StatusLive Servers online11,697 Players44,561 Populated3,120 Wiped · 3 h101 Interval5 min Date29 OCT 2026

DWG RG-S15230Server sheetchecked 14d ago

Mars Colony LOCAL DEVELOPMENT

Offline 37.142.145.147:28115 checked 14d ago

moddedoxide
Connect
Players now 0/ 4 0% full
7-day average0peak –
Rank#15,230top 70%
Last wipe18d agono schedule published
Next wipe–no wipe seen yet
Fig. 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Fig. 1Players on Mars Colony LOCAL DEVELOPMENT
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k10 Oct12 Oct14 Oct17 Oct19 Oct21 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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Ref.Similar
General notes

Quick answers

from the figures on this page

Server data

Is Mars Colony LOCAL DEVELOPMENT online, and what uptime has been recorded?

The current state of Mars Colony LOCAL DEVELOPMENT is offline, with the last sighting 14 days 5 hours ago. 0 of 168 hours up over the last 7 full days, which is 0% of the time. First seen by Rust Graphs on 10 October 2026.

What location is recorded for Mars Colony LOCAL DEVELOPMENT?

No region is published by Mars Colony LOCAL DEVELOPMENT. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. 37.142.145.147:28115 is its address.

What Rust version is recorded for Mars Colony LOCAL DEVELOPMENT?

On Windows, Mars Colony LOCAL DEVELOPMENT runs Rust network protocol 2634 and build 167398. Steam updates your game, which must be on the same protocol for you to join.

Counts

What player count is recorded on Mars Colony LOCAL DEVELOPMENT?

No response from Mars Colony LOCAL DEVELOPMENT; the server was last seen 14 days 5 hours ago.

What rank has been recorded for Mars Colony LOCAL DEVELOPMENT?

Over the last seven days, Mars Colony LOCAL DEVELOPMENT records #15,230 for player hours: the top 70% of all ranked servers.

Wipe times

On Mars Colony LOCAL DEVELOPMENT, when do wipes occur?

Too few wipes are on record for Mars Colony LOCAL DEVELOPMENT to show its rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. 18 days 13 hours ago the current world was made.

Map and rules

Which rules and settings are recorded for Mars Colony LOCAL DEVELOPMENT?

Gather rate for Mars Colony LOCAL DEVELOPMENT: not stated in the name. No limit is published beyond the default: 8 players per group. survival, the standard game: gather, build, raid, is the game mode. PvP and raiding are on. Listed as Modded in the server browser: the game is changed by plugins or settings. The plugin count is Oxide. VAC is off: that is Valve's anti-cheat.

Filters

Where does Mars Colony LOCAL DEVELOPMENT appear among the Rust Graphs lists and filters?

The Rust Graphs lists that carry Mars Colony LOCAL DEVELOPMENT are: Modded Rust servers. It is returned by these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

On Mars Colony LOCAL DEVELOPMENT, what is meant by each tag?

Tags published by Mars Colony LOCAL DEVELOPMENT, and read by the game's server browser: gmrust (Game mode): Survival in standard Rust style; mp4 (Max players): The slot count is 4; ts8 (Group limit): The team limit is 8, which is the game default; v2634 (Protocol): Your game must match protocol 2634 to join; cs167398 (Build): Build: 167398; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The region code field is empty; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): Plugins or settings change the game, so it is listed under Modded. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

Connect

By what method do you join Mars Colony LOCAL DEVELOPMENT?

In Rust, press F1 and type client.connect 37.142.145.147:28115 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp4,ptrak,$r?,v2634,gmrust,cs167398,ts8,^o^z

Game

gmrust
Game mode Survival in standard Rust style.
mp4
Max players The slot count is 4.
ts8
Group limit The team limit is 8, which is the game default.
v2634
Protocol Your game must match protocol 2634 to join.
cs167398
Build Build: 167398.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code The region code field is empty.

Mods and access

^o
Oxide The plugin framework is Oxide (uMod).
^z
Modded Plugins or settings change the game, so it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded