StatusLive Servers online11,744 Players55,501 Populated3,172 Wiped · 3 h123 Interval5 min Date30 OCT 2026

DWG RG-S1815Server sheetchecked 10m ago

Q1 - Aim Training / Matchmaking / Facechecks - EU Main

Online 37.60.224.119:30115 checked 10m ago

Connect
Players now 0/ 16 0% full
7-day average3peak 6
Rank#1,815top 8%
Last wipe54d agono schedule published
Next wipe–no wipe seen yet
Fig. 1

Players

AveragePeak
0123402:0011:0021:0006:0015:0000:00

Hourly average and peak, UTC.

Fig. 1Players on Q1 - Aim Training / Matchmaking / Facechecks...
Fig. 2

Server performance

02.557.51002:0011:0021:0006:0015:0000:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
12k4k6k8k20 Sep28 Sep6 Oct14 Oct22 Oct30 Oct

Top 8% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
Similar assemblies

Similar servers

the same kind of game, then region, group limit, rate and wipes
01
EU | Deadzone Aimtrain | Facechecks/1v1/SpeargunEU · groups of 8+ · 3 on average
0 / 16
02 2 / 100
03
MelonRust.ru #2 X1000000 [NOLIM | FPS+ | BF | BARREN]EU · groups of 8+ · 1e+06x · weekly · 106 on average
11 / 300
04
AZARUST#3 [ X100000 | KITS | BATTLEFIELD | PVP ] 26.10EU · groups of 50+ · 100000x · 64 on average
16 / 200
05
HIVE X1000000000 #1 MILLION|LOOT++|KITS++|SHOP|EU · groups of 15+ · 1e+09x · 44 on average
18 / 300
06
BAIDEN RUST X1000000000 |NoLimit|PVP|FUN|KITS|RU|EU|AIM|BED|BROEU · groups of 100+ · 1e+09x · weekly · 37 on average
5 / 200
Ref.Similar
General notes

Quick answers

from the figures on this page

Server details

Is Q1 - Aim Training / Matchmaking / Facechecks - EU Main online, and what uptime has been recorded?

Right now, Q1 - Aim Training / Matchmaking / Facechecks - EU Main is recorded as online. About 6 days 19 hours ago is when it last restarted, measured from the uptime it reports. 167 of 168 hours up over the last 7 full days, which is 99% of the time. First seen by Rust Graphs on 13 September 2026.

How does Q1 - Aim Training / Matchmaking / Facechecks - EU Main perform, as measured?

9 server fps on average over the last 48 hours, and never under 1. Counted at its highest: 2,859 entities, buildings, deployables and the rest of the world included. The highest memory use recorded is 715 MB. What players feel as lag is low fps together with a climbing entity count.

In which location is Q1 - Aim Training / Matchmaking / Facechecks - EU Main hosted?

No region tag is published by Q1 - Aim Training / Matchmaking / Facechecks - EU Main, but its name points to Europe. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. You will find it at 37.60.224.119:30115.

On which Rust version is Q1 - Aim Training / Matchmaking / Facechecks - EU Main running?

The platform is Linux and the version is Rust network protocol 2633 and build 163207 on Q1 - Aim Training / Matchmaking / Facechecks - EU Main. The same protocol is required for joining, and Steam updates your game to it.

Player data

What player count is recorded on Q1 - Aim Training / Matchmaking / Facechecks - EU Main?

0 of 16 slots on Q1 - Aim Training / Matchmaking / Facechecks - EU Main are taken at the latest refresh. Averaged across seven days, the player count is 3, with a peak of 6.

Against other Rust servers, where is Q1 - Aim Training / Matchmaking / Facechecks - EU Main placed?

Within the top 8% of all ranked servers: Q1 - Aim Training / Matchmaking / Facechecks - EU Main at #1,815 for player hours, seven days recorded.

Schedules

On Q1 - Aim Training / Matchmaking / Facechecks - EU Main, when do wipes occur?

The record of Q1 - Aim Training / Matchmaking / Facechecks - EU Main's wipes is too short to tell its rhythm. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when all Rust servers wipe. 54 days 7 hours ago the current world was made.

Settings

What settings and rules apply on Q1 - Aim Training / Matchmaking / Facechecks - EU Main?

No gather rate is stated in the name of Q1 - Aim Training / Matchmaking / Facechecks - EU Main. No limit is published beyond the default: 8 players per group. survival, the standard game: gather, build, raid, is the game mode. Fighting and raiding between players are enabled. It appears under Community in the server browser. Anti-cheat: VAC, from Valve, is off.

Which map has Q1 - Aim Training / Matchmaking / Facechecks - EU Main loaded?

Q1 - Aim Training / Matchmaking / Facechecks - EU Main runs a procedural map of size 1,000 with seed 1337, generated by the game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map.

Tags

On Rust Graphs, which lists and filters contain Q1 - Aim Training / Matchmaking / Facechecks - EU Main?

The Rust Graphs lists that carry Q1 - Aim Training / Matchmaking / Facechecks - EU Main are: Europe servers, plotted, Rust aim training servers, listed live and Rust community servers, plotted. On the server list, these filters bring it up: Region: Europe; Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Which meaning is attached to each tag on Q1 - Aim Training / Matchmaking / Facechecks - EU Main?

The game's server browser reads these tags from Q1 - Aim Training / Matchmaking / Facechecks - EU Main: gmrust (Game mode): Survival in standard Rust style; mp16 (Max players): Slots: 16; ts8 (Group limit): The team limit is 8, which is the game default; v2633 (Protocol): To join, your game must be on protocol 2633; cs163207 (Build): The game build is 163207; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): Region code not set. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

Connect

By what method do you join Q1 - Aim Training / Matchmaking / Facechecks - EU Main?

Connect with client.connect 37.60.224.119:30115: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp16,ptrak,$r?,v2633,gmrust,cs163207,ts8

Game

gmrust
Game mode Survival in standard Rust style.
mp16
Max players Slots: 16.
ts8
Group limit The team limit is 8, which is the game default.
v2633
Protocol To join, your game must be on protocol 2633.
cs163207
Build The game build is 163207.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code Region code not set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded