StatusLive Servers online11,844 Players83,167 Populated3,755 Wiped · 3 h280 Interval5 min Date29 OCT 2026

DWG RG-S7637Server sheetchecked 2d ago

RustDockerServer

Offline 24.140.68.109:28015 checked 2d ago

moddedcarbon
Connect
Players now 0/ 10 0% full
7-day average0peak 1
Rank#7,637top 34%
Last wipe5d agono schedule published
Next wipe–too few wipes seen yet
Fig. 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Fig. 1Players on RustDockerServer
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k17 Oct19 Oct22 Oct24 Oct27 Oct29 Oct

Top 34% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 1, 14 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 24 Oct, 05:11 UTC5d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
Similar assemblies

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the same kind of game, then region, group limit, rate and wipes
01
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02
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average
120 / 100
03
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 119 on average
143 / 225
04
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 94 on average
78 / 700
05
RustSpain.com | EU MainEU · groups of 12+ · weekly · 88 on average
62 / 200
06
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10EU · groups of 16+ · monthly · 85 on average
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Ref.Similar
General notes

Quick answers

from the figures on this page

Server details

How reliable is RustDockerServer, and is it online now?

Last seen 2 days 11 hours ago; right now RustDockerServer is offline. 83 of 168 hours up over the last 7 full days, which is 49% of the time. On 17 October 2026 is when Rust Graphs first saw it.

In which location is RustDockerServer hosted?

No region is published by RustDockerServer. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. You will find it at 24.140.68.109:28015.

What Rust version is recorded for RustDockerServer?

The platform is Linux and the version is Rust network protocol 2635 and build 168909 on RustDockerServer. To join, your game must be on the same protocol; Steam handles the update.

Player data

How many players are plotted on RustDockerServer?

No response from RustDockerServer; the server was last seen 2 days 11 hours ago. The seven-day mean is 0 players; the peak over the same period is 1.

What rank has been recorded for RustDockerServer?

Within the top 34% of all ranked servers: RustDockerServer at #7,637 for player hours, seven days recorded.

Wipe times

On RustDockerServer, what does the data show for wipe day?

At their busiest, its recent wipes drew 1 players on average. 14 hours after the latest wipe, the crowd peaked.

Which times and days are wipes plotted at on RustDockerServer?

RustDockerServer's rhythm cannot be told yet: too few of its wipes are on record. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when all Rust servers wipe. 5 days 9 hours ago the current world was made.

Rules and settings

Which settings does RustDockerServer run, and what rules?

Gather rate for RustDockerServer: not stated in the name. Eight players per group: the default for the game. survival, the standard game: gather, build, raid, is the game mode. Fighting and raiding between players are enabled. The server browser lists it under Modded: plugins or settings change the game. The plugin count is Carbon. VAC is on: that is Valve's anti-cheat.

On which map is RustDockerServer played?

RustDockerServer runs a procedural map, which the game generates.

Filters

Where does RustDockerServer appear among the Rust Graphs lists and filters?

These Rust Graphs lists include RustDockerServer: Modded Rust servers. These filters on the server list return it: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.

On RustDockerServer, what is meant by each tag?

Tags published by RustDockerServer, and read by the game's server browser: gmrust (Game mode): Survival in standard Rust style; mp10 (Max players): 10 player slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is recorded; ^z (Modded): Plugins or settings change the game, so it is listed under Modded; ^y (Carbon): Plugin framework: Carbon. Shown at the top of this page are its current players, its queue and the age of its world, all carried in the tags.

How to join

What is the way to connect to RustDockerServer?

Enter client.connect 24.140.68.109:28015 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y

Game

gmrust
Game mode Survival in standard Rust style.
mp10
Max players 10 player slots.
ts8
Group limit Teams are capped at 8, the default setting.
v2635
Protocol Join only if your game is on protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code No region code is recorded.

Mods and access

^z
Modded Plugins or settings change the game, so it is listed under Modded.
^y
Carbon Plugin framework: Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded