StatusLive Servers online11,668 Players48,663 Populated3,138 Wiped · 3 h118 Interval5 min Date29 OCT 2026

DWG RG-S14670Server sheetchecked 7m ago

Complete Build System | by hionet.com

Online EU 23.81.34.186:25015 checked 7m ago

moddedoxide
Connect
Players now 0/ 10 0% full
7-day average0peak 1
Rank#14,670top 66% · #2501 in EU
No wipesresets7 new worlds this week: a reset every few hours, not a wipe schedule
Next wipe–resets, no wipes
Fig. 1

Players

AveragePeak
0123410:0019:0004:0012:0022:0007:00

Hourly average and peak, UTC.

Fig. 1Players on Complete Build System | by hionet.com
Fig. 2

Server performance

02040608010:0019:0004:0012:0022:0007:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 66% of all ranked servers, top 86% in EU. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Log

World resets

a new world every few hours; none of these counts as a wipe
WipedPeakCrowdLastedPlayers before
Thu 29 Oct, 00:01 UTC9h ago – – – 0
Wed 28 Oct, 00:01 UTC1d ago – – – 0
Tue 27 Oct, 00:01 UTC2d ago – – – 0
Mon 26 Oct, 00:01 UTC3d ago – – – 0
Sat 24 Oct, 23:01 UTC4d ago – – – 0
Fri 23 Oct, 23:01 UTC5d ago – – – 0
Thu 22 Oct, 23:02 UTC6d ago – – – 0
Wed 21 Oct, 23:01 UTC7d ago – – – 0
Tue 20 Oct, 23:01 UTC8d ago – – – 0
Mon 19 Oct, 23:01 UTC9d ago – – – 0
Table 1Wipe log
Similar assemblies

Similar servers

the same kind of game, then region, group limit, rate and wipes
01
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679 / 641
02
[EU] RUST ROOM BUILD 2.0 by GJ | CREATIVE & SANDBOXEU · no group limit · 144 on average
122 / 152
03
[EU] THE WAR I Creative I Builder MapEU · groups of 8+ · 9 on average
10 / 110
04
UKN.GG - EU Sandbox - Creative | Build | NoclipEU · groups of 1000+ · 5 on average
1 / 200
05
[EU] Rumblest »F1 Staging Test | Team-only PvP«EU · groups of 8+ · 2 on average
2 / 50
06 2 / 150
Ref.Similar
General notes

Quick answers

from the figures on this page

Recorded details

How reliable is Complete Build System | by hionet.com, and is it online now?

Complete Build System | by hionet.com is up at this moment. Counted from its reported uptime, the last restart was about 4 hours ago. For the last 7 full days the record is 167 of 168 hours up, 99% of the time. On 13 September 2026 is when Rust Graphs first saw it.

What does the recorded performance of Complete Build System | by hionet.com show?

The last 48 hours give an average of 57 server fps and a floor of 3. Counted at its highest: 20,173 entities, buildings, deployables and the rest of the world included. Memory use peaked at 2,118 MB. A climbing entity count and low fps are the source of what players feel as lag.

What location is recorded for Complete Build System | by hionet.com?

In Europe Complete Build System | by hionet.com lists itself, tagged EU. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. 23.81.34.186:25015 is its address.

On which Rust version is Complete Build System | by hionet.com running?

Rust network protocol 2635 and build 168909 on Linux: that is what Complete Build System | by hionet.com runs. The same protocol is required for joining, and Steam updates your game to it.

Player data

How many players are plotted on Complete Build System | by hionet.com?

Current player count on Complete Build System | by hionet.com: 0, of 10 slots. The seven-day mean is 0 players; the peak over the same period is 1.

In the rankings, which position does Complete Build System | by hionet.com hold?

The same seven-day player-hour count places Complete Build System | by hionet.com at #2,501 within Europe, #14,670 across all ranked servers and in the top 66% of them.

Schedules

On Complete Build System | by hionet.com, when do wipes occur?

No wipe schedule is kept for Complete Build System | by hionet.com. The world is replaced every few hours, and such resets are not wipes.

Map and rules

What settings and rules apply on Complete Build System | by hionet.com?

Gather rate for Complete Build System | by hionet.com: not stated in the name. No limit is published beyond the default: 8 players per group. build & creative, sandbox building, no gathering, is the game mode. Plugins or settings change the game, and the browser lists it as Modded. Plugins run: Oxide. VAC is on: that is Valve's anti-cheat.

On which map is Complete Build System | by hionet.com played?

Complete Build System | by hionet.com runs a procedural map of size 4,500 with seed 1337, generated by the game. Size and seed fix the map, so this page links it on RustMaps for viewing. The name of the map reads: Custom Map.

Filters

On Rust Graphs, which lists and filters contain Complete Build System | by hionet.com?

The Rust Graphs lists that carry Complete Build System | by hionet.com are: Europe servers, plotted, Modded Rust servers, Rust build servers, plotted live and Rust creative servers. It is returned by these filters on the server list: Region: Europe; Type: Modded; Server tag: Creative ^c, Build server ^k, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.

On Complete Build System | by hionet.com, what is meant by each tag?

Tags published by Complete Build System | by hionet.com, and read by the game's server browser: gmvanilla (Game mode): The mode is vanilla survival; mp10 (Max players): 10 player slots; ts8 (Group limit): The team limit is 8, which is the game default; v2635 (Protocol): To join, your game must be on protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): Region code not set; ^c (Creative): Build what you like without gathering, in sandbox mode; ^k (Build server): Here you can design and practise bases; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): Plugins or settings change the game, so it is listed under Modded; EU (Europe): The browser's listing places it under Europe. Shown at the top of this page are its current players, its queue and the age of its world, all carried in the tags.

Connect

What is the way to connect to Complete Build System | by hionet.com?

Connect with client.connect 23.81.34.186:25015: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you. You will find its website at https://codefling.com/plugins/complete-build-system-sandbox-system.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,^c,^k,EU,gmvanilla,cs168909,ts8,^o^z

Game

gmvanilla
Game mode The mode is vanilla survival.
mp10
Max players 10 player slots.
ts8
Group limit The team limit is 8, which is the game default.
v2635
Protocol To join, your game must be on protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code Region code not set.

Gameplay

^c
Creative Build what you like without gathering, in sandbox mode.
^k
Build server Here you can design and practise bases.

Mods and access

^o
Oxide The plugin framework is Oxide (uMod).
^z
Modded Plugins or settings change the game, so it is listed under Modded.

Region

EU
Europe The browser's listing places it under Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded