StatusLive Servers online11,784 Players64,568 Populated3,550 Wiped · 3 h132 Interval5 min Date27 OCT 2026

DWG RG-S14862Server sheetchecked 8m ago

PopulaceLab (test)

Online 24.8.85.119:28335 checked 8m ago

moddedcarbon
Connect
Players now 0/ 3 0% full
7-day average0peak 1
Rank#14,862top 67%
Last wipe1d agono schedule published
Next wipe–no rhythm it keeps
Fig. 1

Players

AveragePeakWipe
00.250.50.75120:0001:0006:0011:0016:0021:00Wiped Mon 26 Oct, 20:37 UTCWIPE

Hourly average and peak, UTC.

Fig. 1Players on PopulaceLab (test)
Fig. 2

Server performance

Server fpsWipe
010020030040020:0001:0006:0011:0016:0021:00Wiped Mon 26 Oct, 20:37 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 26 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k17 Oct19 Oct21 Oct23 Oct25 Oct27 Oct

Top 67% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap4.5 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

Sat 24 OctSat 17 Oct
01234+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 26 Oct, 20:37 UTC1d ago – – running 0
Sat 24 Oct, 21:38 UTC3d ago 0 – 2 days 0
Sat 17 Oct, 18:27 UTC10d ago 1 – 7.1 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
Similar assemblies

Similar servers

the same kind of game, then region, group limit, rate and wipes
01
ShockRust | Blue | NoLimitno group limit · 164 on average
92 / 500
02
МИНИ-КАРТА 2Х | STORM | FPS+ 24.10EU · groups of 8+ · weekly · 128 on average
127 / 100
03
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 112 on average
106 / 225
04
RustSpain.com | EU MainEU · groups of 12+ · weekly · 87 on average
31 / 200
05
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 86 on average
91 / 700
06
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 83 on average
28 / 1000
Ref.Similar
General notes

Quick answers

from the figures on this page

Server details

What uptime is recorded for PopulaceLab (test), and is it up?

PopulaceLab (test) is up at this moment. Counted from its reported uptime, the last restart was about 24 hours ago. 6 of 168 hours up over the last 7 full days, which is 4% of the time. The first sighting of it by Rust Graphs was on 17 October 2026.

Is PopulaceLab (test) stable in the figures recorded?

241 server fps on average over the last 48 hours, and never under 218. Counted at its highest: 130,693 entities, buildings, deployables and the rest of the world included. Memory use peaked at 6,521 MB. Players feel low fps and a climbing entity count as lag.

What location is recorded for PopulaceLab (test)?

There is no region published by PopulaceLab (test). No lookup of the machine's location is done: Rust Graphs shows where a server says it is. You will find it at 24.8.85.119:28335.

What Rust version is recorded for PopulaceLab (test)?

Rust network protocol 2635 and build 168909 on Windows: that is what PopulaceLab (test) runs. Steam updates your game, which must be on the same protocol for you to join.

Population

What does the population history show for PopulaceLab (test)?

0 of 3 slots on PopulaceLab (test) are taken at the latest refresh. Averaged across seven days, the player count is 0, with a peak of 1. The 48-hour peak falls at 22:00 UTC, averaging 0 players.

In the rankings, which position does PopulaceLab (test) hold?

Player hours over seven days place PopulaceLab (test) at #14,862, within the top 67% of ranked servers.

Wipe times

On PopulaceLab (test), what does the data show for wipe day?

At their busiest, its recent wipes drew 0 players on average. At 0 hours after the latest wipe the crowd was at its peak.

What wipe schedule has been recorded for PopulaceLab (test)?

There is no next wipe to predict at PopulaceLab (test), which wipes at irregular times. At the monthly force wipe, which is next on Thursday 5 November at 19:00 UTC, a wipe hits every Rust server. The world it runs now was made 25 hours ago.

Rules and settings

Which settings does PopulaceLab (test) run, and what rules?

The name of PopulaceLab (test) records no gather rate. The group limit is 8 players, the game's default. survival, the standard game: gather, build, raid, is the game mode. Raiding and player combat are permitted. The server browser lists it under Modded: plugins or settings change the game. The plugin count is Carbon. VAC is on: that is Valve's anti-cheat.

Which map has PopulaceLab (test) loaded?

PopulaceLab (test) runs a procedural map of size 4,500 with seed 1530458240, generated by the game. Size and seed fix the map, so this page links it on RustMaps for viewing. The map is named as follows: Custom Map.

Filters

On Rust Graphs, which lists and filters contain PopulaceLab (test)?

The Rust Graphs lists that carry PopulaceLab (test) are: Modded Rust servers. It is returned by these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 3 days.

Which meaning is attached to each tag on PopulaceLab (test)?

Tags published by PopulaceLab (test), and read by the game's server browser: gmvanilla (Game mode): The mode is vanilla survival; mp3 (Max players): 3 player slots; ts8 (Group limit): The team limit is 8, which is the game default; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): 168909 is the game build; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): The region code field is empty; ^z (Modded): The game is changed by plugins or settings; the listing is Modded; ^y (Carbon): The plugin framework is Carbon. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.

How to join

By what method do you join PopulaceLab (test)?

Connect with client.connect 24.8.85.119:28335: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp3,ptrak,$r?,v2635,gmvanilla,cs168909,ts8,^z,^y

Game

gmvanilla
Game mode The mode is vanilla survival.
mp3
Max players 3 player slots.
ts8
Group limit The team limit is 8, which is the game default.
v2635
Protocol Join only if your game is on protocol 2635.
cs168909
Build 168909 is the game build.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code The region code field is empty.

Mods and access

^z
Modded The game is changed by plugins or settings; the listing is Modded.
^y
Carbon The plugin framework is Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded