DWG RG-S5420Server sheetchecked 9m ago
Rust Dev Server
Online 23.109.63.157:28080 checked 9m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 24% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 23 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 22 Oct, 20:51 UTC6d ago | 2 | – | running | 0 |
| Fri 2 Oct, 16:44 UTC26d ago | 1 | halved by day 7 | 20.2 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Server details
What uptime is recorded for Rust Dev Server, and is it up?
Rust Dev Server is up at this moment. About 21 hours ago is when it last restarted, measured from the uptime it reports. For the last 7 full days the record is 167 of 168 hours up, 99% of the time. First seen by Rust Graphs on 13 September 2026.
What does the recorded performance of Rust Dev Server show?
Average server fps over the last 48 hours is 239; the lowest was 236. Counted at its highest: 9,603 entities, buildings, deployables and the rest of the world included. 1,120 MB is the memory peak. What players feel as lag is low fps together with a climbing entity count.
In which location is Rust Dev Server hosted?
A region is not published by Rust Dev Server. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. You will find it at 23.109.63.157:28080.
What Rust version is recorded for Rust Dev Server?
Rust network protocol 2635 and build 168909 on Windows: that is what Rust Dev Server runs. Steam updates your game, which must be on the same protocol for you to join.
Player data
How many players are plotted on Rust Dev Server?
At the last refresh, Rust Dev Server recorded 0 players across 50 slots. Averaged across seven days, the player count is 0, with a peak of 2. Over the last 48 hours the busiest hour was 20:00 UTC, at an average of 1 players.
Against other Rust servers, where is Rust Dev Server placed?
Player hours over seven days place Rust Dev Server at #5,420, within the top 24% of ranked servers.
Wipe data
What happens on Rust Dev Server on the day of a wipe?
An average of 2 players was recorded at the busiest point of its recent wipes. At 23 hours after the latest wipe the crowd was at its peak. The crowd stayed above half the peak until the next wipe in 0% of its recent wipes. On the wipes where it did not hold, the crowd dropped below half by day 7.
On Rust Dev Server, when do wipes occur?
The record of Rust Dev Server's wipes is too short to tell its rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. The world it runs now was made 6 days 8 hours ago.
Settings
Which rules and settings are recorded for Rust Dev Server?
The name of Rust Dev Server records no gather rate. The group limit is 8 players, the game's default. It runs the survival game mode, the standard game: gather, build, raid. PvP and raiding are on. Plugins or settings change the game, and the browser lists it as Modded. The plugin count is Oxide. VAC is off: that is Valve's anti-cheat.
What is the map for Rust Dev Server?
Seed 289356 and size 1,500 define the procedural map Rust Dev Server generates in game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map.
Lists and filters
Where does Rust Dev Server appear among the Rust Graphs lists and filters?
These Rust Graphs lists include Rust Dev Server: Modded Rust servers. These filters on the server list return it: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
Which meaning is attached to each tag on Rust Dev Server?
The game's server browser reads these tags from Rust Dev Server: gmrust (Game mode): Standard survival, as Rust plays; mp50 (Max players): The slot count is 50; ts8 (Group limit): The default team size of 8 applies; v2635 (Protocol): To join, your game must be on protocol 2635; cs168909 (Build): 168909 is the game build; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): The region code field is empty; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings change the game, so it is listed under Modded. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.
Joining the server
What is the way to connect to Rust Dev Server?
Enter client.connect 23.109.63.157:28080 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you.
Server tags
Published as mp50,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z
Game
gmrust
mp50
ts8
v2635
cs168909
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.