StatusLive Servers online11,628 Players37,815 Populated2,951 Wiped · 3 h103 Interval5 min Date28 OCT 2026

DWG RG-S15468Server sheetchecked 42d ago

Private Local Rust Test

Offline 24.22.196.142:28015 checked 42d ago

moddedoxide
Connect
Players now 0/ 4 0% full
7-day average0peak –
Rank#15,468no region published
Last wipe46d agono schedule published
Next wipe–no wipe seen yet
Fig. 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Fig. 1Players on Private Local Rust Test
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep21 Sep22 Sep
Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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General notes

Quick answers

from the figures on this page

Recorded details

How reliable is Private Local Rust Test, and is it online now?

Last seen 42 days 19 hours ago; right now Private Local Rust Test is offline. 0 of 168 hours up over the last 7 full days, which is 0% of the time. The first sighting of it by Rust Graphs was on 13 September 2026.

In which location is Private Local Rust Test hosted?

There is no region published by Private Local Rust Test. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. You will find it at 24.22.196.142:28015.

What Rust version is recorded for Private Local Rust Test?

On Windows, Private Local Rust Test runs Rust network protocol 2633 and build 163794. Steam updates your game, which must be on the same protocol for you to join.

Player data

What player count is recorded on Private Local Rust Test?

No response from Private Local Rust Test; the server was last seen 42 days 19 hours ago.

Against other Rust servers, where is Private Local Rust Test placed?

Player hours over seven days place Private Local Rust Test at #15,468, within the top – of ranked servers.

Schedules

On Private Local Rust Test, when do wipes occur?

Too few wipes are on record for Private Local Rust Test to show its rhythm. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when all Rust servers wipe. The world it runs now was made 46 days ago.

Rules and settings

What settings and rules apply on Private Local Rust Test?

Gather rate for Private Local Rust Test: not stated in the name. Eight players per group: the default for the game. It runs the survival game mode, the standard game: gather, build, raid. Raiding and player combat are permitted. Listed as Modded in the server browser: the game is changed by plugins or settings. The plugin count is Oxide. Anti-cheat: VAC, from Valve, is on.

Which map has Private Local Rust Test loaded?

A procedural map, generated by the game, is what Private Local Rust Test runs.

Tags

On Rust Graphs, which lists and filters contain Private Local Rust Test?

The Rust Graphs lists that carry Private Local Rust Test are: Modded Rust servers. It is returned by these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Which meaning is attached to each tag on Private Local Rust Test?

gmrust (Game mode): Survival in standard Rust style; mp4 (Max players): Slots: 4; ts8 (Group limit): The team limit is 8, which is the game default; v2633 (Protocol): Join only if your game is on protocol 2633; cs163794 (Build): The game build is 163794; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is recorded; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings change the game, so it is listed under Modded are the tags Private Local Rust Test publishes; the game's server browser reads them. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

Joining the server

What is the way to connect to Private Local Rust Test?

Connect with client.connect 24.22.196.142:28015: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp4,ptrak,$r?,v2633,gmrust,cs163794,ts8,^o^z

Game

gmrust
Game mode Survival in standard Rust style.
mp4
Max players Slots: 4.
ts8
Group limit The team limit is 8, which is the game default.
v2633
Protocol Join only if your game is on protocol 2633.
cs163794
Build The game build is 163794.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code No region code is recorded.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded Plugins or settings change the game, so it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded