StatusLive Servers online11,814 Players69,594 Populated3,624 Wiped · 3 h187 Interval5 min Date29 OCT 2026

DWG RG-S15326Server sheetchecked 13m ago

OKEY RUST #3 | Development server / test server

Online 31.76.110.101:10057 checked 13m ago

modded
Connect
Players now 0/ 15 0% full
7-day average0peak –
Rank#15,326top 69%
Last wipe6d agono schedule published
Next wipe–no rhythm it keeps
Fig. 1

Players

AveragePeak
0123414:0023:0008:0016:0002:0011:00

Hourly average and peak, UTC.

Fig. 1Players on OKEY RUST #3 | Development server / test server
Fig. 2

Server performance

010020030040014:0023:0008:0016:0002:0011:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep24 Sep28 Sep21 Oct25 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap2.4 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

Fri 23 OctThu 22 OctSun 18 Oct
01234+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 23 Oct, 12:28 UTC6d ago 0 – running 0
Thu 22 Oct, 16:32 UTC6d ago 0 – 0.8 days 0
Sun 18 Oct, 19:16 UTC10d ago 0 – 3.9 days 7

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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Ref.Similar
General notes

Quick answers

from the figures on this page

Server details

What uptime is recorded for OKEY RUST #3 | Development server / test server, and is it up?

OKEY RUST #3 | Development server / test server is up at this moment. Counted from its reported uptime, the last restart was about 5 days 22 hours ago. 167 of 168 hours up over the last 7 full days, which is 99% of the time. On 18 September 2026 is when Rust Graphs first saw it.

How does OKEY RUST #3 | Development server / test server perform, as measured?

The last 48 hours give an average of 238 server fps and a floor of 230. Counted at its highest: 8,804 entities, buildings, deployables and the rest of the world included. Memory use peaked at 1,455 MB. A climbing entity count and low fps are the source of what players feel as lag.

What location is recorded for OKEY RUST #3 | Development server / test server?

A region is not published by OKEY RUST #3 | Development server / test server. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. 31.76.110.101:10057 is its address.

On which Rust version is OKEY RUST #3 | Development server / test server running?

The platform is Linux and the version is Rust network protocol 2388 and build 81925 on OKEY RUST #3 | Development server / test server. The same protocol is required for joining, and Steam updates your game to it.

Counts

What player count is recorded on OKEY RUST #3 | Development server / test server?

0 of 15 slots on OKEY RUST #3 | Development server / test server are taken at the latest refresh. The seven-day mean on this server is 0 players.

What rank has been recorded for OKEY RUST #3 | Development server / test server?

Within the top 69% of all ranked servers: OKEY RUST #3 | Development server / test server at #15,326 for player hours, seven days recorded.

Schedules

On OKEY RUST #3 | Development server / test server, what does the data show for wipe day?

The recent wipes averaged a busiest count of 0 players. At 0 hours after the latest wipe the crowd was at its peak.

Which times and days are wipes plotted at on OKEY RUST #3 | Development server / test server?

No next wipe can be predicted for OKEY RUST #3 | Development server / test server: its wipes fall at irregular times. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when all Rust servers wipe. The current world has been in use since 6 days ago.

Settings

What settings and rules apply on OKEY RUST #3 | Development server / test server?

No gather rate is stated in the name of OKEY RUST #3 | Development server / test server. No group limit is published. survival, the standard game: gather, build, raid, is the game mode. PvP and raiding are on. Plugins or settings change the game, and the browser lists it as Modded. VAC is on: that is Valve's anti-cheat.

Which map has OKEY RUST #3 | Development server / test server loaded?

Size 2,500 with seed 1337: that is the procedural map OKEY RUST #3 | Development server / test server runs, generated by the game. Size and seed fix the map, so this page links it on RustMaps for viewing. The map is named as follows: Custom Map.

Filters

Where does OKEY RUST #3 | Development server / test server appear among the Rust Graphs lists and filters?

These Rust Graphs lists include OKEY RUST #3 | Development server / test server: Modded Rust servers. On the server list, these filters bring it up: Type: Modded; Last wipe: In the last week.

On OKEY RUST #3 | Development server / test server, what is meant by each tag?

Tags published by OKEY RUST #3 | Development server / test server, and read by the game's server browser: gmrust (Game mode): Standard survival, as Rust plays; mp15 (Max players): The slot count is 15; v2388 (Protocol): To join, your game must be on protocol 2388; cs81925 (Build): Build: 81925; ptrak (Networking): The network layer is RakNet, the game's standard; oxide (Oxide): The plugin framework is Oxide (uMod); modded (Modded): Plugins or settings change the game, so it is listed under Modded; h797a3352 (Custom tag): A non-standard tag, set by the owner or a plugin; stok (Custom tag): A non-standard tag, set by the owner or a plugin; kdz (Custom tag): A non-standard tag, set by the owner or a plugin; ki (Custom tag): A non-standard tag, set by the owner or a plugin; ki0 (Custom tag): A non-standard tag, set by the owner or a plugin; fl0 (Custom tag): A non-standard tag, set by the owner or a plugin. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

Connect

What is the way to connect to OKEY RUST #3 | Development server / test server?

Enter client.connect 31.76.110.101:10057 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you. You will find its website at https://discord.com/invite/okeyrust.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp15,ptrak,v2388,h797a3352,stok,gmrust,kdz,ki,ki0,fl0,cs81925,oxide,modded

Game

gmrust
Game mode Standard survival, as Rust plays.
mp15
Max players The slot count is 15.
v2388
Protocol To join, your game must be on protocol 2388.
cs81925
Build Build: 81925.
ptrak
Networking The network layer is RakNet, the game's standard.

Mods and access

oxide
Oxide The plugin framework is Oxide (uMod).
modded
Modded Plugins or settings change the game, so it is listed under Modded.

Other

h797a3352
Custom tag A non-standard tag, set by the owner or a plugin.
stok
Custom tag A non-standard tag, set by the owner or a plugin.
kdz
Custom tag A non-standard tag, set by the owner or a plugin.
ki
Custom tag A non-standard tag, set by the owner or a plugin.
ki0
Custom tag A non-standard tag, set by the owner or a plugin.
fl0
Custom tag A non-standard tag, set by the owner or a plugin.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded