StatusLive Servers online11,658 Players44,769 Populated3,058 Wiped · 3 h104 Interval5 min Date28 OCT 2026

DWG RG-S8836Server sheetchecked 12m ago

[TEST] RustyBoomer Build Server

Online 37.187.27.58:28019 checked 12m ago

moddedoxide
Connect
Players now 0/ 10 0% full
7-day average0peak 2
Rank#8,836top 40%
Last wipe9d agono schedule published
Next wipe–too few wipes seen yet
Fig. 1

Players

AveragePeak
0123402:0011:0020:0006:0015:0000:00

Hourly average and peak, UTC.

Fig. 1Players on [TEST] RustyBoomer Build Server
Fig. 2

Server performance

010020030040002:0011:0020:0006:0015:0000:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
12.5k5k7.5k10k18 Oct20 Oct22 Oct24 Oct26 Oct28 Oct

Top 40% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak4players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 4, 31 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 18 Oct, 09:34 UTC9d ago 4 – running 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
Similar assemblies

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the same kind of game, then region, group limit, rate and wipes
01 75 / 999
02 159 / 999
03 54 / 150
04
Atlas // CSL - Ranked | Battlefield | Aimtrain | Scrims | FFAEU · groups of 30+ · weekly · 35 on average
13 / 100
05
AQRUX RUST BUILD | CREATIVE | SANDBOXEU · groups of 8+ · monthly · 23 on average
4 / 100
06 19 / 100
Ref.Similar
General notes

Quick answers

from the figures on this page

Server data

How reliable is [TEST] RustyBoomer Build Server, and is it online now?

Right now, [TEST] RustyBoomer Build Server is recorded as online. About 26 hours ago is when it last restarted, measured from the uptime it reports. For the last 7 full days the record is 168 of 168 hours up, 100% of the time. The first sighting of it by Rust Graphs was on 18 October 2026.

Is [TEST] RustyBoomer Build Server stable in the figures recorded?

Average server fps over the last 48 hours is 240; the lowest was 240. Counted at its highest: 23,310 entities, buildings, deployables and the rest of the world included. Memory use peaked at 2,223 MB. What players feel as lag is low fps together with a climbing entity count.

What location is recorded for [TEST] RustyBoomer Build Server?

There is no region published by [TEST] RustyBoomer Build Server. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. It is reached at 37.187.27.58:28019.

What Rust version is recorded for [TEST] RustyBoomer Build Server?

Rust network protocol 2635 and build 168909 on Linux: that is what [TEST] RustyBoomer Build Server runs. Steam updates your game, which must be on the same protocol for you to join.

Counts

What player count is recorded on [TEST] RustyBoomer Build Server?

At the last refresh, [TEST] RustyBoomer Build Server recorded 0 players across 10 slots. The seven-day mean is 0 players; the peak over the same period is 2.

In the rankings, which position does [TEST] RustyBoomer Build Server hold?

Player hours over seven days place [TEST] RustyBoomer Build Server at #8,836, within the top 40% of ranked servers.

Wipe data

On [TEST] RustyBoomer Build Server, what does the data show for wipe day?

An average of 4 players was recorded at the busiest point of its recent wipes. 31 hours after the latest wipe, the crowd peaked.

On [TEST] RustyBoomer Build Server, when do wipes occur?

[TEST] RustyBoomer Build Server's rhythm cannot be told yet: too few of its wipes are on record. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when all Rust servers wipe. 9 days 16 hours ago the current world was made.

Settings

Which rules and settings are recorded for [TEST] RustyBoomer Build Server?

No gather rate is stated in the name of [TEST] RustyBoomer Build Server. The group limit is 8 players, the game's default. survival, the standard game: gather, build, raid, is the game mode. PvP and raiding are on. The server browser lists it under Modded: plugins or settings change the game. Plugins run: Oxide. VAC is on: that is Valve's anti-cheat.

What is the map for [TEST] RustyBoomer Build Server?

[TEST] RustyBoomer Build Server runs a procedural map of size 4,500 with seed 508605506, generated by the game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map.

Lists and filters

On Rust Graphs, which lists and filters contain [TEST] RustyBoomer Build Server?

These Rust Graphs lists include [TEST] RustyBoomer Build Server: Modded Rust servers and Rust build servers, plotted live. On the server list, these filters bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

On [TEST] RustyBoomer Build Server, what is meant by each tag?

Tags published by [TEST] RustyBoomer Build Server, and read by the game's server browser: gmrust (Game mode): Survival in standard Rust style; mp10 (Max players): Slots: 10; ts8 (Group limit): The team limit is 8, which is the game default; v2635 (Protocol): To join, your game must be on protocol 2635; cs168909 (Build): 168909 is the game build; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): No region code is recorded; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings change the game, so it is listed under Modded. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

How to join

How is [TEST] RustyBoomer Build Server joined?

Enter client.connect 37.187.27.58:28019 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you. https://rustyboomer.com is its website.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival in standard Rust style.
mp10
Max players Slots: 10.
ts8
Group limit The team limit is 8, which is the game default.
v2635
Protocol To join, your game must be on protocol 2635.
cs168909
Build 168909 is the game build.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code No region code is recorded.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded Plugins or settings change the game, so it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded