StatusLive Servers online11,645 Players47,241 Populated3,160 Wiped · 3 h103 Interval5 min Date28 OCT 2026

DWG RG-S14351Server sheetchecked 31d ago

Local Test Server

Offline 37.148.152.17:28015 checked 31d ago

moddedoxide
Connect
Players now 1/ 10 10% full
7-day average0peak –
Rank#14,351top 61%
Last wipe34d agono schedule published
Next wipe–no wipe seen yet
Fig. 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Fig. 1Players on Local Test Server
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k26 Sep27 Sep29 Sep30 Sep2 Oct3 Oct

Top 61% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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General notes

Quick answers

from the figures on this page

Server details

What uptime is recorded for Local Test Server, and is it up?

The current state of Local Test Server is offline, with the last sighting 31 days 12 hours ago. 0 of 168 hours up over the last 7 full days, which is 0% of the time. The first sighting of it by Rust Graphs was on 26 September 2026.

In which location is Local Test Server hosted?

There is no region published by Local Test Server. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. It is reached at 37.148.152.17:28015.

On which Rust version is Local Test Server running?

Rust network protocol 2633 and build 165217 on Windows: that is what Local Test Server runs. Steam updates your game, which must be on the same protocol for you to join.

Counts

What player count is recorded on Local Test Server?

Local Test Server is not responding at the latest refresh; the last record of it online is 31 days 12 hours ago.

In the rankings, which position does Local Test Server hold?

Within the top 61% of all ranked servers: Local Test Server at #14,351 for player hours, seven days recorded.

Wipe data

Which times and days are wipes plotted at on Local Test Server?

The record of Local Test Server's wipes is too short to tell its rhythm. At the monthly force wipe, which is next on Thursday 5 November at 19:00 UTC, a wipe hits every Rust server. The world it runs now was made 34 days 11 hours ago.

Map and rules

What settings and rules apply on Local Test Server?

No gather rate is stated in the name of Local Test Server. No limit is published beyond the default: 8 players per group. It runs the survival game mode, the standard game: gather, build, raid. Fighting and raiding between players are enabled. The server browser lists it under Modded: plugins or settings change the game. Oxide plugins are run on it. Anti-cheat: VAC, from Valve, is on.

Which map has Local Test Server loaded?

Local Test Server runs a procedural map, which the game generates.

Filters

Where does Local Test Server appear among the Rust Graphs lists and filters?

On Rust Graphs, Local Test Server is placed in these lists: Modded Rust servers. These filters on the server list return it: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Which meaning is attached to each tag on Local Test Server?

The game's server browser reads these tags from Local Test Server: gmrust (Game mode): Survival in standard Rust style; mp10 (Max players): 10 player slots; ts8 (Group limit): The default team size of 8 applies; v2633 (Protocol): To join, your game must be on protocol 2633; cs165217 (Build): Build: 165217; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): No region code is recorded; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; the listing is Modded. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.

Joining the server

How is Local Test Server joined?

In Rust, press F1 and type client.connect 37.148.152.17:28015 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp10,ptrak,$r?,v2633,gmrust,cs165217,ts8,^o^z

Game

gmrust
Game mode Survival in standard Rust style.
mp10
Max players 10 player slots.
ts8
Group limit The default team size of 8 applies.
v2633
Protocol To join, your game must be on protocol 2633.
cs165217
Build Build: 165217.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code No region code is recorded.

Mods and access

^o
Oxide The plugin framework is Oxide (uMod).
^z
Modded The game is changed by plugins or settings; the listing is Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded