DWG RG-S12059Server sheetchecked 10m ago
Rustlandia Test
Online 37.230.210.222:28015 checked 10m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 54% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Server details
Is Rustlandia Test online, and what uptime has been recorded?
Right now, Rustlandia Test is recorded as online. About 13 minutes ago is when it last restarted, measured from the uptime it reports. For the last 7 full days the record is 165 of 168 hours up, 98% of the time. First seen by Rust Graphs on 18 October 2026.
How does Rustlandia Test perform, as measured?
The last 48 hours give an average of 193 server fps and a floor of 114. Counted at its highest: 15,737 entities, buildings, deployables and the rest of the world included. The highest memory use recorded is 1,865 MB. A climbing entity count and low fps are the source of what players feel as lag.
In which location is Rustlandia Test hosted?
There is no region published by Rustlandia Test. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. It is reached at 37.230.210.222:28015.
What Rust version is recorded for Rustlandia Test?
Rust network protocol 2635 and build 168909 on Windows: that is what Rustlandia Test runs. The same protocol is required for joining, and Steam updates your game to it.
Counts
What does the population history show for Rustlandia Test?
Current player count on Rustlandia Test: 0, of 10 slots. Averaged across seven days, the player count is 0, with a peak of 1. Over the last 48 hours the busiest hour was 13:00 UTC, at an average of 1 players.
In the rankings, which position does Rustlandia Test hold?
Within the top 54% of all ranked servers: Rustlandia Test at #12,059 for player hours, seven days recorded.
Schedules
On Rustlandia Test, when do wipes occur?
Too few wipes are on record for Rustlandia Test to show its rhythm. At the monthly force wipe, which is next on Thursday 5 November at 19:00 UTC, a wipe hits every Rust server. The current world has been in use since 11 days 2 hours ago.
Settings
What settings and rules apply on Rustlandia Test?
Gather rate for Rustlandia Test: not stated in the name. Eight players per group: the default for the game. It runs the survival game mode, the standard game: gather, build, raid. Raiding and player combat are permitted. The server browser lists it under Modded: plugins or settings change the game. The plugin count is Carbon. VAC is on: that is Valve's anti-cheat.
Which map has Rustlandia Test loaded?
Seed 543622 and size 2,000 define the procedural map Rustlandia Test generates in game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map.
Tags
On Rust Graphs, which lists and filters contain Rustlandia Test?
These Rust Graphs lists include Rustlandia Test: Modded Rust servers. It is returned by these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.
On Rustlandia Test, what is meant by each tag?
The game's server browser reads these tags from Rustlandia Test: gmrust (Game mode): Standard survival, as Rust plays; mp10 (Max players): The slot count is 10; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): To join, your game must be on protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The region code field is empty; ^z (Modded): The game is changed by plugins or settings; the listing is Modded; ^y (Carbon): The plugin framework is Carbon. Shown at the top of this page are its current players, its queue and the age of its world, all carried in the tags.
Joining the server
What is the way to connect to Rustlandia Test?
Enter client.connect 37.230.210.222:28015 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you.
Server tags
Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y
Game
gmrust
mp10
ts8
v2635
cs168909
ptrak
$r?
Mods and access
^z
^y
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.