DWG RG-S15339Server sheetchecked 14m ago
Jorganization Civil War!
Online 24.86.143.141:20200 checked 14m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 5 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 4 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 7 Oct, 05:24 UTC22d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Recorded details
What uptime is recorded for Jorganization Civil War!, and is it up?
At this moment Jorganization Civil War! is online. Counted from its reported uptime, the last restart was about 20 hours ago. 115 of 168 hours up over the last 7 full days, which is 68% of the time. On 5 October 2026 is when Rust Graphs first saw it.
How does Jorganization Civil War! perform, as measured?
59 server fps on average over the last 48 hours, and never under 34. Counted at its highest: 210,831 entities, buildings, deployables and the rest of the world included. 4,506 MB is the memory peak. A climbing entity count and low fps are the source of what players feel as lag.
In which location is Jorganization Civil War! hosted?
There is no region published by Jorganization Civil War!. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. It is reached at 24.86.143.141:20200.
On which Rust version is Jorganization Civil War! running?
On Windows, Jorganization Civil War! runs Rust network protocol 2635 and build 168909. The same protocol is required for joining, and Steam updates your game to it.
Player data
What does the population history show for Jorganization Civil War!?
At the last refresh, Jorganization Civil War! recorded 0 players across 128 slots. The seven-day mean on this server is 0 players.
What rank has been recorded for Jorganization Civil War!?
Within the top 69% of all ranked servers: Jorganization Civil War! at #15,339 for player hours, seven days recorded.
Wipe data
What happens on Jorganization Civil War! on the day of a wipe?
The recent wipes averaged a busiest count of 1 players. 4 hours after the latest wipe, the crowd peaked.
On Jorganization Civil War!, when do wipes occur?
Too few wipes are on record for Jorganization Civil War! to show its rhythm. At the monthly force wipe, which is next on Thursday 5 November at 19:00 UTC, a wipe hits every Rust server. The current world has been in use since 22 days 1 hours ago.
Rules and settings
What settings and rules apply on Jorganization Civil War!?
Gather rate for Jorganization Civil War!: not stated in the name. Eight players per group: the default for the game. survival, the standard game: gather, build, raid, is the game mode. Fighting and raiding between players are enabled. The server browser lists it under Modded: plugins or settings change the game. The plugin count is Carbon. Anti-cheat: VAC, from Valve, is on.
Which map has Jorganization Civil War! loaded?
Jorganization Civil War! runs a procedural map of size 6,000 with seed 89612, generated by the game. Size and seed fix the map, so this page links it on RustMaps for viewing.
Tags
Where does Jorganization Civil War! appear among the Rust Graphs lists and filters?
The Rust Graphs lists that carry Jorganization Civil War! are: Modded Rust servers. On the server list, these filters bring it up: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
On Jorganization Civil War!, what is meant by each tag?
gmrust (Game mode): Standard survival, as Rust plays; mp128 (Max players): The slot count is 128; ts8 (Group limit): The team limit is 8, which is the game default; v2635 (Protocol): Your game must match protocol 2635 to join; cs168909 (Build): Build: 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The region code field is empty; ^z (Modded): Plugins or settings change the game, so it is listed under Modded; ^y (Carbon): Plugin framework: Carbon are the tags Jorganization Civil War! publishes; the game's server browser reads them. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.
Joining the server
What is the way to connect to Jorganization Civil War!?
Enter client.connect 24.86.143.141:20200 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you.
Server tags
Published as mp128,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y
Game
gmrust
mp128
ts8
v2635
cs168909
ptrak
$r?
Mods and access
^z
^y
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.