DWG RG-S10029Server sheetchecked 11m ago
FS DEV - Private Server
Online 23.161.168.58:28028 checked 11m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 45% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Server data
Is FS DEV - Private Server online, and what uptime has been recorded?
Right now, FS DEV - Private Server is recorded as online. The uptime it reports puts the last restart at about 1 hours ago. For the last 7 full days the record is 168 of 168 hours up, 100% of the time. On 13 September 2026 is when Rust Graphs first saw it.
How does FS DEV - Private Server perform, as measured?
The last 48 hours give an average of 30 server fps and a floor of 25. Counted at its highest: 101,263 entities, buildings, deployables and the rest of the world included. The highest memory use recorded is 3,341 MB. A climbing entity count and low fps are the source of what players feel as lag.
What location is recorded for FS DEV - Private Server?
A region code of us5 is published, but no region, by FS DEV - Private Server. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. It is reached at 23.161.168.58:28028.
What Rust version is recorded for FS DEV - Private Server?
The platform is Linux and the version is Rust network protocol 2635 and build 168909 on FS DEV - Private Server. Steam updates your game, which must be on the same protocol for you to join.
Player data
How many players are plotted on FS DEV - Private Server?
At the last refresh, FS DEV - Private Server recorded 0 players across 50 slots. The seven-day mean is 0 players; the peak over the same period is 2.
What rank has been recorded for FS DEV - Private Server?
Over the last seven days, FS DEV - Private Server records #10,029 for player hours: the top 45% of all ranked servers.
Schedules
What wipe schedule has been recorded for FS DEV - Private Server?
The record of FS DEV - Private Server's wipes is too short to tell its rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. 208 days 20 hours ago the current world was made.
Rules and settings
Which rules and settings are recorded for FS DEV - Private Server?
No gather rate is stated in the name of FS DEV - Private Server. No limit is published beyond the default: 8 players per group. It runs the survival game mode, the standard game: gather, build, raid. Fighting and raiding between players are enabled. Listed as Modded in the server browser: the game is changed by plugins or settings. Oxide plugins are run on it. Anti-cheat: VAC, from Valve, is on.
What is the map for FS DEV - Private Server?
Size 6,000 with seed 1337: that is the procedural map FS DEV - Private Server runs, generated by the game. Size and seed fix the map, so this page links it on RustMaps for viewing. The name of the map reads: Custom Map.
Filters
On Rust Graphs, which lists and filters contain FS DEV - Private Server?
On Rust Graphs, FS DEV - Private Server is placed in these lists: Modded Rust servers. These filters on the server list return it: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
On FS DEV - Private Server, what is meant by each tag?
Tags published by FS DEV - Private Server, and read by the game's server browser: gmrust (Game mode): Standard survival, as Rust plays; mp50 (Max players): The slot count is 50; ts8 (Group limit): The team limit is 8, which is the game default; v2635 (Protocol): To join, your game must be on protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $rus5 (Region code): us5 is the server's region code; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; the listing is Modded. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.
How to join
What is the way to connect to FS DEV - Private Server?
Enter client.connect 23.161.168.58:28028 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you. https://discord.com/invite/aBqd5Ry7Q3 is its website.
Server tags
Published as mp50,ptrak,$rus5,v2635,gmrust,cs168909,ts8,^o^z
Game
gmrust
mp50
ts8
v2635
cs168909
ptrak
$rus5
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
