StatusLive Servers online11,856 Players101,030 Populated3,903 Wiped · 3 h542 Interval5 min Date29 OCT 2026

DWG RG-S1777Server sheetchecked 7m ago

EU | Deadzone Aimtrain | Facechecks/1v1/Speargun

Online 37.60.224.119:30415 checked 7m ago

Connect
Players now 0/ 16 0% full
7-day average3peak 5
Rank#1,777top 8%
Last wipe54d agono schedule published
Next wipe–no wipe seen yet
Fig. 1

Players

AveragePeak
0123421:0006:0015:0000:0009:0018:00

Hourly average and peak, UTC.

Fig. 1Players on EU | Deadzone Aimtrain | Facechecks/1v1/Speargun
Fig. 2

Server performance

02.557.51021:0006:0015:0000:0009:0018:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
12k4k6k8k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 8% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
Similar assemblies

Similar servers

the same kind of game, then region, group limit, rate and wipes
01 0 / 16
02 13 / 100
03
MelonRust.ru #2 X1000000 [NOLIM | FPS+ | BF | BARREN]EU · groups of 8+ · 1e+06x · weekly · 105 on average
128 / 300
04
AZARUST#3 [ X100000 | KITS | BATTLEFIELD | PVP ] 26.10EU · groups of 50+ · 100000x · 63 on average
99 / 200
05
HIVE X1000000000 #1 MILLION|LOOT++|KITS++|SHOP|EU · groups of 15+ · 1e+09x · 43 on average
74 / 300
06
BAIDEN RUST X1000000000 |NoLimit|PVP|FUN|KITS|RU|EU|AIM|BED|BROEU · groups of 100+ · 1e+09x · weekly · 36 on average
32 / 200
Ref.Similar
General notes

Quick answers

from the figures on this page

Recorded details

How reliable is EU | Deadzone Aimtrain | Facechecks/1v1/Speargun, and is it online now?

EU | Deadzone Aimtrain | Facechecks/1v1/Speargun is up at this moment. Counted from its reported uptime, the last restart was about 6 days 13 hours ago. 167 of 168 hours up over the last 7 full days, which is 99% of the time. The first sighting of it by Rust Graphs was on 13 September 2026.

What does the recorded performance of EU | Deadzone Aimtrain | Facechecks/1v1/Speargun show?

10 server fps on average over the last 48 hours, and never under 4. Counted at its highest: 2,845 entities, buildings, deployables and the rest of the world included. Memory use peaked at 776 MB. A climbing entity count and low fps are the source of what players feel as lag.

What location is recorded for EU | Deadzone Aimtrain | Facechecks/1v1/Speargun?

No region tag is published by EU | Deadzone Aimtrain | Facechecks/1v1/Speargun, but its name points to Europe. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. 37.60.224.119:30415 is its address.

On which Rust version is EU | Deadzone Aimtrain | Facechecks/1v1/Speargun running?

Rust network protocol 2633 and build 163207 on Linux: that is what EU | Deadzone Aimtrain | Facechecks/1v1/Speargun runs. To join, your game must be on the same protocol; Steam handles the update.

Counts

What does the population history show for EU | Deadzone Aimtrain | Facechecks/1v1/Speargun?

At the last refresh, EU | Deadzone Aimtrain | Facechecks/1v1/Speargun recorded 0 players across 16 slots. The seven-day mean is 3 players; the peak over the same period is 5.

What rank has been recorded for EU | Deadzone Aimtrain | Facechecks/1v1/Speargun?

Within the top 8% of all ranked servers: EU | Deadzone Aimtrain | Facechecks/1v1/Speargun at #1,777 for player hours, seven days recorded.

Wipe times

Which times and days are wipes plotted at on EU | Deadzone Aimtrain | Facechecks/1v1/Speargun?

Too few wipes are on record for EU | Deadzone Aimtrain | Facechecks/1v1/Speargun to show its rhythm. At the monthly force wipe, which is next on Thursday 5 November at 19:00 UTC, a wipe hits every Rust server. The current world has been in use since 54 days 1 hours ago.

Settings

Which settings does EU | Deadzone Aimtrain | Facechecks/1v1/Speargun run, and what rules?

The name of EU | Deadzone Aimtrain | Facechecks/1v1/Speargun records no gather rate. The group limit is 8 players, the game's default. survival, the standard game: gather, build, raid, is the game mode. PvP and raiding are on. It appears under Community in the server browser. Anti-cheat: VAC, from Valve, is off.

Which map has EU | Deadzone Aimtrain | Facechecks/1v1/Speargun loaded?

Seed 1337 and size 1,000 define the procedural map EU | Deadzone Aimtrain | Facechecks/1v1/Speargun generates in game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map.

Tags

On Rust Graphs, which lists and filters contain EU | Deadzone Aimtrain | Facechecks/1v1/Speargun?

On Rust Graphs, EU | Deadzone Aimtrain | Facechecks/1v1/Speargun is placed in these lists: Europe servers, plotted, Rust aim training servers, listed live and Rust community servers, plotted. It is returned by these filters on the server list: Region: Europe; Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

On EU | Deadzone Aimtrain | Facechecks/1v1/Speargun, what is meant by each tag?

gmrust (Game mode): Standard survival, as Rust plays; mp16 (Max players): The slot count is 16; ts8 (Group limit): The team limit is 8, which is the game default; v2633 (Protocol): To join, your game must be on protocol 2633; cs163207 (Build): The game build is 163207; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is recorded are the tags EU | Deadzone Aimtrain | Facechecks/1v1/Speargun publishes; the game's server browser reads them. Shown at the top of this page are its current players, its queue and the age of its world, all carried in the tags.

Connect

By what method do you join EU | Deadzone Aimtrain | Facechecks/1v1/Speargun?

Connect with client.connect 37.60.224.119:30415: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp16,ptrak,$r?,v2633,gmrust,cs163207,ts8

Game

gmrust
Game mode Standard survival, as Rust plays.
mp16
Max players The slot count is 16.
ts8
Group limit The team limit is 8, which is the game default.
v2633
Protocol To join, your game must be on protocol 2633.
cs163207
Build The game build is 163207.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code No region code is recorded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded