DWG RG-S13005Server sheetchecked 12d ago
Rust Map Model - Local Validation
Offline 23.234.69.196:28115 checked 12d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 60% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Recorded details
Is Rust Map Model - Local Validation online, and what uptime has been recorded?
Last seen 12 days 2 hours ago; right now Rust Map Model - Local Validation is offline. 0 of 168 hours up over the last 7 full days, which is 0% of the time. The first sighting of it by Rust Graphs was on 16 October 2026.
In which location is Rust Map Model - Local Validation hosted?
No region is published by Rust Map Model - Local Validation. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. You will find it at 23.234.69.196:28115.
What Rust version is recorded for Rust Map Model - Local Validation?
The platform is Windows and the version is Rust network protocol 2634 and build 167781 on Rust Map Model - Local Validation. To join, your game must be on the same protocol; Steam handles the update.
Counts
What does the population history show for Rust Map Model - Local Validation?
No response from Rust Map Model - Local Validation; the server was last seen 12 days 2 hours ago.
What rank has been recorded for Rust Map Model - Local Validation?
Over the last seven days, Rust Map Model - Local Validation records #13,005 for player hours: the top 60% of all ranked servers.
Schedules
Which times and days are wipes plotted at on Rust Map Model - Local Validation?
Rust Map Model - Local Validation's rhythm cannot be told yet: too few of its wipes are on record. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when all Rust servers wipe. The world it runs now was made 12 days 15 hours ago.
Map and rules
Which rules and settings are recorded for Rust Map Model - Local Validation?
The name of Rust Map Model - Local Validation records no gather rate. Eight players per group: the default for the game. It runs the survival game mode, the standard game: gather, build, raid. Fighting and raiding between players are enabled. Listed as Modded in the server browser: the game is changed by plugins or settings. Plugins run: Oxide. VAC is on: that is Valve's anti-cheat.
On which map is Rust Map Model - Local Validation played?
Rust Map Model - Local Validation runs a procedural map, which the game generates.
Lists and filters
Where does Rust Map Model - Local Validation appear among the Rust Graphs lists and filters?
On Rust Graphs, Rust Map Model - Local Validation is placed in these lists: Modded Rust servers. These filters on the server list return it: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Which meaning is attached to each tag on Rust Map Model - Local Validation?
gmrust (Game mode): Survival in standard Rust style; mp4 (Max players): 4 player slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2634 (Protocol): Your game must match protocol 2634 to join; cs167781 (Build): 167781 is the game build; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): Region code not set; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): Plugins or settings change the game, so it is listed under Modded are the tags Rust Map Model - Local Validation publishes; the game's server browser reads them. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.
How to join
How is Rust Map Model - Local Validation joined?
Connect with client.connect 23.234.69.196:28115: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you.
Server tags
Published as mp4,ptrak,$r?,v2634,gmrust,cs167781,ts8,^o^z
Game
gmrust
mp4
ts8
v2634
cs167781
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.