StatusLive Servers online11,886 Players104,326 Populated3,964 Wiped · 3 h514 Interval5 min Date29 OCT 2026

DWG RG-S11451Server sheetchecked 4d ago

Server_216_DevBlog

Offline 31.135.199.171:28015 checked 4d ago

modded
Connect
Players now 1/ 10 10% full
7-day average1peak 1
Rank#11,451top 51%
Last wipe47d agono schedule published
Next wipe–no wipe seen yet
Fig. 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Fig. 1Players on Server_216_DevBlog
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep3 Oct7 Oct12 Oct29 Oct

Top 51% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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02
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average
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03
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 118 on average
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04
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 95 on average
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05
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10EU · groups of 16+ · monthly · 90 on average
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Ref.Similar
General notes

Quick answers

from the figures on this page

Server details

Is Server_216_DevBlog online, and what uptime has been recorded?

The current state of Server_216_DevBlog is offline, with the last sighting 4 days 7 hours ago. 2 of 168 hours up over the last 7 full days, which is 1% of the time. The first sighting of it by Rust Graphs was on 15 September 2026.

What location is recorded for Server_216_DevBlog?

No region is published by Server_216_DevBlog. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. You will find it at 31.135.199.171:28015.

What Rust version is recorded for Server_216_DevBlog?

The platform is Windows and the version is Rust network protocol 2180 on Server_216_DevBlog. Steam updates your game, which must be on the same protocol for you to join.

Population

What does the population history show for Server_216_DevBlog?

No response from Server_216_DevBlog; the server was last seen 4 days 7 hours ago. The seven-day mean is 1 players; the peak over the same period is 1.

In the rankings, which position does Server_216_DevBlog hold?

Player hours over seven days place Server_216_DevBlog at #11,451, within the top 51% of ranked servers.

Wipe times

What wipe schedule has been recorded for Server_216_DevBlog?

Too few wipes are on record for Server_216_DevBlog to show its rhythm. At the monthly force wipe, which is next on Thursday 5 November at 19:00 UTC, a wipe hits every Rust server. 47 days ago the current world was made.

Map and rules

What settings and rules apply on Server_216_DevBlog?

The name of Server_216_DevBlog records no gather rate. No group limit is published. It runs the survival game mode, the standard game: gather, build, raid. Raiding and player combat are permitted. Listed as Modded in the server browser: the game is changed by plugins or settings. Anti-cheat: VAC, from Valve, is off.

On which map is Server_216_DevBlog played?

A procedural map, generated by the game, is what Server_216_DevBlog runs.

Tags

On Rust Graphs, which lists and filters contain Server_216_DevBlog?

On Rust Graphs, Server_216_DevBlog is placed in these lists: Modded Rust servers. These filters on the server list return it: Type: Modded.

On Server_216_DevBlog, what is meant by each tag?

Tags published by Server_216_DevBlog, and read by the game's server browser: gmrust (Game mode): Standard survival, as Rust plays; mp10 (Max players): 10 player slots; v2180 (Protocol): Your game must match protocol 2180 to join; oxide (Oxide): Plugin framework: Oxide (uMod); modded (Modded): Plugins or settings change the game, so it is listed under Modded; hdf93daba (Custom tag): Set by the owner or a plugin, not by standard Rust; stok (Custom tag): Set by the owner or a plugin, not by standard Rust. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.

Connect

By what method do you join Server_216_DevBlog?

Enter client.connect 31.135.199.171:28015 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp10,v2180,hdf93daba,stok,gmrust,oxide,modded

Game

gmrust
Game mode Standard survival, as Rust plays.
mp10
Max players 10 player slots.
v2180
Protocol Your game must match protocol 2180 to join.

Mods and access

oxide
Oxide Plugin framework: Oxide (uMod).
modded
Modded Plugins or settings change the game, so it is listed under Modded.

Other

hdf93daba
Custom tag Set by the owner or a plugin, not by standard Rust.
stok
Custom tag Set by the owner or a plugin, not by standard Rust.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded