StatusLive Servers online11,686 Players55,597 Populated3,415 Wiped · 3 h92 Interval5 min Date28 OCT 2026

DWG RG-S15193Server sheetchecked 10d ago

Beastmaster DEV (local)

Offline 37.48.20.204:28015 checked 10d ago

moddedoxide
Connect
Players now 0/ 4 0% full
7-day average0peak –
Rank#15,193top 70%
Last wipe18d agono schedule published
Next wipe–too few wipes seen yet
Fig. 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Fig. 1Players on Beastmaster DEV (local)
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k9 Oct12 Oct15 Oct18 Oct21 Oct24 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 10 Oct, 13:28 UTC17d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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Ref.Similar
General notes

Quick answers

from the figures on this page

Server details

Is Beastmaster DEV (local) online, and what uptime has been recorded?

Beastmaster DEV (local) is offline at this moment; 10 days 23 hours ago is when it was last seen. 0 of 168 hours up over the last 7 full days, which is 0% of the time. On 9 October 2026 is when Rust Graphs first saw it.

In which location is Beastmaster DEV (local) hosted?

There is no region published by Beastmaster DEV (local). Rust Graphs shows where a server says it is; the place the machine stands is not looked up. You will find it at 37.48.20.204:28015.

On which Rust version is Beastmaster DEV (local) running?

On Windows, Beastmaster DEV (local) runs Rust network protocol 2634 and build 167398. The same protocol is required for joining, and Steam updates your game to it.

Population

What player count is recorded on Beastmaster DEV (local)?

No response from Beastmaster DEV (local); the server was last seen 10 days 23 hours ago.

What rank has been recorded for Beastmaster DEV (local)?

Player hours over seven days place Beastmaster DEV (local) at #15,193, within the top 70% of ranked servers.

Schedules

What is recorded on Beastmaster DEV (local) on wipe day?

An average of 0 players was recorded at the busiest point of its recent wipes. 0 hours after the latest wipe, the crowd peaked.

What wipe schedule has been recorded for Beastmaster DEV (local)?

The record of Beastmaster DEV (local)'s wipes is too short to tell its rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. The world it runs now was made 18 days 16 hours ago.

Map and rules

Which rules and settings are recorded for Beastmaster DEV (local)?

Gather rate for Beastmaster DEV (local): not stated in the name. Eight players per group: the default for the game. survival, the standard game: gather, build, raid, is the game mode. PvP and raiding are on. Listed as Modded in the server browser: the game is changed by plugins or settings. Oxide plugins are run on it. VAC is on: that is Valve's anti-cheat.

What is the map for Beastmaster DEV (local)?

Beastmaster DEV (local) runs a procedural map, which the game generates.

Tags

Where does Beastmaster DEV (local) appear among the Rust Graphs lists and filters?

The Rust Graphs lists that carry Beastmaster DEV (local) are: Modded Rust servers. On the server list, these filters bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

On Beastmaster DEV (local), what is meant by each tag?

The game's server browser reads these tags from Beastmaster DEV (local): gmrust (Game mode): Survival in standard Rust style; mp4 (Max players): The slot count is 4; ts8 (Group limit): The default team size of 8 applies; v2634 (Protocol): Your game must match protocol 2634 to join; cs167398 (Build): The game build is 167398; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): The region code field is empty; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): Plugins or settings change the game, so it is listed under Modded. Shown at the top of this page are its current players, its queue and the age of its world, all carried in the tags.

Connect

By what method do you join Beastmaster DEV (local)?

In Rust, press F1 and type client.connect 37.48.20.204:28015 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp4,ptrak,$r?,v2634,gmrust,cs167398,ts8,^o^z

Game

gmrust
Game mode Survival in standard Rust style.
mp4
Max players The slot count is 4.
ts8
Group limit The default team size of 8 applies.
v2634
Protocol Your game must match protocol 2634 to join.
cs167398
Build The game build is 167398.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code The region code field is empty.

Mods and access

^o
Oxide The plugin framework is Oxide (uMod).
^z
Modded Plugins or settings change the game, so it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded