StatusLive Servers online11,628 Players32,585 Populated2,817 Wiped · 3 h70 Interval5 min Date29 OCT 2026

DWG RG-S15341Server sheetchecked 8m ago

A-42 | Development

Online EU 37.187.135.158:29015 checked 8m ago

moddedcarbon
Connect
Players now 0/ 42 0% full
7-day average0peak –
Rank#15,341top 69% · #2568 in EU
Last wipe17d agono schedule published
Next wipe–no rhythm it keeps
Fig. 1

Players

AveragePeak
0123406:0015:0000:0009:0019:0004:00

Hourly average and peak, UTC.

Fig. 1Players on A-42 | Development
Fig. 2

Server performance

05010015020006:0015:0000:0009:0019:0004:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 21 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers, top 88% in EU. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap13.5 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 2

The first 48 hours of its last wipes

Sun 11 OctThu 1 OctMon 14 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 2, 1 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 11 Oct, 14:52 UTC17d ago 2 – running 0
Thu 1 Oct, 20:03 UTC FW27d ago 0 – 9.8 days 0
Mon 14 Sep, 14:01 UTC44d ago 1 halved by day 2 17.3 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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Ref.Similar
General notes

Quick answers

from the figures on this page

Recorded details

How reliable is A-42 | Development, and is it online now?

Right now, A-42 | Development is recorded as online. About 2 hours ago is when it last restarted, measured from the uptime it reports. 167 of 168 hours up over the last 7 full days, which is 99% of the time. The first sighting of it by Rust Graphs was on 13 September 2026.

What does the recorded performance of A-42 | Development show?

144 server fps on average over the last 48 hours, and never under 141. Counted at its highest: 34,366 entities, buildings, deployables and the rest of the world included. 3,057 MB is the memory peak. Players feel low fps and a climbing entity count as lag.

In which location is A-42 | Development hosted?

In Europe A-42 | Development lists itself, tagged EU. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. It is reached at 37.187.135.158:29015.

What Rust version is recorded for A-42 | Development?

On Linux, A-42 | Development runs Rust network protocol 2635 and build 168909. The same protocol is required for joining, and Steam updates your game to it.

Population

How many players are plotted on A-42 | Development?

At the last refresh, A-42 | Development recorded 0 players across 42 slots. Averaged across seven days, the player count is 0.

Against other Rust servers, where is A-42 | Development placed?

Across seven days, player hours give A-42 | Development #15,341 globally and #2,568 in Europe, a top 69% position among ranked servers.

Wipe times

On A-42 | Development, what does the data show for wipe day?

The recent wipes averaged a busiest count of 1 players. At 1 hours after the latest wipe the crowd was at its peak. Half that peak was held until the next wipe in 0% of its recent wipes. On the wipes where it did not hold, the crowd dropped below half by day 2.

What wipe schedule has been recorded for A-42 | Development?

No next wipe can be predicted for A-42 | Development: its wipes fall at irregular times. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when all Rust servers wipe. The world it runs now was made 17 days 15 hours ago.

Map and rules

Which rules and settings are recorded for A-42 | Development?

The name of A-42 | Development records no gather rate. No limit is published beyond the default: 8 players per group. minigames & battle royale, arenas, Bedwars, parkour, battle royale, is the game mode. Plugins or settings change the game, and the browser lists it as Modded. Plugins run: Carbon. VAC is on: that is Valve's anti-cheat.

What is the map for A-42 | Development?

Size 6,000 with seed 1337: that is the procedural map A-42 | Development runs, generated by the game. Size and seed fix the map, so this page links it on RustMaps for viewing. The map is named as follows: Custom Map.

Filters

Where does A-42 | Development appear among the Rust Graphs lists and filters?

The Rust Graphs lists that carry A-42 | Development are: Europe servers, plotted, Modded Rust servers, Rust aim training servers, listed live, Rust build servers, plotted live and Rust creative servers. On the server list, these filters bring it up: Region: Europe; Type: Modded; Server tag: Creative ^c, Minigames ^e, Combat training ^d, Modded ^z and Carbon ^y; Group limit: 5 or more.

Which meaning is attached to each tag on A-42 | Development?

The game's server browser reads these tags from A-42 | Development: gmvanilla (Game mode): Survival, vanilla style; mp42 (Max players): The slot count is 42; ts8 (Group limit): The team limit is 8, which is the game default; v2635 (Protocol): To join, your game must be on protocol 2635; cs168909 (Build): 168909 is the game build; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): Region code not set; ^c (Creative): Build what you like: no gathering, sandbox style; ^e (Minigames): Minigames here include arenas, Bedwars and parkour; ^d (Combat training): The loot is handed to you for aim and PvP practice; ^z (Modded): Plugins or settings change the game, so it is listed under Modded; ^y (Carbon): The plugin framework is Carbon; EU (Europe): The server browser lists it under Europe. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.

Connect

By what method do you join A-42 | Development?

Connect with client.connect 37.187.135.158:29015: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you. https://discord.com/invite/TQsD4Nh2SX is its website.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp42,ptrak,$r?,v2635,^z,^y,^c,^e,^d,EU,gmvanilla,cs168909,ts8

Game

gmvanilla
Game mode Survival, vanilla style.
mp42
Max players The slot count is 42.
ts8
Group limit The team limit is 8, which is the game default.
v2635
Protocol To join, your game must be on protocol 2635.
cs168909
Build 168909 is the game build.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code Region code not set.

Gameplay

^c
Creative Build what you like: no gathering, sandbox style.
^e
Minigames Minigames here include arenas, Bedwars and parkour.
^d
Combat training The loot is handed to you for aim and PvP practice.

Mods and access

^z
Modded Plugins or settings change the game, so it is listed under Modded.
^y
Carbon The plugin framework is Carbon.

Region

EU
Europe The server browser lists it under Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded