Fig. 1Players on 09_WentRG-S15373-01 · Sheet 1 of 10
Fig. 2
Server performance
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 13 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Fig. 2FPS, entities and memoryRG-S15373-02 · Sheet 2 of 10
Fig. 3
Rank
daily · 1 is best
RankRank in region
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Fig. 3Rank on player hours, dailyRG-S15373-03 · Sheet 3 of 10
Schedule
Wipe schedule
no rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
usual gap0.9 daysbetween real wipes
on rhythm29%of its recent wipes
wipe-day peak0players, last three wipes
crowd held0%else halves by day 1
The first 48 hours of its last wipes
Wed 21 OctSun 11 OctThu 8 Oct
Fig. 4Players each hour from the hour of the wipe
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
ScheduleExpected wipesRG-S15373-04 · Sheet 4 of 10
Log
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Wed 21 Oct, 18:43 UTC7d ago
0
–
running
0
Sun 11 Oct, 00:34 UTC17d ago
0
–
10.8 days
0
Thu 8 Oct, 22:25 UTC19d ago
1
halved by day 1
2.1 days
0
Wed 7 Oct, 23:06 UTC20d ago
1
–
1 days
0
Wed 7 Oct, 13:39 UTC21d ago
1
–
0.4 days
1
Wed 7 Oct, 02:04 UTC21d ago
1
–
0.5 days
1
Tue 6 Oct, 05:16 UTC22d ago
1
–
0.9 days
0
Mon 5 Oct, 19:29 UTC23d ago
1
–
0.4 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Table 1Wipe logRG-S15373-05 · Sheet 5 of 10
Similar assemblies
Similar servers
the same kind of game, then region, group limit, rate and wipes
The current state of 09_Went is offline, with the last sighting 6 days 19 hours ago. For the last 7 full days the record is 7 of 168 hours up, 4% of the time. The first sighting of it by Rust Graphs was on 16 September 2026.
2.
In which location is 09_Went hosted?
A region is not published by 09_Went. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. You will find it at 24.8.85.119:28215.
3.
What Rust version is recorded for 09_Went?
The platform is Windows and the version is Rust network protocol 2633 and build 162929 on 09_Went. Steam updates your game, which must be on the same protocol for you to join.
Player data
4.
What player count is recorded on 09_Went?
The latest refresh records 09_Went as offline, last seen 6 days 19 hours ago. Averaged across seven days, the player count is 0.
5.
What rank has been recorded for 09_Went?
Within the top 69% of all ranked servers: 09_Went at #15,373 for player hours, seven days recorded.
Schedules
6.
What is recorded on 09_Went on wipe day?
At their busiest, its recent wipes drew 0 players on average. At 0 hours after the latest wipe the crowd was at its peak. The crowd stayed above half the peak until the next wipe in 0% of its recent wipes. On the wipes where it did not hold, the crowd dropped below half by day 1.
7.
On 09_Went, when do wipes occur?
There is no next wipe to predict at 09_Went, which wipes at irregular times. At the monthly force wipe, which is next on Thursday 5 November at 19:00 UTC, a wipe hits every Rust server. 7 days ago the current world was made.
Map and rules
8.
Which settings does 09_Went run, and what rules?
The name of 09_Went records no gather rate. Eight players per group: the default for the game. It runs the survival game mode, the standard game: gather, build, raid. Raiding and player combat are permitted. The server browser lists it under Modded: plugins or settings change the game. Carbon plugins are run on it. VAC is on: that is Valve's anti-cheat.
9.
What is the map for 09_Went?
Seed 1337 and size 1,000 define the procedural map 09_Went generates in game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map. The name of the map reads: Custom Map.
Lists and filters
10.
Where does 09_Went appear among the Rust Graphs lists and filters?
The Rust Graphs lists that carry 09_Went are: Modded Rust servers. It is returned by these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.
11.
On 09_Went, what is meant by each tag?
Tags published by 09_Went, and read by the game's server browser: gmrust (Game mode): Survival in standard Rust style; mp3 (Max players): The slot count is 3; ts8 (Group limit): The default team size of 8 applies; v2633 (Protocol): To join, your game must be on protocol 2633; cs162929 (Build): Build: 162929; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): Region code not set; ^z (Modded): Plugins or settings change the game, so it is listed under Modded; ^y (Carbon): Carbon is the plugin framework here. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.
How to join
12.
By what method do you join 09_Went?
In Rust, press F1 and type client.connect 24.8.85.119:28215 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you.
NotesAnswered from the figuresRG-S15373-09 · Sheet 9 of 10
Key
Server tags
what each one means
Published asmp3,ptrak,$r?,v2633,gmrust,cs162929,ts8,^z,^y
Game
gmrust
Game modeSurvival in standard Rust style.
mp3
Max playersThe slot count is 3.
ts8
Group limitThe default team size of 8 applies.
v2633
ProtocolTo join, your game must be on protocol 2633.
cs162929
BuildBuild: 162929.
ptrak
NetworkingThe network layer is RakNet, the game's standard.
$r?
Region codeRegion code not set.
Mods and access
^z
ModdedPlugins or settings change the game, so it is listed under Modded.
^y
CarbonCarbon is the plugin framework here.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
KeyTag string decodedRG-S15373-10 · Sheet 10 of 10