StatusLive Servers online11,876 Players95,829 Populated4,104 Wiped · 3 h155 Interval5 min Date27 OCT 2026

DWG RG-S16579Server sheetchecked 28d ago

Creative / Build

Offline 24.7.71.88:28025 checked 28d ago

Connect
Players now 0/ 1 0% full
7-day average0peak –
Rank#16,579top 69%
Last wipe28d agono schedule published
Next wipe–too few wipes seen yet
Fig. 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Fig. 1Players on Creative / Build
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k25 Sep27 Sep29 Sep2 Oct4 Oct6 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

No hourly players around its wipes yet.
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 29 Sep, 06:16 UTC28d ago 1 – running 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
Similar assemblies

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the same kind of game, then region, group limit, rate and wipes
01
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7 / 101
02
Raichu Staging | F1 Spawn | Noclip | DLC UnlockedEU · groups of 8+ · 1 on average
3 / 25
03 196 / 999
04 61 / 999
05 28 / 150
06
Atlas // CSL - Ranked | Battlefield | Aimtrain | Scrims | FFAEU · groups of 30+ · weekly · 35 on average
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Ref.Similar
General notes

Quick answers

from the figures on this page

Server data

What uptime is recorded for Creative / Build, and is it up?

Last seen 28 days 12 hours ago; right now Creative / Build is offline. 0 of 168 hours up over the last 7 full days, which is 0% of the time. The first sighting of it by Rust Graphs was on 25 September 2026.

In which location is Creative / Build hosted?

A region is not published by Creative / Build. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. It is reached at 24.7.71.88:28025.

On which Rust version is Creative / Build running?

Rust network protocol 2633 and build 165217 on Windows: that is what Creative / Build runs. Steam updates your game, which must be on the same protocol for you to join.

Player data

How many players are plotted on Creative / Build?

The latest refresh records Creative / Build as offline, last seen 28 days 12 hours ago.

In the rankings, which position does Creative / Build hold?

Within the top 69% of all ranked servers: Creative / Build at #16,579 for player hours, seven days recorded.

Wipe data

What is recorded on Creative / Build on wipe day?

An average of 1 players was recorded at the busiest point of its recent wipes. 0 hours after the latest wipe, the crowd peaked.

Which times and days are wipes plotted at on Creative / Build?

Too few wipes are on record for Creative / Build to show its rhythm. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when all Rust servers wipe. The world it runs now was made 28 days 12 hours ago.

Settings

What settings and rules apply on Creative / Build?

Gather rate for Creative / Build: not stated in the name. No limit is published beyond the default: 8 players per group. It runs the survival game mode, the standard game: gather, build, raid. Fighting and raiding between players are enabled. The server browser lists it under Community. VAC is on: that is Valve's anti-cheat.

Which map has Creative / Build loaded?

Creative / Build runs a procedural map, which the game generates.

Filters

Where does Creative / Build appear among the Rust Graphs lists and filters?

On Rust Graphs, Creative / Build is placed in these lists: Rust build servers, plotted live, Rust community servers, plotted and Rust creative servers. These filters on the server list return it: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

On Creative / Build, what is meant by each tag?

The game's server browser reads these tags from Creative / Build: gmvanilla (Game mode): The mode is vanilla survival; mp1 (Max players): The slot count is 1; ts8 (Group limit): The default team size of 8 applies; v2633 (Protocol): Join only if your game is on protocol 2633; cs165217 (Build): 165217 is the game build; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is recorded. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.

How to join

What is the way to connect to Creative / Build?

Connect with client.connect 24.7.71.88:28025: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp1,ptrak,$r?,v2633,gmvanilla,cs165217,ts8

Game

gmvanilla
Game mode The mode is vanilla survival.
mp1
Max players The slot count is 1.
ts8
Group limit The default team size of 8 applies.
v2633
Protocol Join only if your game is on protocol 2633.
cs165217
Build 165217 is the game build.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code No region code is recorded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded