StatusLive Servers online11,765 Players59,281 Populated3,483 Wiped · 3 h134 Interval5 min Date28 OCT 2026

DWG RG-S0000Server sheetchecked 45d ago

Project Plagued - LOCAL Flying Car v0.2 Test

Offline 24.45.218.201:28015 checked 45d ago

moddedoxide
Connect
Players now 0/ 5 0% full
7-day average0peak –
Rank–score 0
Last wipe48d agono schedule published
Next wipe–no wipe seen yet
Fig. 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Fig. 1Players on Project Plagued - LOCAL Flying Car v0.2 Test
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
No rank history yet.
Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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General notes

Quick answers

from the figures on this page

Server data

How reliable is Project Plagued - LOCAL Flying Car v0.2 Test, and is it online now?

Project Plagued - LOCAL Flying Car v0.2 Test is offline at this moment; 45 days 16 hours ago is when it was last seen. 0 of 168 hours up over the last 7 full days, which is 0% of the time. On 13 September 2026 is when Rust Graphs first saw it.

In which location is Project Plagued - LOCAL Flying Car v0.2 Test hosted?

A region is not published by Project Plagued - LOCAL Flying Car v0.2 Test. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. You will find it at 24.45.218.201:28015.

What Rust version is recorded for Project Plagued - LOCAL Flying Car v0.2 Test?

On Windows, Project Plagued - LOCAL Flying Car v0.2 Test runs Rust network protocol 2633 and build 162989. To join, your game must be on the same protocol; Steam handles the update.

Player data

What does the population history show for Project Plagued - LOCAL Flying Car v0.2 Test?

No response from Project Plagued - LOCAL Flying Car v0.2 Test; the server was last seen 45 days 16 hours ago.

Wipe data

What wipe schedule has been recorded for Project Plagued - LOCAL Flying Car v0.2 Test?

Project Plagued - LOCAL Flying Car v0.2 Test's rhythm cannot be told yet: too few of its wipes are on record. At the monthly force wipe, which is next on Thursday 5 November at 19:00 UTC, a wipe hits every Rust server. The current world has been in use since 48 days 3 hours ago.

Rules and settings

Which rules and settings are recorded for Project Plagued - LOCAL Flying Car v0.2 Test?

The name of Project Plagued - LOCAL Flying Car v0.2 Test records no gather rate. Eight players per group: the default for the game. It runs the survival game mode, the standard game: gather, build, raid. Fighting and raiding between players are enabled. The server browser lists it under Modded: plugins or settings change the game. Plugins run: Oxide. Anti-cheat: VAC, from Valve, is on.

Tags

Where does Project Plagued - LOCAL Flying Car v0.2 Test appear among the Rust Graphs lists and filters?

The Rust Graphs lists that carry Project Plagued - LOCAL Flying Car v0.2 Test are: Modded Rust servers. These filters on the server list return it: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Which meaning is attached to each tag on Project Plagued - LOCAL Flying Car v0.2 Test?

gmrust (Game mode): Survival in standard Rust style; mp5 (Max players): Slots: 5; ts8 (Group limit): Teams are capped at 8, the default setting; v2633 (Protocol): Your game must match protocol 2633 to join; cs162989 (Build): 162989 is the game build; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): Region code not set; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings change the game, so it is listed under Modded are the tags Project Plagued - LOCAL Flying Car v0.2 Test publishes; the game's server browser reads them. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

Joining the server

How is Project Plagued - LOCAL Flying Car v0.2 Test joined?

Connect with client.connect 24.45.218.201:28015: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp5,ptrak,$r?,v2633,gmrust,cs162989,ts8,^o^z

Game

gmrust
Game mode Survival in standard Rust style.
mp5
Max players Slots: 5.
ts8
Group limit Teams are capped at 8, the default setting.
v2633
Protocol Your game must match protocol 2633 to join.
cs162989
Build 162989 is the game build.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code Region code not set.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded Plugins or settings change the game, so it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded