DWG RG-S14185Server sheetchecked 12d ago
Complete Build System | by hionet.com - staging
Offline EU 23.81.34.186:26015 checked 12d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 65% of all ranked servers, top 84% in EU. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Server details
What uptime is recorded for Complete Build System | by hionet.com - staging, and is it up?
Complete Build System | by hionet.com - staging is offline at this moment; 12 days 17 hours ago is when it was last seen. 0 of 168 hours up over the last 7 full days, which is 0% of the time. First seen by Rust Graphs on 17 October 2026.
In which location is Complete Build System | by hionet.com - staging hosted?
With its EU tag, Complete Build System | by hionet.com - staging lists itself in Europe. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. It is reached at 23.81.34.186:26015.
What Rust version is recorded for Complete Build System | by hionet.com - staging?
Rust network protocol 2635 and build 168330 on Linux: that is what Complete Build System | by hionet.com - staging runs. To join, your game must be on the same protocol; Steam handles the update.
Player data
What player count is recorded on Complete Build System | by hionet.com - staging?
Complete Build System | by hionet.com - staging is not responding at the latest refresh; the last record of it online is 12 days 17 hours ago.
What rank has been recorded for Complete Build System | by hionet.com - staging?
The same seven-day player-hour count places Complete Build System | by hionet.com - staging at #2,484 within Europe, #14,185 across all ranked servers and in the top 65% of them.
Schedules
On Complete Build System | by hionet.com - staging, when do wipes occur?
Complete Build System | by hionet.com - staging's rhythm cannot be told yet: too few of its wipes are on record. At the monthly force wipe, which is next on Thursday 5 November at 19:00 UTC, a wipe hits every Rust server. The world it runs now was made 12 days 18 hours ago.
Map and rules
What settings and rules apply on Complete Build System | by hionet.com - staging?
Gather rate for Complete Build System | by hionet.com - staging: not stated in the name. The group limit is 8 players, the game's default. build & creative, sandbox building, no gathering, is the game mode. The server browser lists it under Modded: plugins or settings change the game. Plugins run: Carbon. VAC is on: that is Valve's anti-cheat.
Which map has Complete Build System | by hionet.com - staging loaded?
Seed 1337 and size 4,500 define the procedural map Complete Build System | by hionet.com - staging generates in game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map. The name of the map reads: Custom Map.
Tags
Where does Complete Build System | by hionet.com - staging appear among the Rust Graphs lists and filters?
These Rust Graphs lists include Complete Build System | by hionet.com - staging: Europe servers, plotted, Modded Rust servers, Rust build servers, plotted live and Rust creative servers. These filters on the server list return it: Region: Europe; Type: Modded; Server tag: Creative ^c, Build server ^k, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Which meaning is attached to each tag on Complete Build System | by hionet.com - staging?
The game's server browser reads these tags from Complete Build System | by hionet.com - staging: gmvanilla (Game mode): Survival, vanilla style; mp5 (Max players): Slots: 5; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): Your game must match protocol 2635 to join; cs168330 (Build): The game build is 168330; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The region code field is empty; ^c (Creative): Build what you like: no gathering, sandbox style; ^k (Build server): Base design and practice; ^z (Modded): The game is changed by plugins or settings; the listing is Modded; ^y (Carbon): Carbon is the plugin framework here; EU (Europe): The browser's listing places it under Europe. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.
Connect
By what method do you join Complete Build System | by hionet.com - staging?
Enter client.connect 23.81.34.186:26015 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you. https://codefling.com/plugins/complete-build-system-sandbox-system is its website.
Server tags
Published as mp5,ptrak,$r?,v2635,^z,^y,^c,^k,EU,gmvanilla,cs168330,ts8
Game
gmvanilla
mp5
ts8
v2635
cs168330
ptrak
$r?
Gameplay
^c
^k
Mods and access
^z
^y
Region
EU
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.