StatusLive Servers online11,620 Players35,442 Populated2,860 Wiped · 3 h74 Interval5 min Date29 OCT 2026

DWG RG-S7395Server sheetchecked 11m ago

Test

Online 24.113.60.221:28015 checked 11m ago

moddedcarbon
Connect
Players now 0/ 50 0% full
7-day average0peak 2
Rank#7,395top 33%
Last wipe1d agono schedule published
Next wipe–no rhythm it keeps
Fig. 1

Players

AveragePeakWipe
0123403:0008:0013:0019:0000:0005:00Wiped Wed 28 Oct, 03:08 UTCWIPE

Hourly average and peak, UTC.

Fig. 1Players on Test
Fig. 2

Server performance

Server fpsWipe
05010015020003:0008:0013:0019:0000:0005:00Wiped Wed 28 Oct, 03:08 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k27 Sep3 Oct10 Oct16 Oct23 Oct29 Oct

Top 33% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap13 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak4players, last three wipes
crowd held50%else halves by day 8

The first 48 hours of its last wipes

Sun 11 OctFri 2 Oct
01234+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 3, 0 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 28 Oct, 03:08 UTC1d ago – – running 0
Sun 11 Oct, 03:49 UTC18d ago 3 halved by day 8 17 days 3
Fri 2 Oct, 04:27 UTC27d ago 5 held half 9 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
Similar assemblies

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the same kind of game, then region, group limit, rate and wipes
01
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02
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average
122 / 100
03
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 117 on average
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04
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 93 on average
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05
RustSpain.com | EU MainEU · groups of 12+ · weekly · 88 on average
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404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average
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Ref.Similar
General notes

Quick answers

from the figures on this page

Server details

Is Test online, and what uptime has been recorded?

Test is up at this moment. Counted from its reported uptime, the last restart was about 25 hours ago. 95 of 168 hours up over the last 7 full days, which is 57% of the time. First seen by Rust Graphs on 27 September 2026.

How does Test perform, as measured?

The last 48 hours give an average of 144 server fps and a floor of 105. Counted at its highest: 121,303 entities, buildings, deployables and the rest of the world included. Memory use peaked at 5,052 MB. Players feel low fps and a climbing entity count as lag.

In which location is Test hosted?

There is no region published by Test. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. It is reached at 24.113.60.221:28015.

On which Rust version is Test running?

Rust network protocol 2635 and build 168909 on Windows: that is what Test runs. To join, your game must be on the same protocol; Steam handles the update.

Population

What does the population history show for Test?

At the last refresh, Test recorded 0 players across 50 slots. Averaged across seven days, the player count is 0, with a peak of 2. Averaged over the last 48 hours, the player count is highest at 05:00 UTC: 2 players.

What rank has been recorded for Test?

Over the last seven days, Test records #7,395 for player hours: the top 33% of all ranked servers.

Wipe times

On Test, what does the data show for wipe day?

The recent wipes averaged a busiest count of 4 players. At 0 hours after the latest wipe the crowd was at its peak. Up to the next wipe, the crowd in 50% of its recent wipes stayed above half that peak. In the other cases the crowd was below half by day 8.

On Test, when do wipes occur?

Test wipes at times that follow no pattern, so no next wipe can be predicted. At the monthly force wipe, which is next on Thursday 5 November at 19:00 UTC, a wipe hits every Rust server. The current world has been in use since 27 hours ago.

Rules and settings

What settings and rules apply on Test?

No gather rate is stated in the name of Test. The group limit is 8 players, the game's default. survival, the standard game: gather, build, raid, is the game mode. Fighting and raiding between players are enabled. The server browser lists it under Modded: plugins or settings change the game. Carbon plugins are run on it. Anti-cheat: VAC, from Valve, is on.

Which map has Test loaded?

Size 4,500 with seed 62803: that is the procedural map Test runs, generated by the game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map.

Filters

Where does Test appear among the Rust Graphs lists and filters?

On Rust Graphs, Test is placed in these lists: Modded Rust servers. On the server list, these filters bring it up: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 3 days.

Which meaning is attached to each tag on Test?

The game's server browser reads these tags from Test: gmrust (Game mode): Standard survival, as Rust plays; mp50 (Max players): Slots: 50; ts8 (Group limit): The team limit is 8, which is the game default; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): 168909 is the game build; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): Region code not set; ^z (Modded): Plugins or settings change the game, so it is listed under Modded; ^y (Carbon): Carbon is the plugin framework here. Shown at the top of this page are its current players, its queue and the age of its world, all carried in the tags.

Joining the server

What is the way to connect to Test?

Enter client.connect 24.113.60.221:28015 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y

Game

gmrust
Game mode Standard survival, as Rust plays.
mp50
Max players Slots: 50.
ts8
Group limit The team limit is 8, which is the game default.
v2635
Protocol Join only if your game is on protocol 2635.
cs168909
Build 168909 is the game build.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code Region code not set.

Mods and access

^z
Modded Plugins or settings change the game, so it is listed under Modded.
^y
Carbon Carbon is the plugin framework here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded