 17:01 UTC13d ago
0
–
4 days
0
Tue 13 Oct, 17:45 UTC15d ago
0
–
2 days
0
Fri 9 Oct, 09:05 UTC20d ago
0
–
4.4 days
0
Wed 7 Oct, 18:17 UTC21d ago
0
–
1.6 days
0
Mon 5 Oct, 22:31 UTC23d ago
0
–
1.8 days
0
Sun 4 Oct, 20:23 UTC24d ago
2
–
1.1 days
0
Sun 4 Oct, 12:17 UTC25d ago
2
–
0.3 days
0
Fri 2 Oct, 13:51 UTC27d ago
1
–
1.9 days
0
Thu 1 Oct, 20:34 UTCFW27d ago
1
–
0.7 days
0
Wed 30 Sep, 22:06 UTC28d ago
1
–
0.9 days
1
Tue 29 Sep, 20:08 UTC29d ago
1
–
1.1 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Table 1Wipe logRG-S10556-05 · Sheet 5 of 10
Similar assemblies
Similar servers
the same kind of game, then region, group limit, rate and wipes
How reliable is ER Test server 1, and is it online now?
At this moment ER Test server 1 is online. About 11 hours ago is when it last restarted, measured from the uptime it reports. 167 of 168 hours up over the last 7 full days, which is 99% of the time. On 13 September 2026 is when Rust Graphs first saw it.
2.
Is ER Test server 1 stable in the figures recorded?
238 server fps on average over the last 48 hours, and never under 212. Counted at its highest: 113,972 entities, buildings, deployables and the rest of the world included. Memory use peaked at 3,566 MB. A climbing entity count and low fps are the source of what players feel as lag.
3.
What location is recorded for ER Test server 1?
There is no region published by ER Test server 1. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. You will find it at 23.109.46.105:25648.
4.
On which Rust version is ER Test server 1 running?
On Linux, ER Test server 1 runs Rust network protocol 2635 and build 168909. Steam updates your game, which must be on the same protocol for you to join.
Counts
5.
What player count is recorded on ER Test server 1?
Current player count on ER Test server 1: 0, of 500 slots. The seven-day mean is 0 players; the peak over the same period is 2.
6.
In the rankings, which position does ER Test server 1 hold?
Within the top 47% of all ranked servers: ER Test server 1 at #10,556 for player hours, seven days recorded.
Wipe data
7.
On ER Test server 1, what does the data show for wipe day?
At their busiest, its recent wipes drew 0 players on average. At 0 hours after the latest wipe the crowd was at its peak.
8.
What wipe schedule has been recorded for ER Test server 1?
No next wipe can be predicted for ER Test server 1: its wipes fall at irregular times. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. The current world has been in use since 8 days 18 hours ago.
Map and rules
9.
Which settings does ER Test server 1 run, and what rules?
Gather rate for ER Test server 1: not stated in the name. The group limit is 8 players, the game's default. It runs the survival game mode, the standard game: gather, build, raid. PvP and raiding are on. Listed as Modded in the server browser: the game is changed by plugins or settings. Plugins run: Oxide. VAC is on: that is Valve's anti-cheat.
10.
On which map is ER Test server 1 played?
Seed 1 and size 4,500 define the procedural map ER Test server 1 generates in game. Size and seed fix the map, so this page links it on RustMaps for viewing. The name of the map reads: Custom Map.
Filters
11.
Where does ER Test server 1 appear among the Rust Graphs lists and filters?
These Rust Graphs lists include ER Test server 1: Modded Rust servers. It is returned by these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
12.
On ER Test server 1, what is meant by each tag?
gmrust (Game mode): Survival in standard Rust style; mp500 (Max players): Slots: 500; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): To join, your game must be on protocol 2635; cs168909 (Build): 168909 is the game build; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): The region code field is empty; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; the listing is Modded are the tags ER Test server 1 publishes; the game's server browser reads them. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.
Joining the server
13.
By what method do you join ER Test server 1?
Enter client.connect 23.109.46.105:25648 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you.
NotesAnswered from the figuresRG-S10556-09 · Sheet 9 of 10
Key
Server tags
what each one means
Published asmp500,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z
Game
gmrust
Game modeSurvival in standard Rust style.
mp500
Max playersSlots: 500.
ts8
Group limitTeams are capped at 8, the default setting.
v2635
ProtocolTo join, your game must be on protocol 2635.
cs168909
Build168909 is the game build.
ptrak
NetworkingStandard network layer: RakNet.
$r?
Region codeThe region code field is empty.
Mods and access
^o
OxidePlugin framework: Oxide (uMod).
^z
ModdedThe game is changed by plugins or settings; the listing is Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
KeyTag string decodedRG-S10556-10 · Sheet 10 of 10