StatusLive Servers online11,700 Players44,565 Populated3,103 Wiped · 3 h103 Interval5 min Date29 OCT 2026

DWG RG-S6108Server sheetchecked 12m ago

SCUF | RUST x0.5 | Events

Online 31.163.205.44:28015 checked 12m ago

0.5x vanillamoddedoxide
Connect
Players now 0/ 100 0% full
7-day average0peak 2
Rank#6,108top 27%
Last wipe6d agono schedule published
Next wipe–no rhythm it keeps
Fig. 1

Players

AveragePeak
00.511.5202:0011:0020:0004:0013:0023:00

Hourly average and peak, UTC.

Fig. 1Players on SCUF | RUST x0.5 | Events
Fig. 2

Server performance

010020030040002:0011:0020:0004:0013:0023:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep27 Sep3 Oct10 Oct22 Oct29 Oct

Top 27% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap6.7 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak2players, last three wipes
crowd held0%else halves by day 2.5

The first 48 hours of its last wipes

Thu 22 OctWed 21 OctThu 1 Oct
01234+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 2, 6 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 22 Oct, 05:02 UTC6d ago 2 – running 0
Wed 21 Oct, 17:42 UTC7d ago 2 – 0.5 days 0
Thu 1 Oct, 18:03 UTC FW27d ago 3 halved by day 2 20 days 0
Wed 30 Sep, 17:12 UTC28d ago 3 – 1 days 0
Fri 18 Sep, 08:06 UTC40d ago 8 halved by day 3 12.4 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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03
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04
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Ref.Similar
General notes

Quick answers

from the figures on this page

Server details

How reliable is SCUF | RUST x0.5 | Events, and is it online now?

At this moment SCUF | RUST x0.5 | Events is online. The uptime it reports puts the last restart at about 21 hours ago. For the last 7 full days the record is 167 of 168 hours up, 99% of the time. First seen by Rust Graphs on 13 September 2026.

What does the recorded performance of SCUF | RUST x0.5 | Events show?

150 server fps on average over the last 48 hours, and never under 91. Counted at its highest: 74,748 entities, buildings, deployables and the rest of the world included. The highest memory use recorded is 2,857 MB. What players feel as lag is low fps together with a climbing entity count.

In which location is SCUF | RUST x0.5 | Events hosted?

There is no region published by SCUF | RUST x0.5 | Events. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. It is reached at 31.163.205.44:28015.

On which Rust version is SCUF | RUST x0.5 | Events running?

On Linux, SCUF | RUST x0.5 | Events runs Rust network protocol 2635 and build 168909. Steam updates your game, which must be on the same protocol for you to join.

Population

How many players are plotted on SCUF | RUST x0.5 | Events?

0 of 100 slots on SCUF | RUST x0.5 | Events are taken at the latest refresh. The seven-day mean is 0 players; the peak over the same period is 2. The 48-hour peak falls at 16:00 UTC, averaging 2 players.

Against other Rust servers, where is SCUF | RUST x0.5 | Events placed?

Over the last seven days, SCUF | RUST x0.5 | Events records #6,108 for player hours: the top 27% of all ranked servers.

Schedules

What is recorded on SCUF | RUST x0.5 | Events on wipe day?

The recent wipes averaged a busiest count of 2 players. 6 hours after the latest wipe, the crowd peaked. Up to the next wipe, the crowd in 0% of its recent wipes stayed above half that peak. On the wipes where it did not hold, the crowd dropped below half by day 2.5.

Which times and days are wipes plotted at on SCUF | RUST x0.5 | Events?

No next wipe can be predicted for SCUF | RUST x0.5 | Events: its wipes fall at irregular times. At the monthly force wipe, which is next on Thursday 5 November at 19:00 UTC, a wipe hits every Rust server. The world it runs now was made 6 days 20 hours ago.

Settings

Which rules and settings are recorded for SCUF | RUST x0.5 | Events?

The name records 0.5x gather for SCUF | RUST x0.5 | Events. No limit is published beyond the default: 8 players per group. survival, the standard game: gather, build, raid, is the game mode. Raiding and player combat are permitted. The server browser lists it under Modded: plugins or settings change the game. Oxide plugins are run on it. Vanilla is the label it uses: no changed rates, kits or rules: the game as Facepunch ships it. VAC is on: that is Valve's anti-cheat.

Which map has SCUF | RUST x0.5 | Events loaded?

SCUF | RUST x0.5 | Events runs a procedural map of size 3,500 with seed 943512430, generated by the game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map.

Lists and filters

On Rust Graphs, which lists and filters contain SCUF | RUST x0.5 | Events?

The Rust Graphs lists that carry SCUF | RUST x0.5 | Events are: Modded Rust servers. These filters on the server list return it: Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

On SCUF | RUST x0.5 | Events, what is meant by each tag?

The game's server browser reads these tags from SCUF | RUST x0.5 | Events: gmvanilla (Game mode): Survival, vanilla style; mp100 (Max players): Slots: 100; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): To join, your game must be on protocol 2635; cs168909 (Build): Build: 168909; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): Region code not set; ^v (Vanilla): No changed rates, kits or rules: the game as Facepunch ships it; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; the listing is Modded. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

Connect

How is SCUF | RUST x0.5 | Events joined?

Enter client.connect 31.163.205.44:28015 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,^v,gmvanilla,cs168909,ts8,^o^z

Game

gmvanilla
Game mode Survival, vanilla style.
mp100
Max players Slots: 100.
ts8
Group limit Teams are capped at 8, the default setting.
v2635
Protocol To join, your game must be on protocol 2635.
cs168909
Build Build: 168909.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code Region code not set.

Difficulty

^v
Vanilla No changed rates, kits or rules: the game as Facepunch ships it.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded The game is changed by plugins or settings; the listing is Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded