DWG RG-S15180Server sheetchecked 12d ago
InDev|MakeFun
Offline 31.43.151.33:28015 checked 12d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 2 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 3 Oct, 11:19 UTC25d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Server details
How reliable is InDev|MakeFun, and is it online now?
The current state of InDev|MakeFun is offline, with the last sighting 12 days 4 hours ago. 0 of 168 hours up over the last 7 full days, which is 0% of the time. The first sighting of it by Rust Graphs was on 2 October 2026.
What location is recorded for InDev|MakeFun?
There is no region published by InDev|MakeFun. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. 31.43.151.33:28015 is its address.
On which Rust version is InDev|MakeFun running?
On Windows, InDev|MakeFun runs Rust network protocol 2634 and build 166586. The same protocol is required for joining, and Steam updates your game to it.
Player data
How many players are plotted on InDev|MakeFun?
InDev|MakeFun is not responding at the latest refresh; the last record of it online is 12 days 4 hours ago.
In the rankings, which position does InDev|MakeFun hold?
Player hours over seven days place InDev|MakeFun at #15,180, within the top 70% of ranked servers.
Wipe times
What is recorded on InDev|MakeFun on wipe day?
An average of 1 players was recorded at the busiest point of its recent wipes. At 2 hours after the latest wipe the crowd was at its peak.
Which times and days are wipes plotted at on InDev|MakeFun?
Too few wipes are on record for InDev|MakeFun to show its rhythm. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when all Rust servers wipe. The world it runs now was made 25 days 13 hours ago.
Settings
What settings and rules apply on InDev|MakeFun?
No gather rate is stated in the name of InDev|MakeFun. No limit is published beyond the default: 8 players per group. survival, the standard game: gather, build, raid, is the game mode. Raiding and player combat are permitted. Listed as Modded in the server browser: the game is changed by plugins or settings. Carbon plugins are run on it. Anti-cheat: VAC, from Valve, is on.
On which map is InDev|MakeFun played?
A procedural map, generated by the game, is what InDev|MakeFun runs.
Lists and filters
On Rust Graphs, which lists and filters contain InDev|MakeFun?
These Rust Graphs lists include InDev|MakeFun: Modded Rust servers. It is returned by these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Which meaning is attached to each tag on InDev|MakeFun?
gmrust (Game mode): Standard survival, as Rust plays; mp15 (Max players): Slots: 15; ts8 (Group limit): The team limit is 8, which is the game default; v2634 (Protocol): Your game must match protocol 2634 to join; cs166586 (Build): The game build is 166586; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The region code field is empty; ^z (Modded): Plugins or settings change the game, so it is listed under Modded; ^y (Carbon): Plugin framework: Carbon are the tags InDev|MakeFun publishes; the game's server browser reads them. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.
Joining the server
What is the way to connect to InDev|MakeFun?
In Rust, press F1 and type client.connect 31.43.151.33:28015 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you.
Server tags
Published as mp15,ptrak,$r?,v2634,gmrust,cs166586,ts8,^z,^y
Game
gmrust
mp15
ts8
v2634
cs166586
ptrak
$r?
Mods and access
^z
^y
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.