StatusLive Servers online11,593 Players39,661 Populated2,860 Wiped · 3 h129 Interval5 min Date30 OCT 2026

DWG RG-S13061Server sheetchecked 9m ago

Waterworld

Online EU 37.26.136.61:28115 checked 9m ago

biweekly wipes vanillamoddedcarbon
Connect
Players now 0/ 100 0% full
7-day average0peak 1
Rank#13,061top 59% · #2405 in EU
Last wipe1d agobiweekly schedule
Next wipe6d 13hThu 5 Nov, 19:00 UTC FW
Fig. 1

Players

AveragePeakWipe
00.250.50.75106:0015:0001:0010:0019:0004:00Wiped Wed 28 Oct, 09:12 UTCWIPE

Hourly average and peak, UTC.

Fig. 1Players on Waterworld
Fig. 2

Server performance

Server fpsWipe
05010015020006:0015:0001:0010:0019:0004:00Wiped Wed 28 Oct, 09:12 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 19 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k19 Oct21 Oct23 Oct26 Oct28 Oct30 Oct

Top 59% of all ranked servers, top 82% in EU. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

from its schedule tag

Next wipe Thursday 5 November, 19:00 UTC, in 6d 13h. The force wipe · high confidence

usual gap7.7 daysbetween real wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 2

Coming wipes

  1. 6d 13hThu 5 Nov, 19:00 UTCFW
  2. 12d 3hWed 11 Nov, 09:12 UTC
  3. 26d 3hWed 25 Nov, 09:12 UTC
  4. 34d 13hThu 3 Dec, 19:00 UTCFW
  5. 40d 3hWed 9 Dec, 09:12 UTC

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 28 Oct, 09:12 UTC1d ago – – running 0
Tue 20 Oct, 16:19 UTC9d ago 1 halved by day 2 7.7 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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General notes

Quick answers

from the figures on this page

Server data

Is Waterworld online, and what uptime has been recorded?

Right now, Waterworld is recorded as online. Counted from its reported uptime, the last restart was about 39 hours ago. 167 of 168 hours up over the last 7 full days, which is 99% of the time. On 19 October 2026 is when Rust Graphs first saw it.

Is Waterworld stable in the figures recorded?

The last 48 hours give an average of 64 server fps and a floor of 35. Counted at its highest: 49,771 entities, buildings, deployables and the rest of the world included. Memory use peaked at 2,877 MB. What players feel as lag is low fps together with a climbing entity count.

What location is recorded for Waterworld?

In Europe Waterworld lists itself, tagged EU. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. You will find it at 37.26.136.61:28115.

On which Rust version is Waterworld running?

The platform is Windows and the version is Rust network protocol 2635 and build 168909 on Waterworld. The same protocol is required for joining, and Steam updates your game to it.

Population

What player count is recorded on Waterworld?

Current player count on Waterworld: 0, of 100 slots. The seven-day mean is 0 players; the peak over the same period is 1. The 48-hour peak falls at 17:00 UTC, averaging 1 players.

In the rankings, which position does Waterworld hold?

Waterworld also measures #2,405 in Europe on the same seven-day player-hour count, at #13,061 globally and in the top 59% of ranked servers.

Schedules

What happens on Waterworld on the day of a wipe?

An average of 1 players was recorded at the busiest point of its recent wipes. At 0 hours after the latest wipe the crowd was at its peak. The crowd stayed above half the peak until the next wipe in 0% of its recent wipes. By day 2 the crowd had fallen below half on the wipes where it did not hold.

What wipe schedule has been recorded for Waterworld?

Its tag is followed for the prediction: too few of Waterworld's wipes are on record to confirm the schedule. On Thursday 5 November at 19:00 UTC the force wipe falls; that is the next wipe, and it wipes every Rust server. The current world has been in use since 44 hours ago. The tags state a wipe schedule at two-week intervals.

Map and rules

What settings and rules apply on Waterworld?

Gather rate for Waterworld: not stated in the name. The group limit is 8 players, the game's default. survival, the standard game: gather, build, raid, is the game mode. PvP and raiding are on. The server browser lists it under Modded: plugins or settings change the game. Plugins run: Carbon. Vanilla is the label it uses: facepunch's game, unaltered: rates, kits and rules are as shipped. VAC is on: that is Valve's anti-cheat.

What is the map for Waterworld?

Size 2,500 with seed 1337: that is the procedural map Waterworld runs, generated by the game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map. The map is named as follows: Moldova_X1000.

Filters

On Rust Graphs, which lists and filters contain Waterworld?

These Rust Graphs lists include Waterworld: Europe servers, plotted and Modded Rust servers. These filters on the server list return it: Region: Europe; Type: Vanilla and Modded; Server tag: Biweekly ^b, Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 3 days.

Which meaning is attached to each tag on Waterworld?

Tags published by Waterworld, and read by the game's server browser: gmvanilla (Game mode): Survival, vanilla style; mp100 (Max players): 100 player slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): To join, your game must be on protocol 2635; cs168909 (Build): 168909 is the game build; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The region code field is empty; ^b (Biweekly): The wipe cycle is two weeks; ^v (Vanilla): Facepunch's game, unaltered: rates, kits and rules are as shipped; ^z (Modded): The game is changed by plugins or settings; the listing is Modded; ^y (Carbon): Plugin framework: Carbon; EU (Europe): In the server browser it appears under Europe. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.

Joining the server

What is the way to connect to Waterworld?

In Rust, press F1 and type client.connect 37.26.136.61:28115 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,^z,^y,^b,^v,EU,gmvanilla,cs168909,ts8

Game

gmvanilla
Game mode Survival, vanilla style.
mp100
Max players 100 player slots.
ts8
Group limit Teams are capped at 8, the default setting.
v2635
Protocol To join, your game must be on protocol 2635.
cs168909
Build 168909 is the game build.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code The region code field is empty.

Wipe schedule

^b
Biweekly The wipe cycle is two weeks.

Difficulty

^v
Vanilla Facepunch's game, unaltered: rates, kits and rules are as shipped.

Mods and access

^z
Modded The game is changed by plugins or settings; the listing is Modded.
^y
Carbon Plugin framework: Carbon.

Region

EU
Europe In the server browser it appears under Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded