DWG RG-S15405Server sheetchecked 38d ago
Offline Multiplayer Simulation
Offline 37.221.100.92:28015 checked 38d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 19 Sep, 08:18 UTC39d ago | 1 | – | running | 0 |
| Fri 18 Sep, 13:53 UTC39d ago | 1 | – | 0.8 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Server data
How reliable is Offline Multiplayer Simulation, and is it online now?
Offline Multiplayer Simulation is offline at this moment; 38 days 18 hours ago is when it was last seen. 0 of 168 hours up over the last 7 full days, which is 0% of the time. On 17 September 2026 is when Rust Graphs first saw it.
What location is recorded for Offline Multiplayer Simulation?
No region is published by Offline Multiplayer Simulation. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. 37.221.100.92:28015 is its address.
On which Rust version is Offline Multiplayer Simulation running?
Rust network protocol 2633 and build 164530 on Windows: that is what Offline Multiplayer Simulation runs. To join, your game must be on the same protocol; Steam handles the update.
Player data
How many players are plotted on Offline Multiplayer Simulation?
The latest refresh records Offline Multiplayer Simulation as offline, last seen 38 days 18 hours ago.
Against other Rust servers, where is Offline Multiplayer Simulation placed?
Within the top – of all ranked servers: Offline Multiplayer Simulation at #15,405 for player hours, seven days recorded.
Wipe data
On Offline Multiplayer Simulation, what does the data show for wipe day?
At their busiest, its recent wipes drew 1 players on average. 0 hours after the latest wipe, the crowd peaked.
Which times and days are wipes plotted at on Offline Multiplayer Simulation?
Too few wipes are on record for Offline Multiplayer Simulation to show its rhythm. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when all Rust servers wipe. The world it runs now was made 39 days 1 hours ago.
Map and rules
Which rules and settings are recorded for Offline Multiplayer Simulation?
The name of Offline Multiplayer Simulation records no gather rate. The group limit is 8 players, the game's default. survival, the standard game: gather, build, raid, is the game mode. PvP and raiding are on. Plugins or settings change the game, and the browser lists it as Modded. Plugins run: Carbon. VAC is on: that is Valve's anti-cheat.
What is the map for Offline Multiplayer Simulation?
Offline Multiplayer Simulation runs a procedural map, which the game generates.
Filters
On Rust Graphs, which lists and filters contain Offline Multiplayer Simulation?
These Rust Graphs lists include Offline Multiplayer Simulation: Modded Rust servers. These filters on the server list return it: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Which meaning is attached to each tag on Offline Multiplayer Simulation?
Tags published by Offline Multiplayer Simulation, and read by the game's server browser: gmrust (Game mode): Survival in standard Rust style; mp10 (Max players): Slots: 10; ts8 (Group limit): The default team size of 8 applies; v2633 (Protocol): Join only if your game is on protocol 2633; cs164530 (Build): 164530 is the game build; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): Region code not set; ^z (Modded): Plugins or settings change the game, so it is listed under Modded; ^y (Carbon): Carbon is the plugin framework here. Shown at the top of this page are its current players, its queue and the age of its world, all carried in the tags.
Joining the server
What is the way to connect to Offline Multiplayer Simulation?
Enter client.connect 37.221.100.92:28015 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you.
Server tags
Published as mp10,ptrak,$r?,v2633,gmrust,cs164530,ts8,^z,^y
Game
gmrust
mp10
ts8
v2633
cs164530
ptrak
$r?
Mods and access
^z
^y
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.