StatusLive Servers online11,803 Players71,182 Populated3,639 Wiped · 3 h205 Interval5 min Date29 OCT 2026

DWG RG-S15952Server sheetchecked 23d ago

44s local dev test

Offline 34.226.59.131:28015 checked 23d ago

moddedcarbon
Connect
Players now 0/ 4 0% full
7-day average0peak –
Rank#15,952top 71%
Last wipe23d agono schedule published
Next wipe–no wipe seen yet
Fig. 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Fig. 1Players on 44s local dev test
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k6 Oct7 Oct9 Oct10 Oct12 Oct13 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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Ref.Similar
General notes

Quick answers

from the figures on this page

Server data

How reliable is 44s local dev test, and is it online now?

Last seen 23 days 9 hours ago; right now 44s local dev test is offline. 0 of 168 hours up over the last 7 full days, which is 0% of the time. The first sighting of it by Rust Graphs was on 6 October 2026.

In which location is 44s local dev test hosted?

There is no region published by 44s local dev test. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. It is reached at 34.226.59.131:28015.

On which Rust version is 44s local dev test running?

The platform is Linux and the version is Rust network protocol 2634 and build 166652 on 44s local dev test. Steam updates your game, which must be on the same protocol for you to join.

Player data

What does the population history show for 44s local dev test?

44s local dev test is not responding at the latest refresh; the last record of it online is 23 days 9 hours ago.

What rank has been recorded for 44s local dev test?

Player hours over seven days place 44s local dev test at #15,952, within the top 71% of ranked servers.

Schedules

What wipe schedule has been recorded for 44s local dev test?

The record of 44s local dev test's wipes is too short to tell its rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. The world it runs now was made 23 days 9 hours ago.

Settings

What settings and rules apply on 44s local dev test?

The name of 44s local dev test records no gather rate. Eight players per group: the default for the game. survival, the standard game: gather, build, raid, is the game mode. Raiding and player combat are permitted. Listed as Modded in the server browser: the game is changed by plugins or settings. Carbon plugins are run on it. VAC is on: that is Valve's anti-cheat.

What is the map for 44s local dev test?

A procedural map, generated by the game, is what 44s local dev test runs.

Filters

On Rust Graphs, which lists and filters contain 44s local dev test?

These Rust Graphs lists include 44s local dev test: Modded Rust servers. These filters on the server list return it: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

On 44s local dev test, what is meant by each tag?

Tags published by 44s local dev test, and read by the game's server browser: gmrust (Game mode): Standard survival, as Rust plays; mp4 (Max players): The slot count is 4; ts8 (Group limit): The default team size of 8 applies; v2634 (Protocol): Your game must match protocol 2634 to join; cs166652 (Build): 166652 is the game build; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): Region code not set; ^z (Modded): The game is changed by plugins or settings; the listing is Modded; ^y (Carbon): Plugin framework: Carbon. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

Joining the server

By what method do you join 44s local dev test?

Enter client.connect 34.226.59.131:28015 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp4,ptrak,$r?,v2634,gmrust,cs166652,ts8,^z,^y

Game

gmrust
Game mode Standard survival, as Rust plays.
mp4
Max players The slot count is 4.
ts8
Group limit The default team size of 8 applies.
v2634
Protocol Your game must match protocol 2634 to join.
cs166652
Build 166652 is the game build.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code Region code not set.

Mods and access

^z
Modded The game is changed by plugins or settings; the listing is Modded.
^y
Carbon Plugin framework: Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded